Nov 28, 2005, 06:27 PM // 18:27
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#181
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Ascalonian Squire
Join Date: Nov 2005
Location: Where I fall asleep...
Profession: Me/
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Quote:
Originally Posted by rocinantae
Hey does empathy count as a negative condition? Could you cast it on an enemy then cast epidemic?
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Nope, Empathy is a hex not a condition so Epidemic will not work. A condition is stuff like bleeding, blind, weakness etc...
Quote:
Originally Posted by TGgold
Couldn't Arcane Mimicry do the trick in this situation? I'm seeing a dual E/Me team for some fun :P
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If you're Ele primary then definately. 2 E/Me nicking echo off each other would be highly amusing, you'd lose the fast casting though so you'd be back up to many Meteor Storms taking ages...
I can't think of a way of getting the Mesmer energy pool upto acceptable levels for this build without energy regen going out the window... Curse this game for being so well balanced.
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Nov 28, 2005, 06:40 PM // 18:40
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#182
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Krytan Explorer
Join Date: Jun 2005
Guild: Gathering of Friends [GoF]
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Quote:
Originally Posted by Nibbler
I have considered it, as 3 meteor showers in under 10 secs would be bloody funny. Problem is you can't take Elemental Attunement and Echo... This means you'd only be getting 30% of the energy back and only on the Meteor Storms. I reckon you'd need an energy pool of about 65 - 70 to pull this off.
It'd be bloody funny to see it though.
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You can do something similar without using echo {e}:
Glyph of Renewal (5) -> Meteor Shower (25) -> Arcane Echo (15) -> Meteor Shower (25) -> Glyph of Lesser Energy (5) -> Echoed Meteor Shower (10).
Not sure how much energy you would need in total (my count = 85, not counting regen over time). I've done this sequence with firestorm and a primary mes. Fire Attunement would help.
The exhaustion would clobber you in the end.
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Dec 02, 2005, 01:54 PM // 13:54
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#183
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Desert Nomad
Join Date: Oct 2005
Profession: W/Me
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You can pull off three meteor showers:
Desert collector fire wand + flame artefact (+12 energy)
Enchanters set (more energy I forget how much total)
I simply used:
Echo->Meteor Shower (first attack)
Arcane Echo the first copy (second attack)
Then use up the AE'd copy (third attack)
That's all I changed, replacing Elemental Attunement with Echo. Probably had channelling running as well not sure off the top of my head, but really it's just a bit of fun and not suggested for any practical use since you a) run out of energy quick b) get exhausted more than a sloth in a grand prix event
Post patch by the way I'd suggest using something else instead of Fire Storm as that tends to be more of a liability now with the mobs scattering everywhere (unless you want to keep it for that specific purpose...) They don't seem to scatter quite so much from fireballs but I've not played mesmentalist in ages, playing as a Proper domination mesmer now
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Dec 03, 2005, 10:54 AM // 10:54
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#184
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Ascalonian Squire
Join Date: Dec 2005
Location: Philippines
Guild: Third World [PH]
Profession: Me/W
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My build is Me/W ... I use domination magic most, I don't really use warrior skills aside from healing signet. half of my skills domination magic and the 4 are 1 insp, 1 illusion, 1 res signet, 1 healing signet. I have Empathy, Chaos Storm, Wrastle's Worry, Energy burn........ I have a CANE, dmg 11-22 and it requires dom. magic.
Attributes, 12 dom. magic. Do you think it's okay? I survive with those. heheh
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Dec 08, 2005, 07:51 PM // 19:51
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#185
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Krytan Explorer
Join Date: Jul 2005
Location: Crystal Lake, Illinois
Guild: Grenths Rejects [GR]
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Quote:
Originally Posted by Color It Red
My build is Me/W ... I use domination magic most, I don't really use warrior skills aside from healing signet. half of my skills domination magic and the 4 are 1 insp, 1 illusion, 1 res signet, 1 healing signet. I have Empathy, Chaos Storm, Wrastle's Worry, Energy burn........ I have a CANE, dmg 11-22 and it requires dom. magic.
Attributes, 12 dom. magic. Do you think it's okay? I survive with those. heheh
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you my friend should try an illusionary weaponry mesmer.
look for a farming build for a mesmer coming your way soon folks, its in the tweaking process.
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Dec 15, 2005, 09:46 AM // 09:46
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#186
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Ascalonian Squire
Join Date: Dec 2005
Location: Philippines
Guild: Third World [PH]
Profession: Me/W
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Quote:
Originally Posted by Sentao Nugra
you my friend should try an illusionary weaponry mesmer.
look for a farming build for a mesmer coming your way soon folks, its in the tweaking process.
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I might try that but I think I'm sticking for domination magic or whatever domincation mesmer. I loved my mesmer like that before. I don't really do farming. I have actually no idea with these builds you make, I am a newbie and I don't really know how to get along with everyone.
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Dec 17, 2005, 05:03 PM // 17:03
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#187
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Wilds Pathfinder
-->
Join Date: Aug 2005
Location: The Northeast
Guild: Knights Of Thulcandra [KoT]
Profession: W/E
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Is there such a thing as a pure damage dealing mesmer?
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Dec 19, 2005, 06:33 AM // 06:33
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#188
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Academy Page
Join Date: Aug 2005
Location: Nine Mile Falls, Washington
Guild: KOTR ~ Knights of the old Repulbic
Profession: W/
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mesmers arent about direct damage dealing, but can do a degen pretty well, but if you look into a mesmer for a direct damage dealer, you came to the wrong place.
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Dec 20, 2005, 01:41 PM // 13:41
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#189
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Desert Nomad
Join Date: Nov 2005
Location: Italy
Guild: Italian Dreams
Profession: Me/Mo
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Quote:
Originally Posted by Insomnia
I do have a question considering armor, wich set would you recommend for a normal disruptive mesmer, playing PvP ?
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i would like to know your preference about the armor used during PVP???
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Dec 21, 2005, 08:24 AM // 08:24
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#190
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Krytan Explorer
Join Date: Jul 2005
Location: Crystal Lake, Illinois
Guild: Grenths Rejects [GR]
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a) for interrupting you dont need too much energy if you have leech signet and power drain in the right order
b) your casts are so short that you dont need the +al while casting
so id say go with whatever you feel like
a 12 dom / 12 blood / 12 or 11 illusion mesmer/necro is the closest to direct damage you can get
something like.....
energy burn (~72 dmg)
conjure phantasm(~8 seconds)
life syphon
life transfer
phantom pain
shatter delusions
*insert anti-type skill here*
rez/other anti-type skill
Last edited by Sentao Nugra; Dec 21, 2005 at 08:28 AM // 08:28..
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Dec 21, 2005, 02:19 PM // 14:19
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#191
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Academy Page
Join Date: Sep 2005
Location: Ireland
Guild: Powerpuff Boys [PUFF]
Profession: W/
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nvm found it.
Last edited by Caros; Dec 30, 2005 at 03:15 AM // 03:15..
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Jan 04, 2006, 04:06 AM // 04:06
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#192
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Jungle Guide
Join Date: Sep 2005
Guild: Nova Alliance
Profession: Me/
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Quote:
Originally Posted by Stampede Zero
mesmers arent about direct damage dealing, but can do a degen pretty well, but if you look into a mesmer for a direct damage dealer, you came to the wrong place.
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Wrong'o My mesmer is nothing but Damage. Its possible, but you have to tap into your secondary for the type of skills. Good Mesmer Damage skills are Wastrels, Energy Surge and Burn, and Cry of Fustration. The DoT spells, especially Phantom Pain, are good for causing some good damage.
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Jan 11, 2006, 11:15 AM // 11:15
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#193
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Pre-Searing Cadet
Join Date: Dec 2005
Location: Helsinki, Finland
Guild: Slaves of Doom [SOD]
Profession: E/Me
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Quote:
Originally Posted by BlackArrow
Can I play to the secondary in here?
Illusion of Warrior Hate
Elementalist/Mesmer
Illusion Magic 11 +3 Rune +1 Hat
Energy Storage 10
Air Magic 10
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Uhm.. as an elementalist primary, how the f00kkidynsteinin peep are you going to get a superior rune to illusion work!?!
Yes you dont.. so iono..take superior energy storage or air or something.. + as an ele mesmer how you get an illusion hat? once again you dont! (If anyone said this before im deeply sorry but this just ticked me from the calmness of my mind to rofling anger)
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Jan 11, 2006, 11:18 AM // 11:18
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#194
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Pre-Searing Cadet
Join Date: Dec 2005
Location: Helsinki, Finland
Guild: Slaves of Doom [SOD]
Profession: E/Me
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Quote:
Originally Posted by Sentao Nugra
a) for interrupting you dont need too much energy if you have leech signet and power drain in the right order
b) your casts are so short that you dont need the +al while casting
so id say go with whatever you feel like
a 12 dom / 12 blood / 12 or 11 illusion mesmer/necro is the closest to direct damage you can get
something like.....
energy burn (~72 dmg)
conjure phantasm(~8 seconds)
life syphon
life transfer
phantom pain
shatter delusions
*insert anti-type skill here*
rez/other anti-type skill
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umm.. why dont you put sould barbs to that instert anti type skill thingy, but cast it after energy burn, imho it would bring some nice damage :]
<Edited my typo isntert->insert xP>
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Jan 30, 2006, 04:46 AM // 04:46
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#195
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Pre-Searing Cadet
Join Date: Aug 2005
Guild: SOC
Profession: Mo/E
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Quote:
Originally Posted by FusionPaladin
anyone got a good memser/ele build
Im pretty sure I want the ele to use only air magic or earth magic
Im a newbie so I need advise
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I love a mes ele build. I have been trying out a couple (earth and fire) not sure if I like it for PvP yet. I like a couple skills that mean you need to get in close, which isn;t a good idea for a mes. I use
EARTH:
Glyph of Lesser Energy
Earthquake
Aftershock
Crystal Wave or Obsidian Flame
FIRE:
Glyph of lesser Energy
Meteor
Fireball
Flame Burst
Then have ether feast, distortion, Drain Enchantment, Energy Tap. However the Spiker Ele's own me....
I'd love to hear from others on what they use. Maybe I should go back to interrupt or Energy Denial?
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Feb 12, 2006, 07:52 PM // 19:52
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#196
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Lion's Arch Merchant
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I'm thinking about making a Me/N, with the basic idea being that you stick all kinds of domination hexes and necro curses up their butt, what do you guys think?
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Feb 13, 2006, 03:35 AM // 03:35
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#197
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Ascalonian Squire
Join Date: Oct 2005
Guild: none
Profession: Mo/W
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gfgfgfgf
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Feb 22, 2006, 02:44 PM // 14:44
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#198
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Desert Nomad
Join Date: Feb 2006
Profession: W/
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i have a pre searing mesmer/warrior and it is the best for farming whereas my lvl20 mesmer ranger is useless at farming is that bcoz of the secnod class or pre/post searing
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Mar 03, 2006, 11:43 AM // 11:43
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#199
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Academy Page
Join Date: Mar 2006
Guild: Order of the Lady Renee
Profession: Me/Mo
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Here's a quick thought for a Warrior killing build
Illusion Magic: 14
Domination Magic: 12
Fast Casting: 7
Mantra of Persistence
Wastrel's Worry
Clumsiness
Conjure Phantasm
Phantom Pain
Diversion
Ethereal Burden
Crippling Anguish
This would really work if the Warrior is targeting you. First use Mantra of Persistence, then cast Clumsiness on them. That should grab their attention. They run at you, axe waving in the air, then you cast Ethereal Burden, Conjure Phantasm and Phantom Pain in that order. Massive degen. That way if a hex is removed it isn't the one that prevents him from keeping up with you, but it is the one that inflicts the Deep Wound when it ends. When you get the chance, cast Diversion when their health gets low enough that healing might be important. After they do that and no longer have access to their healing spell, spam-cast Wastrel's worry on him. Either way he'll run out of energy eventually thanks to the warrior's abysmal energy regen. He takes constant degen and the damage from Wastrel's Worry being constantly cast on him. This also works well to deal with monks, as they'll be busy healing the warrior instead of the rest of the group and themselves for that matter. If they do leave the warrior, he's a dead man anyway. If he does finally give up the chase and try to return to the fray, it'll be slow going for him. The main problem I see with this build is Energy upkeep, but Ethereal Burden's end should be able to help deal with that. If there's two Warriors, well that's what Crippling Anguish is for. Questions? Concerns? Gaping holes in my idea? Like I said, I know about the huge Energy cost.
Last edited by Kriel Drache; Mar 03, 2006 at 11:46 AM // 11:46..
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Mar 03, 2006, 03:23 PM // 15:23
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#200
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Personally I would opt for Ineptitude instead, seeing that it blinds the opponent.
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