Jul 21, 2005, 04:58 PM // 16:58
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#81
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Pre-Searing Cadet
Join Date: Jul 2005
Location: Druids Isle
Guild: Team Paranoid
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Quote:
Originally Posted by Enigmatics
Why channeling? Air spells are best used at a distance, and channeling won't help that. You might want to replace it with drain enchantment, power drain, energy tap or leech signet.
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you aren't thinking, how many times have you ever been able to stay way from your opposing w's mo's and other classes, once the fight starts, noone thinks of keeping distance therefore making channeling useful. to proove my point ill use one of my battles as an example: with channleing i ussually stay at 25-30 energy, without it the battle is the same as experiencing energy degen of 0.75 thats a 4vs4 battle, in 8vs channeling is a lot more useful
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Jul 22, 2005, 06:26 AM // 06:26
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#82
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Academy Page
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I was all set to try and make an Illusionary Weaponry build before a guildmate gave me some helpful insight. As a monk, she says casters make the worst tanks because of their armor, requiring any monks to pay more attention to them and less to the party as a whole.
As much as I liked the look of Rogue's armor on a female Mesmer, I thought about the Ranger I've been playing. Rangers get pretty good armor, and have good defensive skills like whirling defense, throw dirt and dryder's defense. Also, they only have 5 points and one arrow of regen less than a Mesmer primary, and that much more than a Warrior primary. Therefore, I propose the following build:
Ranger/Mesmer
Illusionary Weaponry
Sympathetic Visage
Phantom Pain
Tiger's Fury
Troll Unguent
Throw Dirt
Whirling Defense
(open slot)
Also, anyone know where to get Illusionary Weaponry?
Last edited by Pippy Bloodstocking; Jul 22, 2005 at 06:39 AM // 06:39..
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Jul 22, 2005, 02:47 PM // 14:47
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#83
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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Quote:
Originally Posted by Pippy Bloodstocking
I was all set to try and make an Illusionary Weaponry build before a guildmate gave me some helpful insight. As a monk, she says casters make the worst tanks because of their armor, requiring any monks to pay more attention to them and less to the party as a whole.
As much as I liked the look of Rogue's armor on a female Mesmer, I thought about the Ranger I've been playing. Rangers get pretty good armor, and have good defensive skills like whirling defense, throw dirt and dryder's defense. Also, they only have 5 points and one arrow of regen less than a Mesmer primary, and that much more than a Warrior primary. Therefore, I propose the following build:
Ranger/Mesmer
Illusionary Weaponry
Sympathetic Visage
Phantom Pain
Tiger's Fury
Troll Unguent
Throw Dirt
Whirling Defense
(open slot)
Also, anyone know where to get Illusionary Weaponry?
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It's not bad, but you end up dealing less damage as you are limited to 12 Illusion. You have no snare and no speed buff at present, which could make it tough when people run from you. Rend Enchantments neuters you for an extend time. You have a period of low damage between uses of Illusionary weaponry. There are only a few possible enchantments to cover your IW, I think you've chosen the best of them honestly; illusion of weakness is dangerous/pointless once you are in combat, so isn't a good choice and illusion of haste is short duration, and would involve repeated castings - you'll want a Wa/Mo or someone to put a little covering enchantment on you most likely.
Warrior gets sword special skills which allow cripples and such; I suspect (I don't know though) that you could deliver poison with your enchanted weapon (it depends on whether they are struck for no damage or whther they aren't actually struck) rather than use phantom pain - since you'll have points in WS anyway for your Troll's Unguent you can try Apply Poison and see whther you can deliver a condition with your weapon - it'd be more damage than a phantom pain really, you could spread it around if needed - including using a no requirement bow to deliver some poison before engaging.
Last edited by Epinephrine; Jul 22, 2005 at 02:52 PM // 14:52..
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Jul 22, 2005, 04:31 PM // 16:31
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#84
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Jungle Guide
Join Date: Jun 2005
Location: Tenafly, NJ
Guild: Defenders of Rillanon
Profession: W/Mo
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I have no idea how the faster attack speed % works, so if someone would calculate whether having 33% faster attack speed and IW works better than having level 16 IW with 25% faster attack speed, this might answer a few questions.
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Jul 22, 2005, 04:42 PM // 16:42
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#85
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Academy Page
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I was thinking using a bow as a secondary weapon, actually, or perhaps sticking in a trap of some kind in that open slot. A snare for pvp will be vital, you're right, though I'll burn that bridge when I come to it.
You're right about the disenchantment dangers, but, well, that's a risk most of us run. If anything, Sympathetic Visage will protect me from monk and mesmer disenchants, but Nature's Renewal or Desecrate/Rend Enchanments will hurt. However, who expects a Ranger to be using Illusionary Weaponry? If anything, I can bank my hopes on the opposition thinking I'm a silly warrior-wannabe.
I definitely won't be doing as much damage as a Mesmer primary, but it's a tradeoff for a little more surviveablity. Plus, blinding folks annoys them no end.
Last edited by Pippy Bloodstocking; Jul 22, 2005 at 04:46 PM // 16:46..
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Jul 22, 2005, 04:46 PM // 16:46
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#86
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Jungle Guide
Join Date: Jun 2005
Location: Tenafly, NJ
Guild: Defenders of Rillanon
Profession: W/Mo
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There are more and more ranger/mesmers being made, but playing IW mesmers involve being very single-minded; running up and using blackout on your target, and attacking. Mesmers are better at casting debuffs/hexes before they charge in, but rangers take hits better and have a constant 12TF (bringing me back to my previous question).
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Jul 22, 2005, 04:48 PM // 16:48
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#87
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Academy Page
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Quote:
Originally Posted by Enigmatics
There are more and more ranger/mesmers being made, but playing IW mesmers involve being very single-minded; running up and using blackout on your target, and attacking. Mesmers are better at casting debuffs/hexes before they charge in, but rangers take hits better and have a constant 12TF (bringing me back to my previous question).
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I really don't know the answer to that question, I'm afraid. My strategy would be more like, run up and blind my target, so I can still use my skills if need be. What's 12TF, anyway? I don't know this lingo.
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Jul 22, 2005, 04:51 PM // 16:51
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#88
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Jungle Guide
Join Date: Jun 2005
Location: Tenafly, NJ
Guild: Defenders of Rillanon
Profession: W/Mo
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Level 12 Tiger's Fury (beast mastery spec), continuous 33% faster attack speed. Mesmer/Warriors will instead use Flurry, with 25% attack speed. If you really wanted the IW damage, you can make a Mesmer/Ranger or use Frenzy.
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Jul 22, 2005, 05:03 PM // 17:03
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#89
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Academy Page
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Ah. But a Mesmer/Ranger negates the whole point of picking a Ranger: the armor and the Expertise skills. Know what'd be evil, though? Sticking Arcane Mimicry into that open slot, just for kicks. I know a trap or something would serve me better, but using a caster's elite against him is just plain wicked.
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Jul 22, 2005, 06:25 PM // 18:25
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#90
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Jungle Guide
Join Date: Jun 2005
Location: Tenafly, NJ
Guild: Defenders of Rillanon
Profession: W/Mo
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Mimicry isn't very straightforeward, you copy an elite from an ally, and you might not even have points in the kind of elite it is. As long as you do pre-made parties, you can use it to effect, but it's garbage in arenas.
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Jul 22, 2005, 11:34 PM // 23:34
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#92
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Flying Gophers
Profession: Rt/P
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I never had problems with my mesmer in presearing, which is odd. Looking at lists though, I don't see empathy as a skill in pre-searing anymore, and my brother didn't get it has a R/Me. I was wondering if you can still get empathy in pre-searing.
Currently I'm running ym mesmer in the desert with Domination, Inspiration and fast casting. It's pretty effective right now, especially against hydras and those sand drakes.
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Jul 23, 2005, 03:34 AM // 03:34
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#93
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Ascalonian Squire
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You cannot. Barrage remove all preparations.
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Jul 27, 2005, 07:07 AM // 07:07
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#94
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Pre-Searing Cadet
Join Date: Jul 2005
Profession: R/Me
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Empathy is definitely still in pre-searing (I just started a mesmer today after having played with R/Me and E/Me).
If you're having problems in pre-searing, just grab a sword (because a sword wielding mesmer just looks cool) or wand and shield (for the armor) and run around putting Conjure Phantasm + Empathy on your enemies. Then, I just stand there because I'm too lazy to actually press space bar to attack. If your opponent isn't dead slap on another Conjure Phantasm. Rinse/repeat and you have a lot of dead pre-searing mobs without ever having to wave your weapon around.
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Jul 27, 2005, 02:04 PM // 14:04
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#95
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Ascalonian Squire
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i'm a mesmer, and i'm stuck.
yea, pre-searing is a breeze with a mesmer. two points in illusion and you get a 4 sec phantasm which does it for the most parts. but for me the problem starts later. i'm a lvl 15 me/n with points in domination, inspiration and blood (some fast cast as well) and i'm having a hard time being effective in pve. in arenas i do well, shut down, energy and life stealing. but when i get to the wilderness i'm just hopeless. i don't deal enough damage, enemies don't care about backfire and fire anyway (dying in the process but when there are 4 skeleton sorcerers, one less is hardly noticable), my energy stealing is nice but it's not real damage, and hitting that one lightning orb or whatever with power leak/spike/whatever, doesn't matter, they cast again and i'm waiting on the cooldown... while my fellow teammates kick ass on the battlefield i feel that wiping out the enemy instead of hindering his whatever, will hinder him better.
now i love it in pvp, but i do want to finish the game with this guy. i want to be somewhat effective fighting monsters. right now i feel like i'm the weak link in the party, easily and preferrably replaced with an all bashing w/mo, or an all nuking 3 button pyromancer.
please help me out, i can change skills, i can change attributes, hell, i can even start again with a new secondary (even though i like this character). any advice would help, as long as it involves skills i can get (can't do much with the power drain/virulence builds).
thanks in advance.
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Jul 27, 2005, 05:13 PM // 17:13
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#96
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Banned
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Chaos Storm, Echo, and Shatter Hex. Should be plenty of damage. Don't forget a few interrupts, those can really help against key bosses. Throw in Power Drain and Energy Tap if Energy becomes a problem. I've never played a Mesmer, but this is how I've seen them do serious damage.
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Jul 27, 2005, 05:19 PM // 17:19
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#97
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Jungle Guide
Join Date: Jun 2005
Location: Tenafly, NJ
Guild: Defenders of Rillanon
Profession: W/Mo
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Quote:
Originally Posted by Pippy Bloodstocking
Yeah, I know. I just thought it'd be funny to grab something like Barrage from a passing Ranger and spray my enemies with poison arrows
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Barrage removes all preps, including apply poison.
Ende you'll eventually be able to switch secondaries -for the moment, play to your secondary. mesmer/monks are great rezbots, mesmer/eles can nuke somewhat, and mesmer necros can use some aoe.
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Jul 29, 2005, 01:26 PM // 13:26
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#98
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Ascalonian Squire
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thx for the replies, as for chaos storm, on paper it looks kinda useless, but it's bette than nothing, so as for now it stays on my skillbar.
i have thought about playing to the secondary but is that really the way to play it? is there no other way of being effective in pve using mesmer skills?
right now i'm testing some crazy energy denial mind wrack build, but for now it's not really working. i can never tell how much energy monsters have and if it's even worth my while. i mean, if monster warriors have 5-15 energy then it could work. if they have more, energy denial/stealing is useless. also if caster monsters have 50 energy then all my energy denial skills combined would hardly make a dent.
i'm still playing aroung with all this mesmer stuff, some is very neat, some i just couldn't find uses for. can anyone tell me if it gets better once you get more skills (like elites)?
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Aug 01, 2005, 03:02 PM // 15:02
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#99
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Frost Gate Guardian
Join Date: Jul 2005
Guild: Order of the Temple [Temp]
Profession: Mo/
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i'm bored outta my mind at work and i'm concocting some builds.. here's the first one i came up with.. please rate/bash/praise it.. just some feedback
Insp: maxed out w/ sup
Dom: rest
FC: around 10 for failure/shackles sake
Spirit of Failure
Spirit Shackles
Mantra of Persistance
Diversion
Shame
Power Leak
Shatter Enchantment (or Inspired Ench/Hex)
Energy Drain *E*
pretty much cast mantra, failure/shackles the warrs (rangers if possible), and then move around between monks and casters with shame on the casters, diverting/draining the monks, and shattering enchantments
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Aug 02, 2005, 02:48 PM // 14:48
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#100
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Frost Gate Guardian
Join Date: May 2005
Location: Dallas, TX
Guild: Tribal Instincts
Profession: R/E
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Quote:
Originally Posted by Ende
yea, pre-searing is a breeze with a mesmer. two points in illusion and you get a 4 sec phantasm which does it for the most parts. but for me the problem starts later. i'm a lvl 15 me/n with points in domination, inspiration and blood (some fast cast as well) and i'm having a hard time being effective in pve. in arenas i do well, shut down, energy and life stealing. but when i get to the wilderness i'm just hopeless. i don't deal enough damage, enemies don't care about backfire and fire anyway (dying in the process but when there are 4 skeleton sorcerers, one less is hardly noticable), my energy stealing is nice but it's not real damage, and hitting that one lightning orb or whatever with power leak/spike/whatever, doesn't matter, they cast again and i'm waiting on the cooldown... while my fellow teammates kick ass on the battlefield i feel that wiping out the enemy instead of hindering his whatever, will hinder him better.
now i love it in pvp, but i do want to finish the game with this guy. i want to be somewhat effective fighting monsters. right now i feel like i'm the weak link in the party, easily and preferrably replaced with an all bashing w/mo, or an all nuking 3 button pyromancer.
please help me out, i can change skills, i can change attributes, hell, i can even start again with a new secondary (even though i like this character). any advice would help, as long as it involves skills i can get (can't do much with the power drain/virulence builds).
thanks in advance.
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I play a Mesmer/Monk as my second main character (Ranger/Ele the other). My Mesmer is almost totally Domination. My stats at level 19 are something like this:
Fast Cast: 9+1 Rune = (10)
Domination: 11+1 Hat +2 Rune = (14)
Healing: 4
And a few points in Illusion/Inspiration because they won't go anywhere else.
My skill bar for PvE usually looks something like this:
Power Spike (Interrupt + Damage)
Power Drain (Interrupt)
Energy Burn (Damage)
BackFire (Anti-Caster)
Chaos Storm (AoE damage)
Empathy (Anti-Warrior)
Shame (Anti-Offensive Caster)
Resurrection (Monk rez)
I find that with this build, I can run missions (with a group) fairly easily. Yes, I don't deal a lot of damage, but as you mention, using two interrupts plus Backfire plus Shame on those Chain Lightning whatever-they-ares, can really help keep the damage down so the monk can do their job and keep everyone alive. Interrupt one Chain Lightning, target next, interrupt Chain Lightning, target next, Shame, target next, BackFire, then back to the original one and beat on him and wait for energy recharge.
Using Energy Burn at Dom.14, I can deliver around 100 points of spike damage instantly if the need arises to get finish something quickly. Chaos Storm is also good for all those critters grouped up around the tank or monk.
Empathy is good against Minotaurs and such that have very high rates of attack. My empathy does around 30+ damage per attack I think.
One skill I switch out every now and then is Power Drain. I'll go for a Leech Signet (even with no points) or Cry of Frustration sometimes. That allows me to interrupt Troll Unguent or Healing Signet to help out against those warrior/ranger bosses, Jungle Trolls, etc. It really helps bring them down fast if you keep them from healing themselves.
Or, if we're going through some necro/mesmer monster areas, I'll bring along "Remove Hex" or "Shatter Hex" (Shatter is good, it does around 120 points of damage to all enemies around your ally).
Don't bother doing energy-denial builds in PvE in my opinion. Monsters seem to have near unlimited energy in my experience.
Maybe some of these ideas will help you. I really think that when Mesmers get really high up (Level 15+) you should be focusing on one attribute (like elementalists) and making sure you have at least 12 in that attribute.
These are just my observations though. "Your mileage may vary."
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