Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Reply
 
Thread Tools Display Modes
Old May 14, 2005, 05:17 PM // 17:17   #21
Pre-Searing Cadet
 
Join Date: May 2005
Advertisement

Disable Ads
Default

anyone got a good memser/ele build
Im pretty sure I want the ele to use only air magic or earth magic
Im a newbie so I need advise
FusionPaladin is offline   Reply With Quote
Old May 15, 2005, 02:31 AM // 02:31   #22
Ascalonian Squire
 
Join Date: May 2005
Default

As far as I know, Earth Ele skills are all about defense so theyre not gonna help you out too much with the countering tha the mesmer is so good at.
Helderin is offline   Reply With Quote
Old May 18, 2005, 09:20 PM // 21:20   #23
Ascalonian Squire
 
Join Date: May 2005
Default

My current Mesmer build looks like this, and its a real pain for opposing casters. I'll also put my added spells in here that I sometimes use depending on what my group wants.


Dom 10 + 2
Ill 10 + 2
Ins 9 + 2
Death 7

Backfire - Interupt +119 dmg
Conjure Phantasm - 12 sec -5 H degen
Mantra of Persistence - 74 seconds Illusion spells last 79% longer
Migrane - for 25 seconds -3 H degen and spells take 100% longer to cast
Power drain - interupt and I gain 23 energy
Power leak - interupt they lose 22 energy
Power spike - interrupt +86 damage
Phantom pain - H degen -3 for 17 seconds suffers Deep wound lowering max health by 20%

Underlined is affected by the mantra

My extra spells i sometimes take are Rotting Flesh and Epidemic - its just nasty
Obsidian Dragon is offline   Reply With Quote
Old May 19, 2005, 12:19 AM // 00:19   #24
Ascalonian Squire
 
Join Date: Mar 2005
Default

mind wrack build:

12 domination(+headpiece +rune)
11 inspiration(+rune)
6 Fast Casting (+rune)
rest illusion

Arcane Echo
Energy Drain{E}
Energy tap
Mind Wrack
spirit shackles
Backfire
shatter enchantment
power spike

pretty straightforward, will be any casters nightmare, not necessarily worst nightmare, but will give him problems...secondary warrior annoyance with spirit shackles+mind wrack
Bry-Guy is offline   Reply With Quote
Old May 29, 2005, 09:23 AM // 09:23   #25
rii
Desert Nomad
 
Join Date: Mar 2005
Location: UK
Default

Legacy of Morello
Mesmer/Necromancer

Arcane Conundrum
Power Block
Power Leak
Power Spike
Power Drain
(someone else finish this)

ok, how about
Domination: 11+1
Illusion: 10+2
Inspiration: 10

Power Leak
Power Spike
Power Drain
Mantra of Inscriptions
Leech Signet
Guilt
Shame
Migraine [E]

use mantra/leech to make it only a 25 second cooldown (a bit more like it), and i took out power block, since it defies the point of interruption. Your using their spells against them, so if e.g. you interrupt a healing spell on a monk, then you cant keep interrupting them, they arent doing anything. While this is a more effective shutdown, and you can then work someone else, id rather do it this way . Guilt and Shame for the lazy mans interrupt, and Migraine to replace Conundrum. If you allow them to cast then fail it, they waste more energy which is more efficient on your part.
rii is offline   Reply With Quote
Old May 31, 2005, 01:16 PM // 13:16   #26
Master of Beasts
 
Epinephrine's Avatar
 
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
Default

Hey all, looking for advice on interrupts. Currently playing around with a Mesmer, domination build so far. Thinking of trying to end up in Inspiration/Domination/Fast Cast as an anti-caster essentially. My problems so far are:

It can be hard to hit one second spells - does this just take practice? Sometimes I seem to be able to nail 3-4 in a row, other times I am a fraction of a second late everytime - is this simply me varying in my responsiveness or is it a ping/lag issue?

Trying to hit Vampiric Touch and Soul Feast off Moss Spiders at the moment is frustrating - Vampiric is a 3/4 second casting, I don't know if I have ever hit it. 2 second spells are easy, and I seem to be able to hit heals pretty easily but Conjure Phantasm I find tough to interrupt; are the creatures that cast Mesmer spells using fast casting or is it my imagination?

Finally, for PvP, do you use hexes? Which ones? I think Backfire seems like a waste of casting time and energy given that it just gets removed immediately. Arcane Conundrum would be incredibly handy, but stikes me the same way; Diversion I could see being a more useful Backfire, in that if the player is casting when Backfire resolves they take damage and call for a hex removal, while if Diversion resolves while they are casting they lose that skill for most of a minute. Shame and Guilt both look good, as they are cheap (as they can pay for themselves) and are fire-and-forget-a-bit spells; if they are removed it's not that bad, as you didn't watse 15 energy and 3 seconds, if they succeed they may pay for themselves while countering a spell for you - on the plus side, they drain your opponent of energy when they resolve; the corollary being that if the player has no energy it nets nothing, right? In that way I like Leech Signet and Power Drain as they magically create energy - you can count on the energy boost from them while you cannot count on the others. Just looking for advice from the skilled mesmers out there for a fairly new one interested in the interrupt game.

It seems there are a lot of anti-synergies in the mesmer; Backfire doesn't mix with interrupts, as you want them to succeed in casting for backfire and the interrupts oppose that; energy draining spells are handy but unlikely to net you any energy after the first few castings, as your opponents might well be reduced to casting when they hit 5 energy, making the 3 second energy tap break even at best. Energy Burn is a nice spell in theory, damage while removing energy, but again, you'll be hitting pretty small bits of energy most likely, right? If you wait till the enemy has 8 energy back so you can do (for example) 64 damage you are risking them casting 5 cost spells, if you use it early you trade 10 of your energy for 3 of theirs and some piddly damage. Signet of Weariness causes a group of foes to lose energy, this seems great for an energy denial build, but how near is "nearby"? Any advice is appreciated.

Last edited by Epinephrine; May 31, 2005 at 01:37 PM // 13:37..
Epinephrine is offline   Reply With Quote
Old Jun 01, 2005, 11:38 AM // 11:38   #27
rii
Desert Nomad
 
Join Date: Mar 2005
Location: UK
Default

as a mesmer your looking to take down more than one person. half the opposition are caster classes, and most groups dont take more than one mesmer :S, so your looking to dish it out of a wide basis. Hexes like backfire are therefore useful, since once youve cast it and a blanket hex you can move on. Mind wrack is a good one, it lasts 20 seconds, is cheap, spammable, short casting time, and its always a possibility youll do some damage if the target screws up.
The interrupts are more for your 'primary' target. I usually put backfire/wrack on a monk, emapthy/wrack on a warrior, then focus on an ele for the interrupts. If i ever bother to unlock some necro skills in pve, ill find mark of subversion and put that on their other monk. Then the ele. Your problem with timing may have a problem depending on how you look for the cast. If you select a target, then look underneath their health bar for when it says a spell, then cast the interrupt, you may miss. i find that the icon fades in and out as the spell is cast, in fact ressurects sometimes last for up to four seconds after they were cast :S. So use that as a guide, then watch the character on screen to look for the animation. Short spells arent worth it. Unless your really confindent, or youve just drained their energy and are looking to seal the deal with a power leak, wait for the big spells. Theres no point in interupting vampiric touch, something like fire storm or meteor shower is what your after. Since then, you are actually shutting the foe down. If he cant do his big nukes, then he cant do anything much, whereas if a monk gets interrupted they are soon back on their feet.
Thats why i go for ele, its the path less trodden, but i think the hexes are more effective at whutting down spammers, but interrupts are for the big ones. Whatsmore, a monk has to cast, an ele can just wait for the backfire to run out and nail you after.

Nearby is about the size of a melee of 3-4. Enough to have an impact, but your not going to hit their entire team . You also want to shift targets with your energy drains. Casters are the obvious targets, but occasionally you might want to hit a warrior. a loss of 15 energy to a 70 energy ele might not dent him, but a loss of 15 energy to a 25 warrior will make a difference, since most warriors carry something energy based, and their regen is horrible.

Its all a lot to focs on, but mesmer is a class played on their feet. Lots of targets, lots of oppurtunities.
rii is offline   Reply With Quote
Old Jun 01, 2005, 03:54 PM // 15:54   #28
Master of Beasts
 
Epinephrine's Avatar
 
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
Default

Right, thanks for the response; I guess I didn't want to wait for an easy target spell with a power leak, as if I hit the first 5 cost 1 second casting spell I shut down that one and 4 others by the energy loss, but since the timing is pretty tough on the 1 second spells it might be best to wait for the longer spell.

Here's a few more questions about interactions between spells:

Does Guilt/Shame counter the spell at the beginning of casting or at the end (resolution?); i.e. does it waste the casting time as well as the energy? If at the beginning that's fine, if at the end, does it allow the spell to "trigger" in essence, then counter it, or does it counter it before the spell is "cast"? This is important in how it mixes with other hexes like Backfire and Diversion, which I believe require the spell to be "cast", and Wastrel's Worry for example, which would end if the spell was "used".

For Wastrel's Worry, is "using" a skill simply selecting it to trigger, so that you have begun "using" it, or must it successfully finish? (Yes, I know the opinion of the experts is that this skill is a piece of garbage, but both mindwrack and Wastrel's worry are potentially buffer hexes to prevent another hex being stripped - Wastrel's .25 second casting time means that you can insert wastrel's worry when you see a remove hex popping up, or simply follow the first hex (backfire?) with a wastrel's worry before they can even think to remove a hex, then if they do they get the wrong one. If they don't and the person doesn't cast anything the backfire is working as suppression and the wastrel's deals some damage. Mesmers don't have a lot of 5 cost hexes.)

For Diversion, does the delay in casting a spell interact with other spell recharge effects? If you were to divert a Leech Signet for example (45 second recharge) with a level 12 Diversion (delays recharge 47 seconds) and the mesmer using the signet was running a Mantra of Inscriptions (signets recharge 45% faster) what is the resulting recharge time? Is it 0.55*(45+47) or is it (0.55*45)+47?

Last edited by Epinephrine; Jun 01, 2005 at 03:57 PM // 15:57..
Epinephrine is offline   Reply With Quote
Old Jun 02, 2005, 05:34 PM // 17:34   #29
Ascalonian Squire
 
rubics's Avatar
 
Join Date: May 2005
Default

I've been fiddling with a me/n build and would like some insight into complimentary skills/spells.

The basis of this build is virulence. I just really like that necromancer spell. I am also using plague sending. Next I through in Illusion of Haste w/o any attributes invested in Illusion. Basically I cast Illusion, then send the crippled effect over when it kicks in, and then finish it off with virulence.

The idea between these three is that I'm getting a bit tired of being ganged up on by warriors. This set up lets me run away when I'm getting ganged up on so that I can attack from a distance again. I also like the idea of being able to criple, weaken, and disease someone for 25 pts.

My question is if anyone has any ideas about how to flesh out the other 5 slots. I'm intersted in using ether feast because I feel like I need a little bit of healing ability for staying power. That means investing a bit in inspiration. What would you spend on the other 4 spots?

Thanks.
rubics is offline   Reply With Quote
Old Jun 03, 2005, 04:37 AM // 04:37   #30
Academy Page
 
Join Date: May 2005
Profession: Me/E
Default

I'm working with a Me/E in PvE and am a little stuck on how to go on.
I use my Mesmer skills to shutdown casters and shatter enchantments and hexes.
My Elementalist skills are a bit harder, I can't seem to decide if I want to go for damage dealing or protection.

Does anyone have a decent build for this? (without the Elite skills please, I'm only lvl16 right now)

Thanks.
NoseJob is offline   Reply With Quote
Old Jun 03, 2005, 05:06 AM // 05:06   #31
Pre-Searing Cadet
 
Join Date: May 2005
Location: Oklahoma
Guild: Lost Maniacs/Order of the Golden Staff
Profession: Me/E
Default

I'm a 20 Mes/Ele, its the only char I've known. I've not really PVP'd with him much.

I think in PVP though, you should play to what you are comfortable with. You could mes/fire but be aware most fire is AE, and players aren't going to stand around in a firestorm or meteor shower.

Look at the role you like to play most, if you want damage (or damage over time) you could do dom/fire (anti caster) or dom/air to pierce armor. If you prefer more supportive go for illusion and earth or water. If you want to ride the fence and do damage (specifically anticaster) and supportive, domination and earth/water might be your mix.

Would like opinions on this thought: Dom/Fire is better anticaster than Dom/Air would be because of the caster's low HP and faster fire dmg (harder to save them). Armor piercing isn't as impt to take air vs casters. Or do I have that all wrong?
Wizairde is offline   Reply With Quote
Old Jun 03, 2005, 03:18 PM // 15:18   #32
Pre-Searing Cadet
 
Join Date: Jun 2005
Default

Quote:
Originally Posted by Wizairde
Would like opinions on this thought: Dom/Fire is better anticaster than Dom/Air would be because of the caster's low HP and faster fire dmg (harder to save them). Armor piercing isn't as impt to take air vs casters. Or do I have that all wrong?
You and I are pretty much in the same boat here. I primarily play a level 20 mesmer/elementalist. And although my experience is limited, I've actually thought some about this and I think you've got it right. I would go with Domination/Fire as my anti-caster combo, as well. Although I don't have a ton of pvp under my belt, when I have tried, I found that dom/fire was the most useful anticaster combo, simply because a powerful blast to any caster is going to hurt him a ton. Fast casting + low hitpoints + heavy damage? Second to losing casting abilities, I would say it was a caster's worst nightmare.

Just my opinion, someone with a little more pvp time might have a better answer for you.
Aria Marisel is offline   Reply With Quote
Old Jun 06, 2005, 04:55 AM // 04:55   #33
Ascalonian Squire
 
Join Date: May 2005
Default

Quote:
Originally Posted by Ensign
The Illusionary Weaponry Build Has Not Been Done to Death
Mesmer/Warrior

Illusion 12, +3 Rune, +1 Hat
Fast Casting 9, +1 Rune
Tactics 9

Illusionary Weaponry
Imagined Burden
Arcane Conundrum
Distortion
Sprint
Flurry
Distracting Blow
Savage Slash
I like tactics in illus warrior builds, but why did you take 9 tactics here? You have no skills based on tactics listed. They use, respectively:
Illusion
Illusion
Illusion
Illusion
Strength
Unlinked
Unlinked
Sword

As it stands, you should remove the points from tactics and either put more in fast casting or some in sword. I'm just curious... I realize it would be easy to make an illus war build needing tactics, but it seems irrelevant to yours.
nennafir is offline   Reply With Quote
Old Jun 06, 2005, 06:13 AM // 06:13   #34
Blackace
Guest
 
Default

Shields that require tactics
  Reply With Quote
Old Jun 08, 2005, 02:25 AM // 02:25   #35
Lion's Arch Merchant
 
Join Date: Jun 2005
Profession: Me/
Default

Here's a straightforward PvE build that tends to work pretty well in groups for me. Straight mesmer (monk could give you a better res).

Chaos Storm
Empathy
Backfire
Energy Burn
Energy Drain
Ether Feast
Diversion
Res

Diversion is good for shutting down healers (well, NPC healers, at least). I don't use it much, but it's nice to have when there are multiple healers or when backfire gets removed. I don't remember what I was doing for attributes. Standard domination/inspiration/fast casting should work fine, though. Going with Mind Surge/Energy Tap would probably work fine, too. Chaos Storm sucks, but I don't know what to replace it with, and it can usually get 2-3 enemies and do damage that isn't completely horrible. (Okay, so it's pretty horrible...)

Mesmers aren't great for PvE, but this build has been able to contribute pretty well. At the very least, I tend to notice that mobs die faster when I'm casting, so I'm not totally useless, however hard I try.

Last edited by Pyrthas; Jun 09, 2005 at 01:41 AM // 01:41..
Pyrthas is offline   Reply With Quote
Old Jun 09, 2005, 12:31 AM // 00:31   #36
Academy Page
 
Join Date: May 2005
Default

Well, to reply to Epinephrine, don't spend too much time trying to interrupt Vampiric Touch....it's not a spell, it's a skill, so no mesmer interrupt (barring Cry of Frustration) will have any chance of interrupting it.

And that also means that it can't, of course, be backfired or the like.

The same goes for

Touch of Agony
Vile Touch
Lightning Touch
Shock
Jijimuge is offline   Reply With Quote
Old Jun 09, 2005, 02:04 PM // 14:04   #37
Master of Beasts
 
Epinephrine's Avatar
 
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
Default

Quote:
Originally Posted by Jijimuge
Well, to reply to Epinephrine, don't spend too much time trying to interrupt Vampiric Touch....it's not a spell, it's a skill, so no mesmer interrupt (barring Cry of Frustration) will have any chance of interrupting it.

And that also means that it can't, of course, be backfired or the like.

The same goes for

Touch of Agony
Vile Touch
Lightning Touch
Shock
Doh! THAT would explain why I am missing the thing. I though tI was just lousy at the timing! Thanks SO much! I have been trying to hit that thing and I was wndering why even on my good days I wasn't hitting it - never thought to check if it was a spell, just assumed because most necro skills are it would be!
Epinephrine is offline   Reply With Quote
Old Jun 10, 2005, 07:30 PM // 19:30   #38
Academy Page
 
Join Date: Apr 2005
Location: Columbus, Ohio
Default

As a Necro primary (just switched to Mes) I feel that my responsiblility to support my team by assisting them rather than trying to damage our opponents.
As a Necro my best stuff starts with the drop of the first body so initially I will be trying to disrupt the other sides casters.
Still very new to Mes so I'm still working on these but I probably toss out backfire on the other messer, then a little life syphon and parasite.
Next I'd check our warrior for spells or hexes. I found that I can use rend enchantment on my guy to remove at least one condition placed on him.
If our tanks don't seem to be in trouble I'll toss a couple enfeelements and armor weaknesses on their warriors.
If all is going well I'll see if I can pester their casters a little.

As soon as the first body hits the dirt I'll be in hog heaven!.
Depending on the status of our warriors I'll use the first corpse to screw up anyone that is in toe-to-toe reach of my meat shield. A little well of suffering and mark of pain mught work out rather well. Maybe toss in a rend enhancement or 2 and if nothing else Vampiric gaze to shave a few points off him.
If my tank seems to be lagging I'll use well of blood and another healing spell (I haven;t decided which to use just yet) then bleed the opponents some.
Give me enough bodies and I'll have minions running all over the place with nova attached to them.

Since Necro is far down the list of targets to take out; I generally get ignored so Il can do pretty much what I like.

I have found out that while the really nasty spells, curses and hexes are quite nice I usually don't have all that much time so I stick to the shorter, faster ones.

It all comes down to what you want to do, damage or irritate the heck out of 'em.
MY enemies might not notice if I bleed 'em some with vampiric gaze but I'm fairly certain my running over and poking 'em in the eye with vampiric touch would be!

Let the Rangers and the real Messers beat their monks and casters. I'll help out the tanks and anhyone else needing help. They can even take all the credit.
Just as long as I get the bodies!!!

If you're gonna to hide in the dark You must be discrete about it!


Sorry about the long post but think that people that play Necro to be a nuker are wrong. Necro is fun adding Messer should only add more glee

I wonder if a Messer bleed spell and a necro spell will stack over the maximum of combing the same 2 messer or necro spells?
Odai is offline   Reply With Quote
Old Jun 13, 2005, 06:09 AM // 06:09   #39
Krytan Explorer
 
Arcanis Imperium's Avatar
 
Join Date: May 2005
Guild: nova
Profession: Me/E
Default

Even though I am far from getting all of my skills and spells, here is what I currently use.

Mesmer/Aeromancer

Backfire
Energy Burn
Arcane Echo
Chaos Storm
Lightning Strike
Lightning Javelin
Lightning Touch
Whirlwind
Arcanis Imperium is offline   Reply With Quote
Old Jun 13, 2005, 02:40 PM // 14:40   #40
Lion's Arch Merchant
 
Join Date: Jun 2005
Profession: Me/
Default

That's a lot of energy to spend on spells without any way to get it back. How do you usually manage? Also, what do you usually echo?
Pyrthas is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Elementalist Basics Ensign Elementalist 185 Jan 20, 2008 05:25 PM // 17:25
Ranger Basics Ensign Ranger 530 Dec 04, 2007 05:32 PM // 17:32
Monk Basics Ensign Monk 178 Nov 18, 2007 09:40 PM // 21:40
PVP Basics Balrog1978 The Campfire 5 Sep 28, 2005 07:18 AM // 07:18


All times are GMT. The time now is 05:46 PM // 17:46.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("