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Old Sep 25, 2007, 04:03 PM // 16:03   #61
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I'm on the boat against the 'anything works' in pve BS...

I'd love to see a pvp enthusiast run well in a HARD MODE group...

After playing all forms of pvp up to higher level pvp [excluding championship battles, I have neither the time nor energy to play that much], guild formerly ranked as 212 out of 10k *sob* for what it's worth, I don't see pvp NEARLY as challenging anymore...

Or as fun for that matter.

I need someone to prove to me 'anything works' in hard mode. If they can pull a shatty skillbar in a hardmode pve group (full of other bad skill bars) I'd like to see it happen...

Hardmode separates the true fighter's from the wannabes...
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Old Sep 25, 2007, 04:10 PM // 16:10   #62
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I dont think when people, including me, say "anything goes in PvE" they actually mean " pick 8 random skills from your list, then distribute your attributes completly randomly also." Its just you can run what you like up to a certain level. No IAS? Fine you'll still be ok. 6 Attack skills? Sure. No self heal? No worries. That sort of thing.
Although mabye there are people who I have not noticed who have the opinion that you can run random builds in PvE?
I have never really witnessed a PvP/PvE conflict or putdowns, but then maybe Im just lucky.

~A Leprechaun~

Last edited by A Leprechaun; Sep 25, 2007 at 04:12 PM // 16:12..
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Old Sep 25, 2007, 04:19 PM // 16:19   #63
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Oh they're there alright. I've been in this game long enough to hear the voices of the general public:

PvE is getting nerfed too much by A.net - by pve lovers
It takes more skill in PvP than PvE! - by pve haters / pvp lovers

I think the addition of Hard Mode slammed the Ballz to the [email protected] I've played difficult mmorpgs before [though most of them i'm never max level due to stupid qucking grinds].

This game has you at the maximum weapon, armor, and skill levels [let's hope you know what you're doing] and WHAAAMM, you still get owned by npc foes...

[I tried farming Wing's Axe in Hard Mode hoping for a better chance to get it. When he does a 200+ dmg Triple Chop on your midline, you then realize that PvE is not what it used to be ^_^]
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Old Sep 25, 2007, 11:51 PM // 23:51   #64
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Quote:
Originally Posted by iridescentfyre
If damage output isn't your goal, what is?

That's not really much of a tank/aggro build either. I mean yeah, you've got 100 AL + 16 AL from your shield, but Endure Pain is an "Oh Shit!" button at best, and you said yourself Lion's Comfort was an insufficient heal.

But, as I told you before, play what you want if you like it.



How is he thinking like a Sin?
He is using energy based attack skills just like a Sin not adrenaline which the Warrior is really designed for.
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Old Sep 26, 2007, 02:36 AM // 02:36   #65
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Quote:
Originally Posted by Yukito Kunisaki
I'd love to see a pvp enthusiast run well in a HARD MODE group...
Hard mode is pretty easy. As long as you're not completely retarded, it's pretty easily doable with H&H.
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Old Sep 26, 2007, 07:12 PM // 19:12   #66
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Quote:
Originally Posted by holymasamune
Hard mode is pretty easy. As long as you're not completely retarded, it's pretty easily doable with H&H.
That's where the 'retarded' part comes in. H&H are controlled pretty much by you. I'm referring to a bunch of pvp PC's using PvP skillbars.

Of course, if you're fortunate enough to have a well bonded guild, then yeah, I can see where things can be easy...

But PuGs for Hard Mode... ech*

To get back on topic though, Warriors with Energy Problems shouldn't even be a sentence that's allowed. You've got Flourish, Victory is Mine, Warrior's Endurance, etc.

Spamming energy in GW:EN is very difficult for me cause of Quicksand spirit spam. Adrenaline is a much tougher 'power source' to stop since there are far fewer things in existence to stop it. And those few things [adrenaline denial hexes, miss hexes, miss conditions] are easily countered.

A warrior hit with Energy Burn and 1 other E. Denial spell is in the toilet if he's energy intensive.

That and well, E. Skills vs. A. skills, the E. Skills are overall junkie with few exceptions. Cyclone Axe, Wild Blow, Swift Chop, and Triple Chop come to mind.
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Old Sep 27, 2007, 04:37 AM // 04:37   #67
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Quote:
Originally Posted by holymasamune
Hard mode is pretty easy. As long as you're not completely retarded, it's pretty easily doable with H&H.
HM is a breeze if you can echo mending on the rest of the party
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Old Oct 01, 2007, 02:44 AM // 02:44   #68
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use +5 energy weapons and radiant insignia ... or just use adrenaline skills.
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Old Oct 01, 2007, 04:26 AM // 04:26   #69
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Zealous + IAS. Don't really think you should use an elite slot just to take warriors endurance. ViM maybe. Unless you're spamming power attack or something?
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Old Oct 05, 2007, 03:15 AM // 03:15   #70
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If you're using a sword and you need energy, then you should use a Zealous sword and like Kazjun said, I would go with Victory is Mine! due to all of the condtions that normal swordsmen warriors due to their foes. You could make it a lot of fun and do a W/Me Epidemic conditioner and spam ViM for all of your energy and health needs, lol
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Old Oct 05, 2007, 07:52 AM // 07:52   #71
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Quote:
Originally Posted by blue.rellik
HM is a breeze if you can echo mending on the rest of the party
I forgot to take a screenshot of me vanquishing a pretty difficult zone with echo mending bonder
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Old Oct 05, 2007, 08:24 AM // 08:24   #72
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==> TO OP
I run a warrior and he is mostly energy dependent. The best way I have found to manage my energy is with warriors endurance. I have no radiant insignia, and no weapon +energy mod. The trick isn't getting your energy as high as you can, it's using your energy, as timely as you can with regards to your +2 regen rate.

My skill bar usually has Power attack, counter attack, An Adrenal skill (or two) , Wild Blow (for the pesky ranger stances), savage slash, Warriors endurance, and res, maybe something else if I only took 1 adrenal skill. You should never have energy problems again, since you are on average spending only 2 energy per skill.
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Old Oct 05, 2007, 09:25 AM // 09:25   #73
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To the OP :
You can actually put in energy attacks or spells if you want, provided that you have something to gain it back.
Personnally, I'm completely fond of the Asura summons and deadly spells, although I'm a warrior (snuf). Anti-Boss skills like Pain Inverter is or Asura Scan are so powerful that, if you're one of the few human of your team they're worth taking even if you're a warrior.
You have to seek actually a way to manage your energy.
For example, I want to run a basic Dslasher. I devote half my bar to it and go W/P
[wiki]Enduring Harmony[/wiki]
[wiki]"For Great Justice!"[/wiki]
[wiki]"Save Yourselves!"[/wiki]
[wiki]Dragon Slash[/wiki]
[wiki]Flail[/wiki]
Now I have a Dslasher spamming Dragon slash and giving +100 armor to all my party.
But I want fun so I'm looking for Asura spell.
I know I will face meanies ele bosses. So I take [wiki]Pain Inverter[/wiki].
I want a summon, too. So I take [wiki]Summon Ice Imp[/wiki]
I have reached the limit of three PVE skill. But because I'm whammo style, I take also [wiki]Power attack[/wiki]
Like you see, I have energy skills costing all-in-all 5+5+10+10+5= 35 energy, so 15 more my max.
You would say that this bar is unplayable! This Blasphemy! This is madness!
And i would answer! THIS IS PARAGON!
Well, yeah , it's time to throw in some e-management.
Radiant insignas? Why not. It will allow you to chain all your energy skills, that's all. No e-management whatsoever.
The first thing to do is to cast your skills properly. Precast Asura summon, for example, outside battle so you can resplenish its energy cost while moving.
swap power attack for [wiki]Counterattack[/wiki]. So it will actually cost you no energy most of the time.
Take a Zealous sword. As you will be under flail, you'll regenerate 1 energy/second.
And comes your beloved General Morghan, who will go for now 12 Motivation. He will take [wiki]Zealous Anthem[/wiki] and [wiki]Aria of Zeal[/wiki]. You will gain back 5 energy on your Pain inverter. You will gain back also 7 energy on any attack skill you'll use, allowing you to compensate for the energy cost of FGJ and Enduring Harmony.
And now you have (10-10 Asura casted outside battle) +(10-5(Aria of Zeal))+5(Enduring Harmony)+5(FGJ)+(5-6(counterattack))-7(Zealous anthem) = 7 final energy cost you will gain back soon through attacking under flail with your zealous sword.
What's pretty sweet is that your para will give this energy not only to you but to all your party members. So you might consider raising the energy hassle on your heroes as well, taking more costy spells or, for example, lowering expertise on your [wiki]Broad Head Arrow[/wiki] ranger.

What I'm trying to say in this post is that personnal e-management is less important than team e-management. You're not forced to bring e-management on your own skillbar. If energy comes from your buddies that is also nice. You can make e-management heroes, the most common being the [wiki]Blood Ritual[/wiki] necro, but the motivation para works wonderful too!
You can always bring stupid bars for PVE, but it needs to be useful for your team and not only for your character.

Last edited by glountz; Oct 05, 2007 at 09:32 AM // 09:32..
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