Sep 20, 2007, 04:21 AM // 04:21
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#1
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Academy Page
Join Date: Nov 2005
Location: in my house
Guild: ESA
Profession: W/
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Stuck with Same 1-8
I rarely ever find myself modifying my build for whatever it is i do anymore. This is kind of a double edged sword in that it's awesome that I don't change much of anything, but it also gets kind of redundant. I use the same attack skills, same stance / cancel stance, same self heal. It's like I'm hooked on the same 1-8 as if it were a drug that I couldn't go exploring without.
Frenzy, Eviscerate, Agonizing Chop, Executioner's Strike, Heal Signet, Sprint, Skill Capture Signet, Resurrect Signet.
12 + 1 + 3 Axe Mastery
9 + 1 Tactics
9 + 1 Strength
(might not be that exactly...¿?)
attribute point spread is something like that. 16 Axe Mastery, Tactics at 10 or 11, and Strength at something like 9 or 10?
I need an intervention. Hehe.
Anyone else find themselves always taking the same set of 8 almost all the time?
~Troy
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Sep 20, 2007, 05:33 AM // 05:33
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#2
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Sword in general is better in PvE. Also, you can try different things like cleave instead of eviscerate. Frenzy is not as strong as flail in PvE, and sprint can be replaced by enraging. Skill cap signet is...not needed in a lot of areas. There are a lot of places the build can be improved, let alone just modifying it for different areas.
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Sep 20, 2007, 06:34 AM // 06:34
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#3
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Academy Page
Join Date: Nov 2005
Location: in my house
Guild: ESA
Profession: W/
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Help meEh out holymasamune! Aside from the tips you already gave me (thanks btw), what else can i change or do differently to have a better pve build?
Explanations for my choices.
frenzy... i've kinda always had in my skillbar as my ias. stance cancelling is pretty easy for me (at least i like to think so). Why is it better to have Flail when movement is reduced by... what is it... 33%?
I'm kinda poor atm (as in like 700 ish gold in my storage lol xD) and can't really afford to switch runes / helm to sword spec from axe spec, so i guess im staying axe. i always go the 16 weapon mastery.
enraging over sprint... i'll definitely try it. adren advantage right?
skill cap is always there just because I really can't think of anything to put in it's place except for maybe "WY!" or something? and my secondary is paragon for the sake of "trying something new" because on my first warrior I've already unlocked/been every secondary. As someone already explained to me as well, warrior doesn't really gain much from having paragon as secondary so oh well...
EDIT: PS is there also a better point spread for my attributes that you might suggest? or is 16/10/10 fine?
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Sep 20, 2007, 06:44 AM // 06:44
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#4
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Krytan Explorer
Join Date: Aug 2006
Guild: Lowbird Academy [LoW]
Profession: W/
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I like to go with a steady stance build in PvE.
- You can use any weapon
- It gets you adrenaline fast
- You can combine with defensive shouts such as watch yourself and shields up
- Its good damage
I use:
Drunken blow, desperation blow, watch yourself, shields up, save yourselves, deldrimor headbutt (replace for for great justice, or whirlwind attack), res sig, steady stance.
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Sep 20, 2007, 12:08 PM // 12:08
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#5
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Banned
Join Date: Feb 2007
Guild: most hated players in the [game]
Profession: R/Mo
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flail, 33% slower is the movespeed and u usually dont attack while running do you? and u dont take double damage and its andrenaline based
enraging to build adrenaline faster
u could put ur second proffesion in use, go monk and bring mending touch or go elementist bring one of the conjure weapon spells for more dps
also u need the correct axe haft
heal sig and tactics not neccesary if u got monks in pve i would do 9 tactics 11 strengh 16 what ever wep
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Sep 20, 2007, 12:46 PM // 12:46
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#6
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Jungle Guide
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If you do not wish to cap any elite skills do not bother bringing cap sig. In pve flail>frenzy.
In pvp flail=fail.
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Sep 20, 2007, 05:56 PM // 17:56
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#7
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Just one general pointer - for a Frenzy cancel stance, Rush is a much stronger option than Sprint, generally speaking.
4 adrenaline is much quicker to recycle than 20s recharge.
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Sep 20, 2007, 08:17 PM // 20:17
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#8
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Quote:
Originally Posted by farmpig
In pvp flail=fail.
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I think a number of hammer warriors will disagree with you on this point.
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Sep 21, 2007, 12:44 AM // 00:44
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#9
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Forge Runner
Join Date: Aug 2006
Profession: R/
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-33% speed boost doesn't really matter when you stick a Backbreaker on that kiter. Then just cancel it with Rush after you kill him. Also in RA so many people don't kite so you can just Flail on them without any worries.
You can try Triple Chop or Soldier's Stance or Cleave with an Axe, it doesn't just have to be Eviscerate, which actually isn't that great in PvE. Also try using ENduring Harmony + "FGJ". Switch to another weapon or something if you're really that bored. Also maybe switch to another char and play him for a while because warriors are pretty boring to play in PvE. Go PvP with him a bit maybe and take a break from grinding PvE.
Definitely take WY!, it's +18 armor to your entire party at 10 tactics for 9 seconds... for one skill slot.
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Sep 21, 2007, 08:15 AM // 08:15
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#10
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Academy Page
Join Date: Nov 2005
Location: in my house
Guild: ESA
Profession: W/
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didn't state that i was bored in my post. just stated that the same 1-8 is getting redundant. and well, obviously there's much to improve on (as the replies have made quite clear). any input kris? ;P
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Sep 21, 2007, 02:55 PM // 14:55
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#11
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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Not much you can do if you are poor and can't get a different helm with runes and weapons and skills.
Try to be creative, W/R, W/E, W/D, W/N, etc.
You can also try to do something completely different. Drop the IAS, the cap sig, the stance cancel skill, heck, even drop your elite. Change things around, since PvE isn't so hard that you can't change your build and still be victorious, try different skills. Sometimes you can have fun with a test build to see how effective it can be (although it may not be efficient).
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Sep 21, 2007, 07:37 PM // 19:37
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#12
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Desert Nomad
Join Date: Mar 2005
Location: Bellgium
Profession: W/E
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Quote:
Originally Posted by holymasamune
Sword in general is better in PvE.
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lies an slander!triple axe+cyclone axe are great against packed mobs(read 99% of the game Pve-wise)
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Sep 22, 2007, 02:35 AM // 02:35
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#13
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Desert Nomad
Join Date: Mar 2006
Profession: W/
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Quote:
Originally Posted by netniwk
lies an slander!triple axe+cyclone axe are great against packed mobs(read 99% of the game Pve-wise)
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In my experience, "packed mobs" are an ideal situation that rarely happens the way you want it to in practice.
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Sep 23, 2007, 09:09 AM // 09:09
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#14
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Desert Nomad
Join Date: Mar 2005
Location: Bellgium
Profession: W/E
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Quote:
Originally Posted by iridescentfyre
In my experience, "packed mobs" are an ideal situation that rarely happens the way you want it to in practice.
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Not in mine ,i usualy sprint to the casters before my H/h enter the agro cirle,that way you will have both the melee and the caster enemy's agro.when they are about to turn to the your casters you can throw in grasping earth to slow their movement. axe>all in Pve(and PvP imo)
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Sep 24, 2007, 06:13 PM // 18:13
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#15
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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Even when aggro is a mess, it's usually not much trouble at all to get 2-3 targets into your "adjacent" radius. Since it's adjacent to you and not your target, the area is much larger than dervish scythes.
And every time you hit another target, you're basically adding 100% damage to your attack skill.
This means that the damage of a triple chop build is only limited by the number of targets adjacent to you.
Sure Dragon Slash puts out some pretty nice DPS, arguably the best in the game, yet I find that Triple Chop can easily keep up and overtake the killing potential of a DS build 9 times out of 10. Dismember spam probably helps a lot with that.
Where I do find DS to be *extremely* useful is in areas with a harder to take down boss. Against Varesh or Glint, there really isn't a build that can compare with DS besides maybe Enraged Smash.
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Sep 24, 2007, 06:41 PM // 18:41
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#16
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Lion's Arch Merchant
Join Date: Sep 2007
Location: Mass
Guild: Cellestial Guard
Profession: W/E
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To the OP
First let me clear up some stuff.
Nothing wrong with likeing one build (FYI thats one of my fav builds also frenzy axe is mucha fun lol)
And NO weapon is BETTER in any area like "Swords are generly better for PVE" thats very one sided and stupid. ITs HOW you play that makes the difference.
Axes -have easy acces to deep wound, Weakness, high crits
Hammers -have easy access to KD Weakness and have a generly high avrige dmg.
Swords -have good conditions and generly high dmg but most of there skills cost alot more then axe makeing you wait long to dish out the pain but with more reward then like the quick use of penetrating chop or Dismember.
Flail -IS NOT better in pve Its is how ever a great skill but not always a #1 choice use your own knoledge to figure what stance works best with waht skills. again ITs HOW you play that makes the difference. Ex with a hammer flail is gana help me generate Adren better?? Not when it cost 4 adren to use.. fight will be over by the time you rdy to lay the KD smack down!?.
Now in pve/pvp there is no best its all in the player, I see your an axe fan thats good there alot of fun also very easy to use. for a new build try changeing your scondary proffesion like try out Monk for good healing spells, Or ele for a lightning KD to spice up your weapon combo, or Ranger for a cool Pet, and you could always try switching your weapon type axe-sword-hammer you got 3 chocies fell free to test them out worse case senario you find you were born to be a axe weilder lol.
Also I found that useing Party buffers like shouts is not only helpful to your team but kinda fun next tiem you go on a mission or somthing try throing on some support skills like "Watch Yourself!" and/or "Sheilds Up!".
Paragon makes a excelent secondary for shouts dont be afraid to give them a shot.
Thats what i think/know hope it helps
GL and Cheers to you man
~Thor
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Sep 24, 2007, 11:35 PM // 23:35
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#17
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Jungle Guide
Join Date: Aug 2005
Location: Bellevue, WA
Profession: W/
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I have been using this setup, which I am quite happy with:
Air: 10
Sword: 12+1+1 (use a superior rune if you prefer that)
Tactics: 8+1
Rest in Strength
Conjure Lightning
Whirlwind Attack
Sun and Moon Slash
Hundred Blades {elite}
Savage Slash
Shell Shock
Flail
Watch Yourself!
Conjure adds a lot of damage, and the skill set is based on getting as many hits in with it as possible. Sun and Moon and Hundred Blades are both double strike (the latter with a minor aoe), and Savage Slash is a 0.5s activation that doubles as an interrupt. Whirlwind attack of course is as great as ever, with any weapon.
You can run the axe equivalent of this build with Cyclone Axe, Triple Chop {elite}, Agonizing Chop etc., but I found the sword variant to work better for me. They both work well, however.
You may not need shell shock if you have someone else in your party with it or other armor debuffs. It's useful for those annoying high armored targets (including bosses), or helping your party take out an important first target in a group as soon as you engage. If you are blinded or have ineptitude on you, and your herohench monks are taking their sweet time with removal, well, it's something else useful you can do. It's not a critical skill to the build, but I found it useful on many occasions.
Last edited by Gigashadow; Sep 24, 2007 at 11:39 PM // 23:39..
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Sep 25, 2007, 05:58 AM // 05:58
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#18
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Quote:
Originally Posted by netniwk
lies an slander!triple axe+cyclone axe are great against packed mobs(read 99% of the game Pve-wise)
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Usually, there's another stupid wammo running next to you and stealing half your aggro, making dragon slash sword warriors very powerful in DPS. In the case where there's only one tank, one could argue that triple chop+cyclone is just as good.
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Sep 25, 2007, 06:03 AM // 06:03
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#19
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Desert Nomad
Join Date: Jan 2006
Location: Maryland
Guild: The Mirror Of Reason [SNOW]
Profession: E/Mo
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Could always throw in Whirlwind attack as part of the Dslash bar and get the best of both worlds
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Sep 26, 2007, 07:30 PM // 19:30
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#20
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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In that case, you should consider feeding off one secondary skill...
If you're W/only, it can get boring very easily.
For me, I try different things depending on the environment [obviously] but they can range to quite a bit of modification with little or no expense in damage.
I'd bring Mark of Fury or Well of Ruin or Barbs, dependant on mobs and warrior count in my party. [however, Minion masters love me for it ^_^]
For more unconventional stuffs, I use Fetid Ground with Brawling Headbutt and Lacerating Chop in one combo. [though it rarely sees use except vs. bosses cause the fully charged combo annhilates most pve fodder before it can finish lol]
Other things that synergize are Defile Defenses [if u go into Flail just as they do a block stance, your foe will drop dead in 3 seconds flat if another warrior is swinging away, 5 seconds otherwise]
Vile Miasma works wonders on high armor types you can't knock down. [yay for Axe's Unconditional Deep wound on deh non-fleshies!]
If your secondary has absolutely nothing to synergize with your warrior, then maybe it's time to look for another secondary? [lol]
as you can see, i do extensive studies on Necro skill setups for Warrior greater evils ^_^
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