Oct 05, 2007, 01:26 AM // 01:26
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#21
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Academy Page
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Smiting sucks because people use it as a their main offense. Smiting has become a very good secondary line, with its condition and hex removal. Smite Condition,Smite Hex, Judge's Intervention,Reversal of Damage,Scourge Enchantment, Scourge Healing are all good secondary passive skills. So yeah smiting sucks because people just load up on lame dmg skills and fail to match other classes. I think smiting makes a great secondary for ele's and other casters. Oh and yes a few smiting skills were badly nerfed because of dual smiters using balth aura, zealot fire builds, bah google it someone posted it.
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Oct 05, 2007, 04:53 AM // 04:53
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#22
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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Smite right now is only really used in Farming.
I miss Dual Smite
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Oct 05, 2007, 05:43 AM // 05:43
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#23
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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nothing wrong with dual smite. it jsut fell out of the meta. but im bringin it back with a few new builds! shh.... dont tell anyone
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Oct 05, 2007, 05:47 AM // 05:47
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#24
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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Ensign, I'm pretty sure it's not a balance update if they don't nerf balthazar's aura.
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Oct 05, 2007, 07:13 AM // 07:13
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#25
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Walking Wiki
Join Date: Nov 2006
Location: Isle of Medication
Guild: Visitors from Aranna [VFA]
Profession: Me/E
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My monk is a smiting monk, and I enjoy this particular support role. Smiting is a reasonable blend of offense and defence, though I feel that the smiting monk is more about pressure - adding pressure to the enemy while taking pressure off the team's backline.
A smiting monk will probably never take the role of a primary damage dealer (with the exceptions of areas infested with undead enemies), although not many other specialists can both help the team inflict a bit more damage and help keep the team standing.
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Oct 05, 2007, 09:20 AM // 09:20
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#26
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Krytan Explorer
Join Date: Apr 2007
Location: a van down by the river
Guild: iBench
Profession: P/W
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Shards of Orr... Divine Boon, Zealots, Smiters Boon, and Mark of Rodgart ele. Say goodbye dungeon.
pink
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Oct 05, 2007, 08:13 PM // 20:13
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#27
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Lion's Arch Merchant
Join Date: Aug 2005
Location: Tampa, Florida
Guild: Sticks and Stones
Profession: R/Rt
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I finally made a smiter for the hell of it after trying evrything else, and running a healer for the past two years. Even though Smite is part of the character's name, nearly everyone tries to get me to go healing and gets all pouty if I don't.
Running Mantra of Inscriptions helps to recharge the signets, and I had a lot of fun with that yesterday knocking Varesh on her ass, but yeah, smiters don't get much love.
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Oct 05, 2007, 08:44 PM // 20:44
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#28
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Furnace Stoker
Join Date: Jun 2005
Location: WTB Any Req Bladed,Echovald,Ornate,Outcast Shield,Gothic Defender,Str Req Diamond Aegis, +HP/+10 VS
Profession: N/
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Smites are really not hated, its just that everyone want monk to heal/prot the party since they are the only few class in guild wars that can do so.
Logically if you think about it, why do you want the monk to be offensive where every other class's purpose is being offensive.
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Oct 05, 2007, 09:19 PM // 21:19
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#29
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Walking Wiki
Join Date: Nov 2006
Location: Isle of Medication
Guild: Visitors from Aranna [VFA]
Profession: Me/E
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Not every other class' purpose is to be offensive though. Each profession has a variety of different roles that they can play within a balanced party. Even the elementalist can be a party protector with their wards, snares and ability to blind and knock down. While each profession does have one or two roles that they excel at over the abilities of others, this doesn't mean that they should only be filling those roles.
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Oct 05, 2007, 09:30 PM // 21:30
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#30
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Emo Goth Italics
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Quote:
Originally Posted by Toutatis
Not every other class' purpose is to be offensive though. Each profession has a variety of different roles that they can play within a balanced party. Even the elementalist can be a party protector with their wards, snares and ability to blind and knock down. While each profession does have one or two roles that they excel at over the abilities of others, this doesn't mean that they should only be filling those roles.
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Yup,lets not forget:dervs have wind prayers,rits have restoration magic,paras have motivation
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Oct 05, 2007, 11:29 PM // 23:29
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#31
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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There are smiting skills that can negate damageas well and with smiters boon it will be that much better like say a heal/smite or protect/smite builds.
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Oct 06, 2007, 05:44 AM // 05:44
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#32
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Wilds Pathfinder
Join Date: Sep 2007
Location: In a donut hole
Profession: Rt/A
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i like the smiting line.
can it be improved? of course.
but i don't think the attribute line should have direct damage dealing spells. I would like it to focus more on protecting allies while punishing the foes who attack them. Skills like Balthazar's Aura (except for the 25e) and remove hex/condition really attracted me to the line. increasing the attack power of your allies while supporting them by removing inhibiting effects sounds pretty ing sweet to me. More skills like that i say. I would only use bane signet in pre...with no other skill....with no attribute investment unless i have a stray 1 or 2 points....and only for the knockdown....not damage.
Smiting isn't necessarily hated. it just needs a buff to make it more attractive.
It's funny, cuz if another profession brings smiting skills, then that's okay, but if a monk does " We need a healer. you be healer, monk. Monks are supposed to be healers."
As i've said in another thread, monks are in a Catch 22. they are wanted ALWAYS...as healers/protos ONLY. -__-x
Last edited by horseradish; Oct 06, 2007 at 05:47 AM // 05:47..
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Oct 06, 2007, 07:00 AM // 07:00
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#33
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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Quote:
Originally Posted by Rice
Smites are really not hated
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this is untrue. i hate smiters.
Last edited by Coloneh; Oct 06, 2007 at 06:23 PM // 18:23..
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Oct 06, 2007, 08:07 AM // 08:07
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#34
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Jungle Guide
Join Date: Jan 2006
Location: NYC
Guild: The Circle Of Nine[NINE]
Profession: E/N
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[skill=big]Signet of mystic Wrath[/skill]
Another nerfed smiting skill to be remembered. Still quite useful when applied in the right places, but not what it used to be. A team of monks with this skill can spike a target to death every 20 seconds, and no one could save him short of The Almighty himself. The power of well applied smiting is undeniable, yet when it is misused or poorly used, then it just looks bad.
The new smiter's boon/smite condition/smite hex combo works well with Protection bars in certain areas.
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Oct 06, 2007, 09:18 AM // 09:18
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#35
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Wilds Pathfinder
Join Date: Nov 2005
Location: London, UK
Guild: Rite Of Passage [RP]
Profession: E/Mo
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To run Smite on a monk is generally counter-intuitive. A class like the ritualist is somewhat designed to jump from enemy to ally in terms of targeting (regardless of how dubious this is) but the monk is too important for any of that. Everything is literally balanced on them. Start dicking around with their jobs, and things usually go horribly wrong. Smite rits exist but then ritualists are weirdos...
I don't think anyone hates 'smiting' as such, more people don't care for it as it's not (and can't be) that efficient.
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Oct 06, 2007, 10:17 PM // 22:17
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#36
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Then agian you would rather do the smiting being a E/Mo and when did Mystic Wrath get the nerf bat.
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Oct 07, 2007, 12:22 AM // 00:22
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#37
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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I remember old school karate-chop Zealot's Fire monks. ZF used to trigger whenever you used a skill (IIRC) so the monk would go in amongst foes while enchanted with Zealot's and use a karate chop action on the number keys to tigger a load of stances at once. The AoE damage was extreme and needless to say, it was nerfed.
There was also an E/Mo Ether Renewal smiting craze at one point which was alos nerfed but I can't remember the details of that.
Then pet-smiting was discovered whereby Mo/R's with pets would use Balthazar's Aura on their doggies for nasty pressure. If I remember, there was a stacking bug which allowed multiple copies of Balthazar's Aura on a single pet which was corrected eventually.
Then dual-smite was invented and people abused Air of Enchantment for cheap smiting spam on a thumper or shock/axe warrior for tremendous AoE pressure. Also nerfed.
I don't even know why I just listed that timeline of the rise and fall and rise and fall of smiting because most people already know or even know more than I do about it. The moral of the story is that two and a half years of abuse lead to the death of smiting.
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Oct 07, 2007, 12:24 AM // 00:24
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#38
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Lion's Arch Merchant
Join Date: Jul 2007
Guild: Interested in finding one.
Profession: Mo/
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(I don't really hate it...It's...Uh...The Dr. Zoidberg of Guild Wars, you just don't care about it or acknowledge it's existance.)
Hmm...
1 - Low Damage. It may not have to worry about any armor, but outside of a spike, it will not be very useful.
2 - Recharges are too long to make up for the small amount of damage.
3 - The Double Damage against undead is very limited in it's use in both PvP & PvE.
4 - While some of the more defense-based smiting skills are useful, there's already healing & protection....
5 - Other classes are better on the offense. I'm not saying that they can't be useful on defense, though.
6 - A.Net has something against smiting. In the few times it has seen use, they've gone ahead and nerfed. They don't seem to care for professions that have healing & damage, including the ritualist.
Last edited by DokkyDok; Oct 07, 2007 at 12:30 AM // 00:30..
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Oct 07, 2007, 03:24 AM // 03:24
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#39
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Jungle Guide
Join Date: Jan 2006
Location: NYC
Guild: The Circle Of Nine[NINE]
Profession: E/N
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Quote:
Originally Posted by Age
Then agian you would rather do the smiting being a E/Mo and when did Mystic Wrath get the nerf bat.
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Mystic Wrath once did a max of 130 or so damage. This was abused by Mo/A who would shadow step to a target and simultaneously smite a target. 5 monks at 130hp each of armor ignoring damage against any group was overpowered. That meant instant death for even the most hardy 600hp player not mentioning elite skills. It needed that nerf to bring balance to the skill. Even in a TA scenario where 4 monks were used, the power of SoMW would overwhelm a single monk rather easily at 4x130hp(A.I. Dmg)=520hp in a single shot, usually with Balth aura and a snared target. It was the catalyst of a massive spike.
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Oct 07, 2007, 03:39 AM // 03:39
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#40
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Lion's Arch Merchant
Join Date: Sep 2006
Location: Canada
Guild: Guards Of The Citadel [GotC]
Profession: E/Rt
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I believe it's hated because people expect all Monk's to either Heal or Protect.
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