Oct 02, 2007, 06:03 AM // 06:03
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#1
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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The elites suck imo. They have been nerfed because of PvP too in the past if I'm right.
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Oct 02, 2007, 06:24 AM // 06:24
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#3
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Jungle Guide
Join Date: Aug 2005
Location: Vlaardingen, The Netherlands
Guild: Survivor Squad[SS]
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expensive skills mediocre damage no pressure.
*except for AoE with Zealots ofcourse.
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Oct 02, 2007, 11:49 AM // 11:49
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#4
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Because Anet wants people to heal or prot when they play monk?
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Oct 02, 2007, 12:19 PM // 12:19
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#5
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Krytan Explorer
Join Date: Feb 2007
Guild: [PIG]
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the only time i smite is vs undead and only if we have plenty of monking alrdy or if im questing around with h/h on my monk, being an attacker on my monk helps so my h/h at least target the right stuff. But yeah smite, i dont use it much at all, there are better sources for dmg imo
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Oct 02, 2007, 12:30 PM // 12:30
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#6
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Jungle Guide
Join Date: Apr 2006
Profession: Mo/W
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Quote:
Originally Posted by holymasamune
Because Anet wants people to heal or prot when they play monk?
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WRONG!
Monks and smite were once powerful, almost to the level of insane. They kicked ass in PvE and were useful in PvP.
but like all awesome overpowered classes they were nerfed, now people only want monks to heal. It was never Anet.
And Monks and smite are only really hated by fools and Newbs who don't know how they can fit into a decent group.
Hvaing said that, there still best to only heal in PvP and use smite for defense. Its just about the way PvP is, and should be played.
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Oct 02, 2007, 05:14 PM // 17:14
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#7
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Smiting is still good against undead. *remembers shards of Orr.* However yes, it was nerfed to the point it really because useless, largely because it became too popular.
Take banish, it's like something like lightning strike, but it has double the recharge. Spear of Light can do more conditionally, but has even more recharge. Word of Censure is cost expensive and has a long recharge if your foe is under 33%.
Basically a smite monk is an el without the recharge, energy, or damage. It's only use is against undead or armor ignoring damage.
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Oct 02, 2007, 08:40 PM // 20:40
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#8
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Krytan Explorer
Join Date: Dec 2006
Guild: Alliance of Anguish [aOa]
Profession: Mo/
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The armor ignoring aspect of their offensive spells have made smite a little scary for balance. It becomes very easy to spike when your damage ignores armor, and pressure becomes very dangerous when you cant buff against it effectively. For this reason, smiting was nerfed and remains nerfed today imo.
There have been many incarnations of smite builds in the past. Smite Boon healing monks are fun and a little popular in RA right now (or they were for the weekend). They can output respectable healing, some measure of defense against conditions and hexes and they add a little pressure. A WoR rit still blows them out of the water on overall utility+offense, but Smite hex and skills like CoP can shift that balance back into the smite boon's favor...marginally.
Mostly, smite is not appreciated because the elites are trash and the "gud" skills are farm friendly, not play effective. Maintained enchantments--passive prot--is easily stripped and hard to reapply in the midst of a fight. Long uptimes mean mobs will die if they wail on you, and only you, for a long time. It is not conductive to a build that should be helping your team survive for a PvP match or extended PvE play. A lot of the holy damage that can make smite skills powerful is conditional on other things happening first or happening at the time of strike (not cast) and the signets slow cast times do not allow for the knee jerk reactiveness their effects require (ex: bane sig and cautery).
Take Holy Strike. Capable of dealing 40+ dmg every 8 seconds is not very powerful (an ele with Flare will output more DPS than you can), but dealing 80 is a whiff of a spike. But the skill requires you (a 60AL caster) to be in touch range to use it, AND it requires your target to be KDed first (btw, all damage is insta critical to KDed targets anyway, so the damage increase for smite is not that stellar, just the AL ignoring aspect of it).
Slow recycles make overall pressure low, but spike is still theoretically possible...if you find 3-7 other people who want to run a monk smite build. Its not easy to find 7 people who want to run monks of any type on at the same time, even offensively.
So people hate smite because it was imba, nerfed, and never raised to an effective--serious PvE and PvP--level of play. Its like eles were for the longest time. You might see a smite skill every now and again. You might see some builds run it exclusively in low level PvP play or in areas where the double damage to undead makes it HUGE, but by and large, there are better things to bring.
...And if the monk's not goanna heal me, why did we invite him in the first place
GGs
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Oct 02, 2007, 08:42 PM // 20:42
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#9
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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The easiest way to put it, is that the best smiters buff and clean physicals. The PUG community, in general, dislikes physicals.
'Grab 8 and go' PUGs that take anything are usually short on Monks; they rarely have a luxury where the 3rd can go smiting.
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Oct 02, 2007, 09:26 PM // 21:26
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#10
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Ascalonian Squire
Join Date: Jun 2006
Location: New York City, New York
Guild: The Neo Unholy Trio
Profession: W/
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I like the idea behind smiting, at least way back when in Prophecies, when I first played with it. Healing restored health to allies, Protection prevented damage to allies, and Smiting punished an enemy for hurting an ally.
I think ANet needs to recapture that in GW2. Since they're starting with a new base (and a promise for fewer and effective skills), that Smiting will get some loving. I think Smiting can become more than just the farming line.
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Oct 03, 2007, 04:46 AM // 04:46
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#11
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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I use smiting in pvp but in pve since it has been nerfed so much it's not worth much anymore
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Oct 04, 2007, 05:40 AM // 05:40
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#12
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Wilds Pathfinder
Join Date: Feb 2006
Location: Australia
Guild: The Agony Scene
Profession: E/
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I've found some of the more protective yet damaging smiting skills, such as reversal of damage quite useful. Especially when combined with smiters boon. I've taken a number of people out because of these skills, being offensive to be defensive perhaps.
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Oct 04, 2007, 05:58 AM // 05:58
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#13
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Wilds Pathfinder
Join Date: Jun 2007
Profession: N/
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I think Smiting as a line is not cohesive enough. It is basically a mixture of damage capable spells for the Monk.
You're half being an inverse Curse Necro (casting stuff on your own party instead of the other), and half being a Nuker Ele (and failing).
I think it lost its Exorcist style to the Ritualists when that came out. And its Holy Warrior style to the Paragon (or was it Dervish).
Maybe it would have been nicer if conceived as a fantasy Shaolin Kung Fu style combat line, to befit the Monk name. Every attack is a Touch, with good dodging and running skills. (Touch Ranger?!?!)
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Oct 04, 2007, 07:01 AM // 07:01
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#14
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Yeah just compare balthazar's aura to warmonger's weapon and you kinda know where smiting is at.
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Oct 04, 2007, 12:56 PM // 12:56
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#15
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ǝuoʞoɯ
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smiting requires a dedicated gimmick or certain mobs in pve to be useful.
the new smite healer is a little funny bonus that was added for fun, but it's by far not as reliable as a normal hybrid monk.
__________________
Burning for your life
Some day it will burn out
Ready to sacrifice my life
For the perfect dream
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Oct 04, 2007, 05:24 PM // 17:24
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#16
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Academy Page
Join Date: Jun 2007
Profession: Mo/
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I don't run smiting often, but one fun one to run is Signet of Judgement + Mantra of Signets and Bane Signet. I always found it funny to watch a melee class come running up then get knocked down 3 times while my teamates came in and finished him off.
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Oct 04, 2007, 05:48 PM // 17:48
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#17
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Jungle Guide
Join Date: Nov 2005
Profession: W/Mo
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I dunno, we fall against smiting-buffed Melandrus from time to time on Lava Maps in GvG.
Smite is not widely used, but not complete utter trash also.
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Oct 04, 2007, 08:32 PM // 20:32
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#18
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by bungusmaximus
Yeah just compare balthazar's aura to warmonger's weapon and you kinda know where smiting is at.
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Thankfully, rits make really good smiters.
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Oct 04, 2007, 11:13 PM // 23:13
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#19
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Quote:
Originally Posted by bungusmaximus
The elites suck.
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Yep.
Quote:
Originally Posted by bungusmaximus
They have been nerfed because of PvP too in the past if I'm right.
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Nope.
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Oct 05, 2007, 01:01 AM // 01:01
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#20
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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The only smiting skill that was nerfed because of PvP (partly) that I can think of was balth's aura, a non-elite.
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