Sep 29, 2007, 07:02 PM // 19:02
|
#1
|
Forge Runner
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
|
Destructive Swap
I imagine that a build like this has been stated before, but i thought I'd put it out there and see what people think. Ive been using it in RA and Ive had quite a few compliments.
There was no sign of it on wiki so here goes:
[card]Grasping Was Kuurong[/card][card]Cruel Was Daoshen[/card][card]Weapon Of Warding[/card][card]Mend Body And Soul[/card][card]Rupture Soul[/card][card]Destruction[/card][card]Swap[/card][card]Death Pact Signet[/card]
Spawning Power: 11
Channeling: 12 + 1 + 3
Restoration: 6
The usage goes like this:
Use CWD early on, it has a short recharge and a long duration.
Place the Destruction outside of the battle but near enough to cast on, then run in.
Cast CWD again next to an enemy, you will drop the first item, then GWK dropping the second item, then Swap with the Destruction Spirit (which drops the third item) and immediately Rupture it.
The whole process does 429 damage plus anything up to 150 from Destruction, a knockdown, leaves you outside of the battle by the end and most enemies blinded.
Most of all, its really fun.
Any thoughts?
|
|
|
Sep 29, 2007, 07:12 PM // 19:12
|
#2
|
Jungle Guide
Join Date: Sep 2006
Guild: Super Kaon Action Team [SuKa]
|
Seems to be a nice build, have to check it later on !
Gratzs
EDIT1:
Tested it at the master of damage.
It does 704 damage in 7 seconds, with avarage of 100 damage per second. (With spirit rift instead of death pact for AB)
Last edited by The Arching Healer; Sep 29, 2007 at 09:21 PM // 21:21..
|
|
|
Sep 29, 2007, 09:01 PM // 21:01
|
#3
|
Academy Page
|
If you have to run back up to the spirit anyways, why not just use Draw Spirit? You'd have to manually drop the ashes, but then you don't have to move or rely on a secondary.
I'm a bit worried about energy, since KwD + GwK + Swap + Rupture costs 15+15+5+10=45 energy, so I'm not sure how often you'd be able to use Wardin' Weppin' or MB&S. You could always take out the Restoration skills and put in Ancestor's Rage (and whatever else) for more damage, or if you go Rt/E you could put Restoration's points in Earth Magic for Aftershock to chain with GwK, along with maybe GoLE for energy.
I'm curious what equipment you're running, though. Is energy a problem at all?
|
|
|
Sep 29, 2007, 09:08 PM // 21:08
|
#4
|
Academy Page
Join Date: Sep 2007
Profession: Mo/
|
Seems like a good find.
If you have the available energy (because by my calculations the minimum cost of this is 45 over ~4 seconds, assuming a precast of CWD and that Destruction's cost is negated over the cast time) try replacing Mend Body and Soul with Ancestor's Rage for that extra "say 'ello to my little friend" punch (137 additional dmg).
Cheers,
TB
|
|
|
Sep 29, 2007, 09:24 PM // 21:24
|
#5
|
Academy Page
Join Date: Sep 2007
Profession: Mo/
|
Quote:
Originally Posted by Aethon
If you have to run back up to the spirit anyways, why not just use Draw Spirit? You'd have to manually drop the ashes, but then you don't have to move or rely on a secondary.
|
Draw spirit just moves the spirit to your location, so you'll need to hike out. Swap changes your position with that of the spirit, meaning that you should be out of harms reach.
Quote:
I'm a bit worried about energy, since KwD + GwK + Swap + Rupture costs 15+15+5+10=45 energy, so I'm not sure how often you'd be able to use Wardin' Weppin' or MB&S. You could always take out the Restoration skills and put in Ancestor's Rage (and whatever else) for more damage, or if you go Rt/E you could put Restoration's points in Earth Magic for Aftershock to chain with GwK, along with maybe GoLE for energy.
I'm curious what equipment you're running, though. Is energy a problem at all?
|
The total cost while in the pile is misleading, since you'll only have to spend 35 (CWD + GWK + swap) while the extra 10 (RS) would be with your normal weapon/offhand/staff gear (which is at least worth 10). With the normal base energy (20e), wearing Rit armor (+10e), radiant chest and legs (+5e) and a couple attunement runes (+4e) would yield 39 energy even while holding an item.
This prob wouldn't be a great build to run into a pile of mesmers with, but sillier things have worked before.
Cheers,
TB
|
|
|
Sep 30, 2007, 04:08 AM // 04:08
|
#6
|
Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
|
It's a nifty AoE spike, to be sure, but it's just way to unwieldy for a relatively low payoff.
-You have to charge into melee range as a squishy (bad)
-Requires 15-20 seconds of waiting while destruction charges up, and the whole spike can only be used once every 30 seconds or so. (worse)
-It requires two skill slots, and splinter weapon, ancestor's rage, and spirit rift provide far stronger, less clunky AoE damage. (Death knell)
|
|
|
Sep 30, 2007, 12:08 PM // 12:08
|
#7
|
Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
|
I'd rather start off with GwK, then trigger CwD and then GwK then use swap. And then I'd rather take nightmare weapon and put all my attributes into Spawning Power to increase the potential in Rupture soul.
I have a build similar to this one, but I use both Swap and Draw spirit, because Draw reduces the need to have to charge up destruction, and it keeps your spirit safe from AoE as well.
|
|
|
Oct 01, 2007, 01:53 PM // 13:53
|
#8
|
Forge Runner
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
|
Thanks for your advice, im at Uni atm and cant actually play to try them out! doh!
I guess what i most liked about this build was that it was so fun, your enemies really dont expect yo to run up to them, or for you to do so much damage in a short space of time, and its funny when they go:
"HEY! he hurt me! im gonna get him!"
*swap*
"where'd he go? Whos this tall ethereal creature? Aaauofjnasfjkn!!!"
Have fun with it.
I did try with [card]Ancestors' Rage[/card], but I dumped it for the Mend Body and Soul for a bit of survivability in RA. I think it can only get more powerful if its included. I dont really want to use [card]Spirit Rift[/card] as if i see 2 or 3 enemies clumped, they're usually my target (due to the AOE) and if they see a rift forming they will scatter.
Last edited by distilledwill; Oct 01, 2007 at 02:11 PM // 14:11..
|
|
|
Oct 01, 2007, 02:15 PM // 14:15
|
#9
|
Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
|
Ancestor's Rage helps, but it's difficult to pull off when you then have to click on your spirit and use Swap afterwards.
|
|
|
Oct 01, 2007, 02:25 PM // 14:25
|
#10
|
Forge Runner
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
|
Quote:
Originally Posted by Terra Xin
Ancestor's Rage helps, but it's difficult to pull off when you then have to click on your spirit and use Swap afterwards.
|
This is true, but the way I was playing it was to have the spirit already selected before you even run in. Then you can pull off the chain and just hit swap without even clicking on an enemy.
I cant test it right now, but if you have selected a spirit and attempt to cast ancestors' rage, does it come up with a "not a valid target" message, or does it default to casting it on yourself? That would make things a whole lot easier.
|
|
|
Oct 05, 2007, 05:04 AM // 05:04
|
#12
|
Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
|
It's a hard to build to do
but I was desctrutive was glaive
And ancestors rage.
|
|
|
Oct 05, 2007, 10:06 AM // 10:06
|
#13
|
Forge Runner
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
|
Quote:
Originally Posted by Sir Pandra Pierva
It's a hard to build to do
but I was desctrutive was glaive
And ancestors rage.
|
I find [card]Destructive Was Glaive[/card] to be fairly useless when theres the non-elite [card]Cruel Was Daoshen[/card] and the knockdown from [card]Grasping Was Kuurong[/card].
|
|
|
Oct 06, 2007, 05:26 PM // 17:26
|
#14
|
Academy Page
Join Date: Sep 2007
Profession: Mo/
|
DwG & AR are an interesting twist on the build. Unfortunately, while I've capped it, I've never been a big fan of DwG and it doesn't seem nearly as beneficial as CwD.
DwG (at 16 channel):
Benefits: 5 energy less, 5 second faster recharge than CwD and 10% armor penetration while holding item.
Disadvantages: Lasts 53 seconds less than CwD, loses all enchants, 12 less damage than CwD and takes an elite slot.
While the 10% AP is more than enough to offset the lack of damage, CwD can be precast long before a fight. The loss of the elite slot hurts and so would losing all enchants (unless you were a Rt/D using Mirage Cloak or someone cast Watchful Healing on you).
Cheers,
TB
|
|
|
Oct 07, 2007, 01:10 AM // 01:10
|
#15
|
Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
|
I don't have kurong though. But i can see where he would be better but I was having fun with glaive and doing pretty good. I think I see a ta build forming though.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 05:33 PM // 17:33.
|