Help me tweak this build for HM Inferno Imps
[skill]Unholy Feast[/skill][skill]Vampiric Touch[/skill][skill]Vampiric Bite[/skill][skill]Awaken the Blood[/skill][skill]Demonic Flesh[/skill][skill]Dodge[/skill][skill]Escape[/skill][skill]Storm Chaser[/skill]
my atrributes are:
Expertise: 14
Wilderness Survival: 10 with head gear
Blood Magic: 12
Yes, 2 superior runes.
pyro armor insignias
When running to the imps, i have 2 other armor pieces with no superior runes, and demonic flesh gives me about 600 or so health, plenty to try and run past them.
Its still a bit iffie getting past the Ancient Oak and fog nightmares, but if you die you can easily work off the dp. fog nightmares can be killed if they are alone. they're attacks do cold damage.
When preparing to farm the impsdo awaken the blood and then demonic flesh hit storm chaser and run to the biggest group of adjacent imps you can. spam Unholy Feast on recharge especially after you do demonic flesh.
there seems to be no limit to the amount of imps you can handle at any one time.
the boss imp, hops flaminator kites like a mofo and his wanding does not do elemental damage, so either kill him 1st or don't bother with him at all.
at the big group of imps near the western res shrine, sometimes a fog nightmare will pop up. kill it pronto!
it easier to rezone in the west and then come back in and farm them so more. there are 53 of them!
it helps alot but is not needed to have a sword or wand with 20% enchants and +5 energy. i'm using the sword i found farming the imps now. ><
[edit] for got to say that a 20/20 recharge idol is nice to have.
Last edited by plastichead; Oct 06, 2007 at 11:38 PM // 23:38..
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