Sep 02, 2007, 10:52 PM // 22:52
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#1
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Ascalonian Squire
Join Date: Jul 2006
Location: Somewhere...
Guild: [FU]
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To make or not to make a rit....
im debating making a ritualist and mkaing him my title hunter.
is it worth making one and would it be a good idea to make him my title hunter
Ty in advance for feedback
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Sep 05, 2007, 05:42 PM // 17:42
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#2
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Lion's Arch Merchant
Join Date: Jun 2006
Guild: Zealots of Shiverpeak [ZoS]
Profession: Rt/
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I'd say to make a second character first to see if you like the Ritualist style. Many players find that it's hard to get in to the style.
As for the title hunter, that's your call. Personally, I wouldn't bother with ANY class unless I enjoyed it.
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Sep 05, 2007, 07:06 PM // 19:06
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#3
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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That's what I'm doing. Title Hunter for my Rit.
Is it fun? Nope. Very boring. Why? Caping elites over and over again in the same area for different elites is boring.
My rit is versatile, so he can do anything. With elites, he becomes even better.
You must like the profession if you want to spend all that time with it. I like the Ritualist, that is why I chose him to be the hunter.
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Sep 05, 2007, 07:46 PM // 19:46
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#4
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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I love the variable things my rit can do using various builds:
- He can heal.
- He can spike.
- He can spirit spam.
- He can fight with a bow.
- He can fight with a melee weapon.
- He can farm with the 330 build.
- He can be a minion master/minion bomber.
And that's just the start of what the ritualist can do. It is, in my opinion, the most versatile class in the game.
So what I'm saying is that with him, it's not boring sticking to the one profession, when that profession can do so much.
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Sep 05, 2007, 09:21 PM // 21:21
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#5
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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I prefer my ranger to my rit. My ranger is far more flexible, but the rit is flexible too. Sorry Zahr, just my feeling on it. Rit can certainly cast spells better with 4 pips and AwS, but expertise makes so much possible for a ranger. I like both though - my ranger is my flexible attacker, my rit is my flexible caster. Maybe it's because I have every skill on my ranger that it feels more flexible.
I agree that you should get a feel for the rit first. Rits certainly have flexibility, but you might not like the style of play. Takes getting used to.
Last edited by Epinephrine; Sep 05, 2007 at 09:23 PM // 21:23..
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Sep 06, 2007, 05:24 PM // 17:24
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#6
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Frost Gate Guardian
Join Date: Jun 2006
Profession: Mo/Me
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I'd recommend that you create a rit and try things out.
The rit class is quite unique, and it has an interesting mix of skills, with different combinations all allowing different styles of play.
The rit is a pretty weak class until you get off "noob" island in Factions and make it to the mainland cities. Most of the skills we all love aren't available until you get off the starter island area.
Just be prepared for a unique class with lousy elite skills. The standard skills are actually quite fun, but the elites are widely considered by many players to be disappointing.
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Sep 10, 2007, 04:32 AM // 04:32
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#7
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Wilds Pathfinder
Join Date: Oct 2006
Guild: Ruthless Mafia [RM]
Profession: Mo/
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Definitely make a Rit. They're plenty of fun!
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Sep 10, 2007, 12:14 PM // 12:14
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#8
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Also, a word of warning is that for most of the time on the starter island, and indeed even for a lot of time until you pick up one of the great Ritualist elites like Ritual Lord, Attuned was Songkai, Weapon of Quickening, Spirit's Strength, etc, the class will feel very weak, so just hang in there until you get the good skills
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Sep 10, 2007, 08:09 PM // 20:09
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#9
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Frost Gate Guardian
Join Date: May 2007
Location: The Netherlands
Guild: Envoys From Above [soul]
Profession: Me/
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Quote:
Originally Posted by Zahr Dalsk
Also, a word of warning is that for most of the time on the starter island, and indeed even for a lot of time until you pick up one of the great Ritualist elites like Ritual Lord, Attuned was Songkai, Weapon of Quickening, Spirit's Strength, etc, the class will feel very weak, so just hang in there until you get the good skills
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Don't forget Spirit Light Weapon!
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Sep 23, 2007, 04:42 AM // 04:42
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#10
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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lol I liked from day 1 even on nub island.
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Sep 23, 2007, 06:44 AM // 06:44
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#11
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Ascalonian Squire
Join Date: Aug 2006
Location: Denmark
Guild: ROAR
Profession: D/Rt
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i just started 1 and i feel extremely strong og nub island :P
more strong then any class.. but thats just me ?
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Oct 02, 2007, 07:55 PM // 19:55
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#12
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Pre-Searing Cadet
Join Date: Aug 2007
Guild: Fueled Gaming
Profession: Mo/
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I made a rit, got a little help from some guildies and got my legendary survivor within 43 hours.
now I went with a spirit lord attacking rit rather than anything else, heroes do nicely, and I am tired of healing (my main character has been a monk for over a year) but I am just as capable of a healer when I got rit/mo and honestly I am loving my ritualist. he beats the crap out of just about everything he faces.
as for title hunter... unless you have alot of money to start with (some people do consider 200k alot) I would take it slow... skill hunter for all 3 is going to cost an arm and a leg, and protector then guardian will not be easy either, unless you get some good parties going.
If you go rit, and want some help or to see what a novice rit can do message me in game.
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Oct 02, 2007, 08:02 PM // 20:02
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#13
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Oh, one other thing Rits can do, is interrupt like crazy. Warmonger's Weapon + a fast attacking weapon = enemy caster is shut down for the duration. Elementalists, monks, and Necros hate it when I go Rt/P with WW and Spirit's Strength
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Oct 03, 2007, 01:29 AM // 01:29
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#15
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Wilds Pathfinder
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um, yes. Theres some really good elites in nightfall tho like Weapon of Remedy and Spirits Strength.
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Oct 03, 2007, 01:44 AM // 01:44
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#16
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Krytan Explorer
Join Date: May 2006
Profession: Rt/N
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Reclaim Essence, too. But IMO, it's not the Ritualist elites, but the other professions' elites that you can put on your Heroes that really make you want to buy Nightfall. Searing Flames, Light of Deliverance, Jagged Bones (not so much, but still fun.) The Nightfall PVE-skills are also better than Factions, I think. I use Necrosis in my usual build all the time, and Vampirism in my Spirit Spammer build.
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Oct 03, 2007, 05:07 AM // 05:07
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#17
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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ya
I have had my rit since the start of factions and I still dont' use a lot of stuff from nf but there are some really good skills from nf
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Oct 03, 2007, 01:15 PM // 13:15
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#18
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Forge Runner
Join Date: Nov 2005
Location: Spiral of The Red Rose, Kryta (Columbus, IN)
Guild: Heros of Titans Realm [HotR]
Profession: E/
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Oct 04, 2007, 03:27 PM // 15:27
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#19
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Furnace Stoker
Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
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Make a rit to play, and have fun.
Personally I use my ranger for title running. Many running skills and defense and armor for mapping all those areas
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Oct 06, 2007, 03:10 PM // 15:10
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#20
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Site Contributor
Join Date: Jul 2005
Guild: [out]
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Rits can be an incredibly strong support class. However, when playing rit you have to remember:
You can't keep a party alive like a monk
You can't output heavy AoE DPS alone like an ele
Rits aren't the best nukers and they aren't the best healers. So don't try to compete.
Rits are very good support with weapon spells however. The problem is you really need to find competent allies to make use of it (really hard to find.) Splinter weapon will obliterate PvE like no other skill in the game if you find a competent person to put it on. Weapon of shadow or weapon of warding relieve pressure very well. Death Pact Signet allows you to bounce back mid battle incredibly well (however, most PvE groups know nothing about ressing and just run off and try to slowly rebirth their team.)
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