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Old Jul 02, 2007, 02:16 PM // 14:16   #21
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Linking save yourselves to strenght would not be very nice, as many warrior builds don't even use a lot of strength, just a trash for leftover points.
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Old Jul 02, 2007, 02:30 PM // 14:30   #22
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Quote:
Originally Posted by Zinger314
Here's a 100x better build, made by only changing two skills, but the same idea:

14 Leaderszhip (10 + 1 + 3)
12 Axe Mastery (12)
9 Command (8 + 1)

Focused Anger
Whirlwind Attack
They're on Fire!
There's Nothing to Fear!
Go for the Eyes!
Cyclone Axe
Aggressive Refrain
Save Yourselves!

Whirlwind Attack and Cyclone Axe will charge all of your other adrenaline skills if 3-4 targets are hit, while under Focused Anger. It's a LOT more spammable adrenaling gain than Spear of Fury, and does a LOT more damage.

(Leadership is pointless past 14, since TNTF will already last longer than its recharge, and ToF scales poorly. You might as well take the additional massive damage instead.)

For ToF, bring an SF hero or two. Who doesn't use SF Heroes nowadays?
You say 100x better, i say 100x worse.
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Old Jul 02, 2007, 05:14 PM // 17:14   #23
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It works even at low kurzick/luxon rank. (Tested it with a friend only rank 1 Kurzick).
Vainquishing becomes a real joke with that.
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Old Jul 02, 2007, 10:27 PM // 22:27   #24
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Quote:
Originally Posted by Racthoh
The strength of the build is always having the skill ready to use and you certainly don't need Cyclone Axe or Whirlwind Attack to make sure it's filled. Once the stuff you're attacking dies, you're no longer gaining that adrenaline until you're standing in front of something and attacking it. Given that a large majority of players do not have a high rank in their faction tier, it's resonable to say that Save Yourselves! will only last 3-4 seconds. That doesn't allow a lot of time for you to run to another enemy to get the shout back up, and that's under the circumstance that the last enemy you killed died *just* as you applied the shout. Also since you're going to be among the first ones into the fray, you'll be hit first by the snares, miss hexes, and blind sources. And let's not even talk about kiting enemies since your build doesn't have a speed buff to catch enemies in Hard Mode where this overkill of defense is needed.

Compared to the spear where before combat even begins I can use Burning Refrain followed by an auto-attack -> Spear of Fury once we enter combat on an incoming melee target. That'll fill up Save Yourselves! in about 3-4 seconds into the fight. At which point, you can hit on a stationary target away from the fray to ensure your shout has a constant uptime while the rest of the group is being blasted by AoEs. The ultimate support character should focus on keeping that support in effect, not trying to deal a little more damage.



They can monitor ingame activity as well, and to think that only a handful of people came to realization of combining a high adrenaline skill with a skill that increases adrenaline gain is a little silly.

Personally I go along the lines of:

Focussed Anger {E}
Spear of Fury
Save Yourselves!
There's Nothing To Fear!
They're On Fire!
For Great Justice!
Burning Refrain
Aggressive Refrain

Leadership: 12 + 1 + 1
Spear Mastery: 10 + 1
Command: 8 + 1

Every enemy that you need this much defense against is going to have more health than you, so Burning Refrain produces instant condition for Spear of Fury's conditional adrenaline gain. Save Yourselves! is going to return more than enough energy to fuel the rest of your skills. For Great Justice! is there for a constant cycle of faster adrenaline gain if for some reason mobs won't die, or you don't feel like waiting for Focussed Anger to recharge between fights. You don't need a res; if stuff is dying you can't afford to take time away from attacking or you'll lose that precious 100 AL that apparently wasn't enough to keep things alive.
This is a VERY good idea. I had been thinking of replacing Anthem of Flame, and Burning Refrain is a very very very good replacement, I'll be using it from now on =D.

The only annoyance is that you have to wait a while when just entering an area to get Aggressive Refrain up and sticking, and to wait for your energy to come back. But other than the initial zoning, it['s pretty much superior to Anthem of Flame in all ways.
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Old Jul 03, 2007, 11:01 AM // 11:01   #25
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Quote:
Originally Posted by glountz
It works even at low kurzick/luxon rank. (Tested it with a friend only rank 1 Kurzick).
Vainquishing becomes a real joke with that.
You can't keep SY! up permanently, but just about can. I went vanquishing with this build, team was 1 general healing monk, 1 LoD/Prot , 2SF , me- shouter, 3 B/P
I swapped in anthem of envy and Go for the eyes and it worked fine. Have to say though, without SY up constantly it does not become a real joke as bosses can still hit for around 150 dmg, and this build's weakness is when you come under severe pressure yourself. You Die- team loses nearly all protection
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Old Jul 03, 2007, 12:26 PM // 12:26   #26
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Quote:
Originally Posted by Racthoh
Personally I go along the lines of:

Focussed Anger {E}
Spear of Fury
Save Yourselves!
There's Nothing To Fear!
They're On Fire!
For Great Justice!
Burning Refrain
Aggressive Refrain

Leadership: 12 + 1 + 1
Spear Mastery: 10 + 1
Command: 8 + 1
i dont want to seem rude, but those attribute spread is not using the build to its fullest potential, look at the skills, all leadership, no spear, no command at all, of course the spear is there for the purpose of damage, yet you have 8 into command..... i'm unsure if u did this in a hurry, or just wer'nt thinking, but i thought i would point this little mishap out.
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Old Jul 03, 2007, 12:43 PM // 12:43   #27
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Quote:
Originally Posted by Arrows[PURE]
Yeah I've being running the exact same build except swap out anthem of the flame for whatever. Personally I hate anthem of the flame and see it as a waste of a slot in most builds I was praying that somebody stupid wouldn't post it on guru, because tbh it needs nerfing. And now, somebody posted it on here without thinking of the consequences....
Btw Id like to point out you cant use skills like Whirlwind axe in urgoz, at least I dont think anyway. To show the exact reason this build needs nerfing:

Urgoz, earth warden guy, stoning damage to 60AL =396
With all shouts up dmg to 60AL = around 30 maybe more maybe less, just going by the amount of damage that came off the party bar

My titles are
kurz rank 3 - allows 4 seconds of +100 armor making it just about spammable
SS rank 8

To finish I'd just like to say I hope I didn't really offend people alot, but I mean come on, Anet reads these forums, these forums are part of the reason things get nerfed
I'm glad you feel I'm stupid because I chose to use a certain skill. It depends on the situation you're in. If you're a paragon in a group wtih 7 other casters, yes, it's pointless. If you're with 4-5 martial weapon users (warriors, rangers, sin), then it actually does a fair bit of damage. It also synergizes well with SFs because it puts them on fire.

Just because I use a certain skill doesn't mean you have to. Namecalling isn't required. You can respectfully choose to disagree.
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Old Jul 03, 2007, 01:57 PM // 13:57   #28
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Quote:
Originally Posted by Oblivious Moose
yet you have 8 into command..... i'm unsure if u did this in a hurry, or just wer'nt thinking, but i thought i would point this little mishap out.
Shield requirement?
Motivation instead of Command would work as well if you have a shield with Motivation req
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Old Jul 03, 2007, 02:36 PM // 14:36   #29
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My build is actually the same as Rachtoh's bar GtfE instead of Justice. And theres a real need for Command then ^^
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Old Jul 03, 2007, 03:44 PM // 15:44   #30
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well, in the case of a command shield, then its definately ok, i guess i want thinking either, i was being dumb and wasnt thinking about the shield

on a side note, i really wish that the shield requirement could change from command to leadershipo, or motivation to leadership, or better yet, all three of them!! it makes me sad knowing that a warrior hads a shield for its primary atribute, but not the paragon

Last edited by Oblivious Moose; Jul 03, 2007 at 03:48 PM // 15:48..
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Old Jul 03, 2007, 09:03 PM // 21:03   #31
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Difference is the Warrior's primary attribute blows balls =D.
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Old Jul 04, 2007, 11:37 AM // 11:37   #32
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Quote:
Originally Posted by Taedronai
Difference is the Warrior's primary attribute blows balls =D.
Exactly, what if there was a shield with a weapon mastery requirement?
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Old Jul 05, 2007, 12:48 AM // 00:48   #33
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The problem with this bulid is that the PvE only skills are gonna be nerfed soon, or so thats what Readem says on Wiki.
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Old Jul 05, 2007, 08:12 AM // 08:12   #34
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If someone can run this... I'm paying 35k/hour if they're max SS LB, and r4 kurz/lux, and has DoA unlocked...

-Seraphic Volition


In DoA, would it be more efficient to bring Lightbringers signet?
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Old Jul 06, 2007, 04:17 PM // 16:17   #35
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Like I said in the there thread - I'm there! No pay required.

IGN: Kelson King
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Old Jul 06, 2007, 11:49 PM // 23:49   #36
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Quote:
Originally Posted by erfweiss
I'm glad you feel I'm stupid because I chose to use a certain skill. It depends on the situation you're in. If you're a paragon in a group wtih 7 other casters, yes, it's pointless. If you're with 4-5 martial weapon users (warriors, rangers, sin), then it actually does a fair bit of damage. It also synergizes well with SFs because it puts them on fire.

Just because I use a certain skill doesn't mean you have to. Namecalling isn't required. You can respectfully choose to disagree.
Yep youre right - read my 2nd post
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Old Jul 12, 2007, 01:57 PM // 13:57   #37
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Quote:
Originally Posted by Taedronai
I was thinking with the new PvE skills...the Paragon can really become a sort of "ultimate" support character in terms of damage reduction, with a build something like:

12+1+3 Leadership
10+1 Spear Mastery
8+1 Command

Focused Anger
Spear of Fury
They're on Fire!
There's Nothing to Fear!
Go for the Eyes!
Anthem of Flame
Aggressive Refrain
Save Yourselves!

That's a whole lot of damage reduction...37% less from They're on Fire!, 35% less from There's Nothing to Fear! at max SS (which is one of the easiest titles to max), and a further +100 armour from Save Yourselves! spam (which would be pretty spammable due to the big adrenaline gain from Focused Anger coupled with Spear of Fury).

Combine this build with a couple of SF/Mark of Rodgort Ele heroes...and you've got a whole lot of damage reduction. You could even add a P/W ToF! Tank, which would remove the need for you to take ToF!, and you could go with 10 Leadership and 12 Spear Mastery, and take something like Barbed Spear to easily meet the Spear of Fury condition.

I wonder if it'd be possible to Hero/Hench HM with this...it'd be sort of like a Bonder, I guess, except with more use than spamming Mantra of Inscriptions then Blessed Signet over and over .

Just wondering how can you meet the condition for spear of fury if u dont take barbed or blazing spear. Guildwiki says that anthem of flame is applyed after the bonus of spear of fury:

"Unlike Stunning Strike, when using Anthem of Flame before using this skill, it will apply the burning after, meaning you will not gain the extra adrenaline."

Gfte would just reduce adrenaline gain for save yourselves. I sugest removing it and Save yourselves should give enough energy. Replace Gfte with a more useful shout/chant from motivation?

And finally, what do you guys think about frenzy instead of agresive refrain? To me it looks pretty good. Paragons have 96 base armor + 10 from insignia, we got theres nothing to fear and maybe they're on fire on a hero and paras are ranged so the extra dmg from frenzy is not a problem. I've used it a lot on my para in pve and I didn't have any problems. Mobs usualy go for the casters or the tank. And if I don't take agresive refrain then anthem of flame is pretty usless, and I can replace it with another more usefull chant or shout.

Last edited by candyman_sb; Jul 12, 2007 at 03:48 PM // 15:48..
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Old Jul 13, 2007, 05:26 AM // 05:26   #38
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Anthem - throw normal spear - spear of fury.

Aggressive refrain isn't a problem to keep up, cast one when going into an area, then cast There's Nothing to Fear, recast TNtF when it runs out. If you don't want to power shouts yourself, give one of your heroes or hench a shout (eg hench that uses Charge!).

Spear of Fury only needs any condition. Burning was used just to fit in with "They're on Fire" and to synergize with searing flame heroes.

Another option is to use your heroes/hench to spread conditions around (eg necro)
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Old Jul 13, 2007, 05:35 AM // 05:35   #39
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Quote:
Originally Posted by Yobz
Anthem - throw normal spear - spear of fury.
Anthems only triggers on attack skills... but hopefully your henchies have some.
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Old Jul 13, 2007, 09:06 AM // 09:06   #40
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Quote:
Originally Posted by Yobz
Anthem - throw normal spear - spear of fury.

Aggressive refrain isn't a problem to keep up, cast one when going into an area, then cast There's Nothing to Fear, recast TNtF when it runs out. If you don't want to power shouts yourself, give one of your heroes or hench a shout (eg hench that uses Charge!).

Spear of Fury only needs any condition. Burning was used just to fit in with "They're on Fire" and to synergize with searing flame heroes.

Another option is to use your heroes/hench to spread conditions around (eg necro)
Like I said you can't use anthem of flame to trigger spear of fury. If you add another spear attack to trigger anthem of flame, it might work. Or just replace Gfte with a spear attack.

About agresive refrain, I don't understand why waste 2 slots for 25% ias when
it can be done with only one slot for 33%.

Last edited by candyman_sb; Jul 13, 2007 at 09:13 AM // 09:13..
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