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Old Aug 28, 2007, 06:00 AM // 06:00   #1
MBP
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Default Earth Ele: must have for GW:EN?

Ok so over the preview weekend myself and several of my guild-mates were questing and exploring dungeons and we came to a conclusion that a warding earth ele is a keystone to any pve group in EOTN based on what we've seen so far.

I'm just having some trouble thinking of what to add to a build besides wards.

[skill]ward against melee[/skill][skill]ward against elements[/skill][skill]earth attunement[/skill][skill]glyph of lesser energy[/skill] and a res spell/sig are pretty much needed.

I'm just not sure what elite/secondary prof to go with

For elites I was thinking either [skill]sandstorm[/skill] or [skill]unsteady ground[/skill]

For secondary I was leaning towards mes for [skill]mantra of frost[/skill] in place of Glyph being that there has only been cold damage so far. (Also realizing that [skill]shatterstone[/skill] is very scary on a lvl 28 boss)

And then swapping mantra for [skill]elemental resistance[/skill] if I encounter more than one element.

Any suggestions or constructive criticism are greatly appreciated.
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Old Aug 28, 2007, 06:08 AM // 06:08   #2
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I don't really see a huge need for wards in PvE. They're certainly nice, but I can only think of a couple hard mode missions where I thought they were critical (Gates of Kryta).

UG is pretty much the best earth elite, not much point in any of the other junk.

You'll feel like a retard, but go ahead and put stone daggers on your bar. Your other option ebon hawk/stoning/glowstone kinda sucks.

I wouldn't bother with the mantras. Nothing I saw hit hard enough to matter. Besides, more defense/offense for your party>>>>>> more self defense.

As a final note, it's easy enough to splash an 8 spec ward onto a mind blast bar so you can actually do some damage.
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Old Aug 28, 2007, 06:22 AM // 06:22   #3
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Must have?
I think not, tbh.

Just splash Wards on a Mind Blaster, all the utility with real damage.
For the Destroyers, you can always lay down a Spirit of Winter.
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Old Aug 28, 2007, 07:51 PM // 19:51   #4
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UG is great if you are going for melee shutdown. SS is more of a damage dealer. It can work fantastically well when stacked with Eruption, then again so does UG. They both have their place.
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Old Aug 28, 2007, 08:40 PM // 20:40   #5
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Hear the destroyers can't be set on fire... shame for the SF eles...
Earth would be the new fire
It's just a way for Anet to stimulate the usage of earth & water magic skills since 90% of the elemental population uses nuking builds in pve atm
Have no problem with it - eles are very flexible
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Old Aug 28, 2007, 11:37 PM // 23:37   #6
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ok thanks for the input..now how do you think a mindblast/warder bar should look?
I was thinking

[skill]mind blast[/skill][skill]fireball[/skill][skill]ward against melee[/skill][skill]ward against elements[/skill][skill]meteor shower[/skill][skill]glyph of sacrifice[/skill][skill]fire attunement[/skill][skill]resurrection chant[/skill]

Last edited by MBP; Aug 28, 2007 at 11:40 PM // 23:40..
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Old Aug 29, 2007, 12:12 AM // 00:12   #7
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Quote:
Originally Posted by MBP
ok thanks for the input..now how do you think a mindblast/warder bar should look?
I was thinking

[skill]mind blast[/skill][skill]fireball[/skill][skill]ward against melee[/skill][skill]ward against elements[/skill][skill]meteor shower[/skill][skill]glyph of sacrifice[/skill][skill]fire attunement[/skill][skill]resurrection chant[/skill]
I'd probably say:
meteor shower -> rodgort's invocation
Glyph of sacrifice -> immolate or mark of rodgort
Resurrection chant -> death pact signet
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Old Aug 29, 2007, 05:07 AM // 05:07   #8
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Why not just go a savannah heat nuker with maelstrom? its worked out with me and my heroes so far ^^.
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Old Aug 29, 2007, 11:38 PM // 23:38   #9
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Bsurge with wards is also really nice depending on what you're doing...
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Old Aug 30, 2007, 12:46 AM // 00:46   #10
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None of my GWEN dungeon runs required wards to finish... all our party did was take a tuned BiP MM hero to give our nukers serious offense as well as providing good meatshield defense. Frostmaw yielded me 5 diamonds, a Kinslayer axe, and a gold r9 greater guardian spear among other goodies.
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Old Aug 30, 2007, 12:58 AM // 00:58   #11
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b-surge/mindblast, these are pvp skills they are of no use in pve so far... its hard to say what the role of the ele in gw/en will be ... sure, a midline defence comes in handy but at a certain point you just wanna jump them and go on to the next in line ...basicly fire damage can be converted into other damage and skills like lets say necrosis or finish him will give you another view, in the end it all comes down which skills will be pointed at you and a teambuild to counter it so we just have to wait and see
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Old Aug 30, 2007, 01:06 AM // 01:06   #12
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Quote:
Originally Posted by Wings of Fury
b-surge/mindblast, these are pvp skills they are of no use in pve so far...
The hell game are you playing? Both of those are awesome PvE skills.
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Old Aug 30, 2007, 01:16 AM // 01:16   #13
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well played every hm pve area everywhere and ive been here since the start of gw prophecies, these elites arent the only ones ... sorry if i upset you ... maybe i said it in the wrong way then by your judgement ?
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Old Aug 30, 2007, 01:46 AM // 01:46   #14
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I actually started using a Mindblast-based build for GWEN since so many mobs are immuned to burning. I'll post my particular build variant once I can fire up my laptop
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Old Aug 30, 2007, 02:20 AM // 02:20   #15
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Quote:
Originally Posted by Wings of Fury
well played every hm pve area everywhere and ive been here since the start of gw prophecies, these elites arent the only ones ... sorry if i upset you ... maybe i said it in the wrong way then by your judgement ?
I'm not upset, I'm just curious why on earth you think mind blast and blinding surge are bad PvE elites when the exact opposite is true? What elites are you using?
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Old Aug 30, 2007, 03:31 AM // 03:31   #16
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Theyre not bad elites but against high lv pve foes/mobs they had little to offer in a teambuild with tactics so far(for me/us). Also there are a lot of normal skills that can offer more for less with other elites that can complement a teambuild with a kind of tactic.There are a lot of ways for defence or to maintain a certain kind of energy management if needed.So my statement is/was that a lot can be possible depending on the kind of foes your gonna meet and the tactics your gonna use (which we will find out in gw/en) as a team.Again im not trying to force anything on you all im just sharing my personal opinion I think b-surge and mindblast are awesome in pvp but in high end pve (for me/us) they just been a bit too costly/weak so far but maybe they will be of more use in gw/en. So if you agree with me thats cool and if you dont well thats cool too
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Old Aug 30, 2007, 04:11 AM // 04:11   #17
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Quote:
Originally Posted by Wings of Fury
Theyre not bad elites but against high lv pve foes/mobs they had little to offer in a teambuild with tactics so far(for me/us). Also there are a lot of normal skills that can offer more for less with other elites that can complement a teambuild with a kind of tactic.There are a lot of ways for defence or to maintain a certain kind of energy management if needed.So my statement is/was that a lot can be possible depending on the kind of foes your gonna meet and the tactics your gonna use (which we will find out in gw/en) as a team.Again im not trying to force anything on you all im just sharing my personal opinion I think b-surge and mindblast are awesome in pvp but in high end pve (for me/us) they just been a bit too costly/weak so far but maybe they will be of more use in gw/en. So if you agree with me thats cool and if you dont well thats cool too
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Old Aug 30, 2007, 04:19 AM // 04:19   #18
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Lmao seriously move on though ... Peace
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Old Aug 30, 2007, 05:44 AM // 05:44   #19
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That image owns, Strangelove

Anyway, here's the build I promised from earlier... and it definitely demonstrated to me how well Mindblast works for high level PvE when used properly in the correct build:

Attributes: Fire = 16, Water = 6, Energy Storage = 12
Build Code: OgNEgiyrx7gMUH+5eBxAYgLQjA
Skills:
[skill]Glyph of Lesser Energy[/skill][skill]Deep Freeze[/skill][skill]Mind Blast[/skill][skill]Rodgort's Invocation[/skill][skill]Searing Heat[/skill][skill]Meteor Shower[/skill][skill]Fire Attunement[/skill][skill]Resurrection Chant[/skill]

Notes:
  • Deep Freeze - restrict enemy movement; agro management; maximizes stationary AoE damage from other spells
  • Mind Blast - spammable direct damage; energy management and recovery
  • Rodgort's Invocation - high damage direct fire AoE with burning; semi-spammable if you can keep up with its energy cost
  • Meteor Shower - high damage; knockdowns
  • Searing/Tenai's Heat - AoE damage with moderate skill cool down time
  • Glyph + Fire Attunement - more energy management
  • Re-Chant - for your fragile or unlucky party members


My goal was to create a rapid-fire nuker that could deliver sustained high DPS to multiple targets without any burning condition dependecies (too many GWEN mobs are immuned to burning). So far, its results have been very positive.
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Old Aug 30, 2007, 06:47 AM // 06:47   #20
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Quote:
Originally Posted by Dr Strangelove
I'd probably say:
meteor shower -> rodgort's invocation
Glyph of sacrifice -> immolate or mark of rodgort
Resurrection chant -> death pact signet
that is pretty much my standard pve bar, except ward vs elements is close to terrible and you'd be better off going e/p and running "there's nothing to fear!", and just running a sig/sunspear rebirth signet.
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