Sep 12, 2007, 08:07 AM // 08:07
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#21
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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"All minor idiot" is what my guildies call me
sometimes, a major rune, but 75hp for +2 attributes isn't worth it imo.
ractoh's solution is ok but my inventory is already filled with weapons/headpieces...
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Sep 13, 2007, 04:39 PM // 16:39
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#22
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Quote:
Originally Posted by stueyman2099
PvP~Minor
PvE~Sup
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Ah, so in PvP, warriors are now considered threatening enough to actually target first?
[note, don't bring up other skills in this thread and such, I only want to discuss why not do the most damage with your weapon. If you've got other ideas that don't involve the runes directly or indirectly, please don't mention them as they're beside the point]
I've accidentally moved the thread off topic and what this guy says translates to me, that Warriors are now more of a threat *which can be a nice compliment* or, that with all these new skills, they are now much easier to kill...
Back in the olden days *lol, I'm old*, Warriors truly were ignored by the competent players, and when the fools actually did 'focus fire' a warrior, they soon discovered that a monk only needs to put forth a minor effort to keep said spiked warrior alive. Henceforth, the fools would then change targets realizing that the warrior is still the hardest class to kill in this game.
But if PvP demands the use of a minor rune to save up a precious +75 hp, then I suppose, the general public are starting to formulate and see things differently...
That may have answered my opening question, why not bring 16 in weapon mastery? Because you want to live for 75hp longer. Using the PvP/PvE argument definitely clarifies things to a degree.
But in your opinions now: is 75hp a deal breaker? Why wouldn't you run 12 base atb in your weapon as a warrior? (I'm talking about REAL tanks, not decoys-with-shields) Are Strength, Tactics, etc. not high enough to meet the demands of your shield/skills? I can easily see tactics hitting 11 on some warriors to get the 'feel' of the old WY! *20 AL for 4a. for your team is hot stuff* But even at the loss of 75hp, I've never felt the need for that health lost. I still make up for it using runes and good weapons/shield mods but I suppose from what I can tell, the majority of people 'desperately' need that 75 hp...
Ah well...
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Sep 13, 2007, 05:03 PM // 17:03
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#23
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Desert Nomad
Join Date: Jan 2006
Location: Maryland
Guild: The Mirror Of Reason [SNOW]
Profession: E/Mo
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I run 600+ health on all my toons. 14 weapon mastery really seems fine to me (I play my warrior in PvP too, so don't really bother with another helm though I guess I could...)
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Sep 13, 2007, 05:06 PM // 17:06
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#24
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Desert Nomad
Join Date: Aug 2007
Location: Your backline
Profession: W/
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Btw, I got a Minor headpiece for HM and a Sup for NM
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Sep 13, 2007, 08:27 PM // 20:27
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#25
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Jungle Guide
Join Date: Jan 2006
Location: NYC
Guild: The Circle Of Nine[NINE]
Profession: E/N
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My warriors use sup runes regularly, and I never have any major problems with the -75hp, yet, if you're GvG team is built to stand up for the VoD endfight, then you must be prepared for the eventuality that you might have taken some DP during the fight, and that is when the 75hp matters.
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Sep 14, 2007, 01:03 AM // 01:03
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#26
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Desert Nomad
Join Date: Oct 2006
Location: Earthrealm
Profession: W/A
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Pve=sup
pvp=sup
I can do some major damage, I guess its just how I have my builds set up lol. SO I'm always using 16
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Sep 14, 2007, 03:03 PM // 15:03
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#27
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Forge Runner
Join Date: Jun 2005
Profession: W/
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Quote:
Originally Posted by Yukito Kunisaki
Ah, so in PvP, warriors are now considered threatening enough to actually target first?
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you're kidding right ? warriors have always been one of the biggest threads on the battlefield. In the early days, it was believed however that due to their high armor they weren't the best of targets. But as players got better and the game evolved warriors became a target just like anything else.
Back when armor swapping was possible i had 9 helmets (minor, superior and lieutenant's for all 3 weapons) aswell as energy and HP armor sets. However, the moment it got disabled, i've been running 14 weapon mastery all the time. Stuff still dies, and at least i might just survive a NPC ranger spike at VoD more often :P
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Sep 14, 2007, 03:27 PM // 15:27
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#28
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Jungle Guide
Join Date: Nov 2005
Profession: W/Mo
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I would add for Yukito that Warriors are quite spikable-when in Frenzy. A frenzied warriors caught off-guard is simply ugly. One tactic we used when playing a dom mesmer in PvP was to watch the warrior, waited frenzy, and if possible our own spike to have monks busy, then used Energy burn-Shatter enchant ont the warrior. Energy burn caused 160 damage, the opponent monks protted the spiked warrior with PS or Spirit bond, which was shattered for an additionnal 212 damage. With some help from my guildies and some lack of reactions from the warriors, it meant a dead warr if he did have a sup rune.
Issue in PvP is that nowadays, spiking a warrior under frenzy or an overextended warrior happens a lot. This is quite easy to do when you manage to guess when they will unleash their spike, just retreating at this moment often results in an overextended frenzied warrior.
So warriors needs to wear only minors to sustain damage when overextending.
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Sep 17, 2007, 03:28 AM // 03:28
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#29
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Quote:
Originally Posted by glountz
I would add for Yukito that Warriors are quite spikable-when in Frenzy. A frenzied warriors caught off-guard is simply ugly. One tactic we used when playing a dom mesmer in PvP was to watch the warrior, waited frenzy, and if possible our own spike to have monks busy, then used Energy burn-Shatter enchant ont the warrior. Energy burn caused 160 damage, the opponent monks protted the spiked warrior with PS or Spirit bond, which was shattered for an additionnal 212 damage. With some help from my guildies and some lack of reactions from the warriors, it meant a dead warr if he did have a sup rune.
Issue in PvP is that nowadays, spiking a warrior under frenzy or an overextended warrior happens a lot. This is quite easy to do when you manage to guess when they will unleash their spike, just retreating at this moment often results in an overextended frenzied warrior.
So warriors needs to wear only minors to sustain damage when overextending.
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Ah, I try not to overextend unless I'm 90% certain one more hit would drop my target... ^_^
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Sep 19, 2007, 11:07 PM // 23:07
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#30
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Forge Runner
Join Date: Mar 2005
Location: PST
Profession: W/
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I still use the 16 wep standard, as I guess I'm an "old" GW player now..
but minors in organized PvP, sometimes I run 16 in TA, AB, or CM just for fun.
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