Aug 21, 2007, 09:50 PM // 21:50
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#1
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Ascalonian Squire
Join Date: Jun 2007
Profession: R/P
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Condition/Burning Build
So out of all the classes I've played, which is all that is available to me (Just Nightfall), I seem to always return to my level 20 paragon. Now I haven't really picked him up in 2-3 months and I was just thinking about applying a new build to him. Generally, its mostly condition pressure with burning being the main condition. Any thoughts/opinions/comments and/or rants are helpful. Thanks!
[skill]Spear of Lightning[/skill][skill]Vicious Attack[/skill][skill]Anthem of Flame[/skill][skill]Blazing Finale[/skill][skill]Crippling Anthem[/skill][skill]Aggressive Refrain[/skill][skill]"Go for the Eyes!"[/skill][skill]Resurrection Signet[/skill]
The only thing that doesn't really belong and I'm kinda weary about is Crippling Anthem. Would it be wise to replace that with [skill]"They're on Fire!"[/skill]?
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Aug 21, 2007, 10:05 PM // 22:05
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#2
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haha you're dumb
Join Date: Jul 2005
Location: Moscow
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Imo using cripple in in PvE just isn't worth it. So you should try to stick another elite in there. I would suggest trying Cruel Spear and it's an. Then you should drop one of your attacks since your elite is now Cruel Spear (since it's an attack skill) and replace the remaining attack with an adrenaline based attack (possibly Mighty Throw). With one slot open you can now add in "They're on Fire!". Lastly drop Res Sig for Signet of Return.
In the end your build would look like this.
[skill]Mighty Throw[/skill][skill]Cruel Spear[/skill][skill]Anthem of Flame[/skill][skill]Blazing Finale[/skill][skill]"They're on Fire!"[/skill][skill]Aggressive Refrain[/skill][skill]"Go for the Eyes!"[/skill][skill]Signet of Return[/skill]
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Aug 21, 2007, 10:15 PM // 22:15
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#3
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Ascalonian Squire
Join Date: Jun 2007
Profession: R/P
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Sometimes I like to be able to burn anytime with Anthem of Flame and Spear of Lightning. However, Cruel Spear is a great option.
Also, I just put the res sig in there because I forgot about signet of return.
Will 2 attacks be alright? Or should it be bumped up to 3?
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Aug 21, 2007, 10:35 PM // 22:35
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#4
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haha you're dumb
Join Date: Jul 2005
Location: Moscow
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2 attacks should be perfectly fine. With Aggressive Refrain's IAS and Might Throw's 2 adrenaline cost it will make Mighty Thrown quite spammable.
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Aug 24, 2007, 05:21 AM // 05:21
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#5
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Lion's Arch Merchant
Join Date: Feb 2007
Location: Netherlands
Profession: E/
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Even with your focus on burning 'There's Nothing To Fear' would seem better then 'They're on Fire'. Does basicly the same but with a group heal every 10 sec on top, plus it works vs non burning targets. Unless the extra 5e is an issue which shouldnt be the case using 2 adrenaline based attacks, and assuming this is a PvE build. If its PvP then the whole thing doesnt apply obviously.
Last edited by Trx; Aug 24, 2007 at 05:25 AM // 05:25..
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Aug 24, 2007, 05:27 AM // 05:27
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#6
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Wilds Pathfinder
Join Date: Jun 2007
Profession: N/
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I bring both They're on Fire! and There's Nothing to Fear!. Especially if you're running with one or two SF heroes. Luluh's spear helps fan the flames.
Last edited by arsie; Aug 24, 2007 at 05:30 AM // 05:30..
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Aug 24, 2007, 06:12 AM // 06:12
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#7
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Quote:
Originally Posted by Simath
In the end your build would look like this.
[skill]Mighty Throw[/skill][skill]Cruel Spear[/skill][skill]Anthem of Flame[/skill][skill]Blazing Finale[/skill][skill]"They're on Fire!"[/skill][skill]Aggressive Refrain[/skill][skill]"Go for the Eyes!"[/skill][skill]Signet of Return[/skill]
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[skill]Mighty Throw[/skill] -> [skill]Spear of Lightning[/skill].
[skill]Anthem of Flame[/skill] -> There's Nothing To Fear!.
Mighty Throw is only really useful if you're attacking enemies that are furthur away and are running around where you would need the three times moving faster spear. Otherwise, your auto-attacks will do more damage and build adrenaline faster. Spear of Lightning is just a staple for damage dealing, hitting for close to 100 against a soft target on a 6 second recharge. Also, without any energy attacks on the bar you aren't taking advantage of Go For The Eyes! at all except as an energy engine. In which case, he'd be better off going /W and speccing into tactics for Watch Yourself!.
Anthem of Flame is redundant with Blazing Finale. Your bar would now have one skill that breaks your stride, allowing you to build adrenaline quickly to go nuts with GftE! and trigger Blazing Finale. The only reason not to have There's Nothing To Fear! would be if there is a second paragon in the party.
Attribute wise, I'd go 12 + 2 Spear Mastery, 10 + 1 + 1 Leadership, and 8 + 1 Command. Paragons never get attacked, it's safe to run a major.
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Aug 24, 2007, 07:48 AM // 07:48
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#8
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Frost Gate Guardian
Join Date: Dec 2006
Guild: Sinister Swarm [Sin]
Profession: P/
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Quote:
Originally Posted by Racthoh
Mighty Throw is only really useful if you're attacking enemies that are furthur away and are running around where you would need the three times moving faster spear. Otherwise, your auto-attacks will do more damage and build adrenaline faster.
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sorry, but mighty throw is much better than you give the skill credit for. same +dmg as executioners, for less adrenaline. just add an adrenaline buff skill, like [skill]"For Great Justice!"[/skill] 1 hit and you have adrenaline to propetually use mighty throw. i use that tactic in alliance battles, usually always 80+ dmg vs softies, or rangers/dervs w/o armor buffs.
hope people can think about skills before saying its crap.
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Aug 25, 2007, 03:38 AM // 03:38
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#9
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Quote:
Originally Posted by Oblivious Moose
sorry, but mighty throw is much better than you give the skill credit for. same +dmg as executioners, for less adrenaline. just add an adrenaline buff skill, like [skill]"For Great Justice!"[/skill] 1 hit and you have adrenaline to propetually use mighty throw. i use that tactic in alliance battles, usually always 80+ dmg vs softies, or rangers/dervs w/o armor buffs.
hope people can think about skills before saying its crap.
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What you are missing is you can auto attack twice within the 3 seconds it takes mighty throw. The dmg is even but its dmg compaction for spiking. If you do not plan to spike mighty throw is useless and a waste of a skill slot.
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Aug 28, 2007, 07:05 PM // 19:05
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#10
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Quote:
Originally Posted by Oblivious Moose
i use that tactic in alliance battles, usually always 80+ dmg vs softies, or rangers/dervs w/o armor buffs.
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80+ damage every 3 seconds is not going to kill anything. You're using two skills to do what? DPS as much as an autoattacking axe warrior?
Quote:
hope people can think about skills before saying its crap.
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I have, it's good for hitting kiting targets that are far enough away that your autoattacks would stray. Otherwise, your normal attacks are going to do as much damage over the same period of time (and you get to build more adrenaline). I wouldn't even consider it good for spiking, unless you really want to make your target that obvious. Not to mention that your follow-up to Mighty Throw would arrive long after it hits with that flight speed times three.
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Aug 28, 2007, 07:34 PM // 19:34
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#11
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Ascalonian Squire
Join Date: Jun 2007
Location: a distance my spear can reach
Profession: P/
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I wrote a thread on a build that I used for some time and found to be quite nice.
http://www.guildwarsguru.com/forum/s...php?t=10168420
For those that dont want to read the more detailed guide I'll post the build here.
[card]"Go for the Eyes!"[/card] [skill]Barbed Spear[/skill] [skill]"They're On Fire!"[/skill] [skill]"There's Nothing to Fear!"[/skill] [skill]Blazing Finale[/skill] [skill]Focused Anger[/skill] [skill]Aggressive Refrain[/skill] [skill]Signet of Return[/skill]
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Aug 28, 2007, 07:58 PM // 19:58
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#12
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Quote:
Originally Posted by ARK729
[card]"Go for the Eyes!"[/card] [skill]Barbed Spear[/skill] [skill]"They're On Fire!"[/skill] [skill]"There's Nothing to Fear!"[/skill] [skill]Blazing Finale[/skill] [skill]Focused Anger[/skill] [skill]Aggressive Refrain[/skill] [skill]Signet of Return[/skill]
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I'd drop Barbed Spear for Save Yourselves!. You've dedicated your entire bar to defense except for that skill. Your 6 DPS from bleeding won't be as noticable as +100 AL.
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