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Old Jul 30, 2007, 10:20 AM // 10:20   #41
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Um, I havn't seen anyone mention this yet, both heroes monk love to heal MM's minions. Sometime when I'm in a big fight the monks would rather heal the golem than me. Apart from that they seem to be ok most of the time, well they still couldn't use woh or zb correctly.
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Old Jul 30, 2007, 11:02 AM // 11:02   #42
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Quote:
Originally Posted by Etta
Um, I havn't seen anyone mention this yet, both heroes monk love to heal MM's minions. Sometime when I'm in a big fight the monks would rather heal the golem than me. Apart from that they seem to be ok most of the time, well they still couldn't use woh or zb correctly.
Yeah they love to burn energy on the minions while you wait for the next group.
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Old Jul 31, 2007, 01:49 AM // 01:49   #43
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Moved to Heroes and AI and copied the opening post into the Heroes and AI Issues thread here for more exposure, with a link pointing back to this thread.
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Old Jul 31, 2007, 07:34 PM // 19:34   #44
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I used to bring Tahlkora with 2 offensive heroes but now it's better to bring all 3 heroes who are capable of doing lots of damage. Sometimes killing them faster is alot better than having the battle drag on which leads to healers being low on energy to heal. The monk henches are pretty good at healing if you keep the battles pretty short. Remember to bring the cultist hench Eve to use blood ritual.

If you're doing hard mode, then maybe you need 1 hero monk. Use light of deliverance along with some protection spells to prevent party wipeouts.

I wish we can choose skills for the henches. We dont need to customize them like heroes but having the ability to choose their skills would be great even if it is limited to 1 profession and 5 skills.
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Old Aug 01, 2007, 08:49 PM // 20:49   #45
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I've seen that for some reason my hero healers will not use 5 energy skills until they have 10 energy.....wth???

A flipped version of this is when about 3 members of the party will be dying and the heros will have literally FULL energy but won't do a thing. It's getting VERY ANNOYING
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Old Aug 02, 2007, 04:50 AM // 04:50   #46
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Actually, i think healing has improved a bit.

I ventured into the realm of torment today to beat the 'Break the Broken' master quest. (The one where you're under siege by hordes of demons)
I took Mehnlo and my Dunkoro with me and some henchmen and i pulled through, never got wiped out completely either.

Not too shabby for two AI monks who are under attack here.

ps. I run a WoH build for Dunkoro
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Old Sep 07, 2007, 08:36 PM // 20:36   #47
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I like the hero AI before the GWEN update... when tahlkora actually heals and casts divine intervention on me and devona when needed, rather than the flesh golem and for the love of god, bone minions with death nova on it >.<
Now to livia and olias... please run away from firestorm please? I set you guys to flee for a reason
Good old gwen... would you mind interrupting a little at the beginning of the fight? I really dont need you to interrupt the 3sec casting spells of an enemy with 1% of health left
Little vekk and zhed, it is a lvl8 spirit, you dont need to waste all these meteors to kill it, how about casting to that big group, yes, this big group, this very group im fighting right now
Xandra and razah, casting a spirit miles away is NOT gonna help anyone, and how about casting nightmare weapon on me once in a while? I am not asking always, just once in a while
I wont start on dunkoro, he had pissed me off for the last time
Koss and Jora, Anet put stance there for a reason, please use it... and how about running to the mob with me for once? thanks.... NO, no to THAT group! THIS group!
Zenmai, your crit barrage had help me a long way in NF and factions... how about go back to your old way of casting crit eyes and sharpen dagger BEFORE i engage?
And a dedication of mhelno, lina and cynn: you are not tanks, stay back please
Now to ALL heroes and henchmen: please dont move in one big dot please? theres plenty of room around the area for everyone
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