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Old Sep 18, 2007, 04:11 PM // 16:11   #1
Jungle Guide
 
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Default Energizing + Attunement?

I like using [skill=text]Energizing Wind[/skill] as energy management on ele heroes, but today did some calculations.

If you use an elemental attunent, [skill=text]Water Attunement[/skill] in question of the build I was assembling.

You get back 30% of the base energy of the skill +1 energy.

The outcome was that a 25 energy skill would cost 10 energy but the attunement would return 25*0.30%+1= 9(8.5) energy.

So after casting a 25 energy skill you get back 9 of the 10 energy spent, making the skill effectively cost 1 energy.

Is that true? It's has such an impact that I think it strange I did not notice how much of an energy saver is was before.
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Old Sep 18, 2007, 04:46 PM // 16:46   #2
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wow lol, dual attuneing has been around for forever, ele attune + and attune = nearly free spells. this is probably the most common ele energy management in the game. and one of the best for spamming builds.
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Old Sep 18, 2007, 05:29 PM // 17:29   #3
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Yes I knew of [skill=text]Elemental Attunement[/skill]'s benefit for plenty of time, but not that you could get the same type of reduction with non elite skills.

I kinda guess that makes me blind and/or stupid?

Last edited by System_Crush; Sep 18, 2007 at 06:04 PM // 18:04..
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Old Sep 18, 2007, 08:02 PM // 20:02   #4
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It's not often used because:

1)Energizing wind is unwieldy. It takes a long time to poop out, has a fairly long recharge time, and is in beast mastery

2) The recharge time increase is a big pain.

3) Elemental attunement and mind blast exist.
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