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Old Sep 05, 2007, 08:54 PM // 20:54   #1
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Default How good is a Flesh Golem?

I've been hearing from some people that Flesh golem is overated and I can understand that. But what exactly is the dps, armour lvl, and hp of the flesh golem? wiki dosen't have it.

Also can it be useful even more than say jagged bones, aura o the lich, etc..?
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Old Sep 05, 2007, 10:25 PM // 22:25   #2
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its less useful than every other elite a MM can use. as for the info, its all on wiki. look better.
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Old Sep 06, 2007, 12:20 AM // 00:20   #3
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http://gw.gamewikis.org/wiki/Flesh_Golem_%28minion%29

There ya go. Fleshies aren't so hot, they mostly just look cool.
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Old Sep 06, 2007, 12:30 AM // 00:30   #4
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o thinks,

darn wish the flesh golem was better, it looks so cool!
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Old Sep 06, 2007, 12:32 AM // 00:32   #5
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Even it it's "nerfed" state, Jagged Bones is far superior to Animate Flesh Golem. Heck, even Virulence is probably more effective, when combined with the Jagged Horrors that are created from a dying Shambling Horror. And Order of Undeath is just amazing if you aren't a retard that lets it kill you.

There's just no real good reason to bring a Flesh Golem along.
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Old Sep 12, 2007, 06:20 PM // 18:20   #6
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I use fleshys all the time. They are amazing, but i use the rit/n explosive creation.
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Old Sep 19, 2007, 02:54 PM // 14:54   #7
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I thought the fleshy was pretty good tank, unitil I realized Jagged Bones plus Death Nova causes a ton o damage. Or take Order of Undead with Masochism.

pink
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Old Sep 19, 2007, 04:06 PM // 16:06   #8
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Simply put, Flesh Golem sucks.
It's very much like Avatar of Balthazar for Dervs or Glad's Defense for Warriors.
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Old Sep 19, 2007, 04:58 PM // 16:58   #9
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Jagged bones is much better, but the only plus that you get with flesh golem is the exploitable corpse it leaves
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Old Sep 19, 2007, 10:29 PM // 22:29   #10
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[skill]Jagged Bones[/skill] or [skill]Aura of the Lich[/skill] tbh.
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Old Sep 19, 2007, 10:57 PM // 22:57   #11
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i still use fleshy when i could care less about min/maxing. and if i am playing with other people who dont care that i min/max either. he's fun to have around ^_^
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Old Sep 19, 2007, 11:29 PM // 23:29   #12
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Quote:
Originally Posted by Mr Pink57
I thought the fleshy was pretty good tank, unitil I realized Jagged Bones plus Death Nova causes a ton o damage. Or take Order of Undead with Masochism.

pink
"Lose 2% of your maximum Health" is not considered sacrifice, and will not trigger Dark Aura or Masochism.
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Old Sep 19, 2007, 11:36 PM // 23:36   #13
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Jagged Bones is good but very annoying to use as there is no minion targeting mechanic. that's why heroes are so good with it
Aura of the Lich is a great elite for MMs, lets them and their minions live longer.
Order of Underneath is great if you're using your minions as a damage powerhouse and not as body blockers, thus fiends and perhaps some vampires perhaps instead of horros and minions or whatever.
Animate Flesh Golem was good at first because the only other elite option was Aura of the Lich. but now with the new NF elites it's rather pointless, but still used a lot. 1 of the most overrated elites nowadays...
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Old Sep 20, 2007, 01:34 AM // 01:34   #14
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I agree that the golem is inferior compared to the other elites you guys have mentioned but I still use it just because it's fun having it follow you around wherever you (if you keep it alive).
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Old Sep 20, 2007, 04:02 AM // 04:02   #15
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i had a thread a long time ago on fleshies over-ratedness... actually it was more to highlight OoU's superiority over fleshy, but the net effect is still the same... i found it in the archives, which you can read here

http://www.guildwarsguru.com/forum/a...-10147129.html

here's the most relevent stuff from my inital post (and img taging the pics as that is lost when it's archived aparently)

Quote:
Originally Posted by WildmouseX
now i know that fleshy is big, lvl 27, does a good chunk of damage, and has lots of health... pluss he leaves an exploitible corpse. - and yet with all those bonus' i choose not to bring him.... i must be crazzy, not quite.

while fleshy is awsome, seen here dishing out 68 damage to a level 22 hulking stone elemental in regant valley hard mode



he has some dis-advantages. he can only dish out that dmg to one target, and when mob's figure out that he's a threat, they gang up and take him out lickety split.

let's look at some lvl 18 OoU minnions at work on the same monsters



with OoU, you spread out your added damage accross all ten of your minnions - so when you're fighting a big mob, you can hurt all of the enemies good at the same time, without giveing them a chance to focus their attacks aginst just one of them. - and as your team reduce's the group, you can focus your dmg more and more , dealing huge dmg to the last man standing.

what's the difference in dmg you ask? well with 9 minnions dealing their avg 10 dmg, and fleshy pulling off the 68 shown above, we're looking at 158 dmg from the group as a whole when they attack.. and while i didn't seem to get my screen caps timed right, fleshy did get some 98's pulled off on some devour's on the way to that spot, so that brings the group dmg as high as 180 -------- however, if we average 10 OoU minnions to the low 27 that is shown twice there (also found by takeing normal minnions avg 10 dmg + 17 that is added in the OoU discription) - we have 270 dmg easy.
{ please note that while the pics don't have equeal number of minnions, the math here figures with full sized armies}

so for those of you runing a pug and are worried that a MM with OoU isn't dishing out as much dmg as fleshy is - you can relax because it's simply not true.

OoU's other benifit includes that there is no single minnion for the enemies to bring down. while each of them do individually die faster then fleshy, the group as a whole is strong and not dificult to stay ahead of.

the other concern that often come's up, is the health sacrifice......and it has been my exerience that 4 vamp horrors are enough to counter the sac's in normal circumstances and any of the bot monks (hero's or hench's) or any semi-competant human monk can keep you up durring the heavy flow times. - have even ran in groups where both botmonks were protects, and had no health concerns.

working outside of fort ranik on hard mode is one thing, but can OoU do the job in the big time? - here's a screenie from hard mode LB point farming in the relm of torment.



- due to arms of insainities constant upkeep of Quickening Zephyr, i replaced my pecker with SoLS. and then brought along dark bond which saved my rump a time or two... by the time i was done MMing this run, i had replaced SoLS with energy tap and res sig with channeling from the mes's inspiration line - and that was plenty to make up for the stupid spirits.

if you want a bottomline, here it is - OoU minnions dish out as much (if not more) dmg then fleshy, OoU minnions can't be gang-raped like fleshy is, and OoU minnions are more versitile and able to adapt to many different situations.

Last edited by WildmouseX; Sep 20, 2007 at 04:08 AM // 04:08..
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Old Sep 20, 2007, 07:42 AM // 07:42   #16
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FG is only good if you are solo MMing or in a place where you need an aggro tank...eg: Eternal Grove

(technically those are the same situation, I know)


Otherwise, OoU is the one to take. It's my 'damage' button. It is AMAZ-ZA-ZING if you can get 10 Fiends in focus fire, like vs a boss. Something like 240 dps from the minions alone.

Last edited by Carinae; Sep 20, 2007 at 07:47 AM // 07:47..
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Old Sep 21, 2007, 01:55 AM // 01:55   #17
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I haven't been able to get OoU yet, but I've noticed most of the screenies showing the FG compared to it are either in HM or in The Realm of Torment, now the FG does indeed lack punch in those areas but I've found that in the majority of NM the FG puts some serious hurt on most enemies.

Don't get me wrong the evidence is there, OoU is better than FG. But FG is still a perfectly good elite for any MM not clearing HM or endgame NF
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Old Sep 21, 2007, 02:39 AM // 02:39   #18
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Fleshy sucks. While it's obvious he produces less damage than OoU and doesn't help horde procreation like JB, neither point addresses the real problem;

If you're lucky, fleshy will hit the enemy maybe twice before the battle ends. He moves too slow and attacks too slow. He's always falling way behind the other melee minions and seems to have to stop to catch his breath several times when running into combat or trying to select a target. I give him a big, fleshy lvl 28 thumbs down.
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