Sep 05, 2007, 08:54 PM // 20:54
|
#1
|
Lion's Arch Merchant
Join Date: Aug 2007
Profession: N/Me
|
How good is a Flesh Golem?
I've been hearing from some people that Flesh golem is overated and I can understand that. But what exactly is the dps, armour lvl, and hp of the flesh golem? wiki dosen't have it.
Also can it be useful even more than say jagged bones, aura o the lich, etc..?
|
|
|
Sep 05, 2007, 10:25 PM // 22:25
|
#2
|
Furnace Stoker
Join Date: Nov 2006
Profession: D/W
|
its less useful than every other elite a MM can use. as for the info, its all on wiki. look better.
|
|
|
Sep 06, 2007, 12:30 AM // 00:30
|
#4
|
Lion's Arch Merchant
Join Date: Aug 2007
Profession: N/Me
|
o thinks,
darn wish the flesh golem was better, it looks so cool!
|
|
|
Sep 06, 2007, 12:32 AM // 00:32
|
#5
|
La-Li-Lu-Le-Lo
|
Even it it's "nerfed" state, Jagged Bones is far superior to Animate Flesh Golem. Heck, even Virulence is probably more effective, when combined with the Jagged Horrors that are created from a dying Shambling Horror. And Order of Undeath is just amazing if you aren't a retard that lets it kill you.
There's just no real good reason to bring a Flesh Golem along.
__________________
Stay Breezy
|
|
|
Sep 12, 2007, 06:20 PM // 18:20
|
#6
|
Frost Gate Guardian
Join Date: Jun 2007
Location: Balamb Garden
Guild: TIGG
Profession: Me/
|
I use fleshys all the time. They are amazing, but i use the rit/n explosive creation.
|
|
|
Sep 19, 2007, 02:54 PM // 14:54
|
#7
|
Krytan Explorer
Join Date: Apr 2007
Location: a van down by the river
Guild: iBench
Profession: P/W
|
I thought the fleshy was pretty good tank, unitil I realized Jagged Bones plus Death Nova causes a ton o damage. Or take Order of Undead with Masochism.
pink
|
|
|
Sep 19, 2007, 04:06 PM // 16:06
|
#8
|
Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
|
Simply put, Flesh Golem sucks.
It's very much like Avatar of Balthazar for Dervs or Glad's Defense for Warriors.
|
|
|
Sep 19, 2007, 04:58 PM // 16:58
|
#9
|
Furnace Stoker
Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
|
Jagged bones is much better, but the only plus that you get with flesh golem is the exploitable corpse it leaves
|
|
|
Sep 19, 2007, 10:29 PM // 22:29
|
#10
|
Frost Gate Guardian
Join Date: Aug 2005
Location: Texas
Guild: Leet Pwnzorxz of Pwnington [PWND]
Profession: P/
|
[skill]Jagged Bones[/skill] or [skill]Aura of the Lich[/skill] tbh.
|
|
|
Sep 19, 2007, 10:57 PM // 22:57
|
#11
|
Academy Page
Join Date: Nov 2005
Location: in my house
Guild: ESA
Profession: W/
|
i still use fleshy when i could care less about min/maxing. and if i am playing with other people who dont care that i min/max either. he's fun to have around ^_^
|
|
|
Sep 19, 2007, 11:29 PM // 23:29
|
#12
|
Frost Gate Guardian
Join Date: Dec 2005
Guild: ---------------
Profession: Mo/Me
|
Quote:
Originally Posted by Mr Pink57
I thought the fleshy was pretty good tank, unitil I realized Jagged Bones plus Death Nova causes a ton o damage. Or take Order of Undead with Masochism.
pink
|
"Lose 2% of your maximum Health" is not considered sacrifice, and will not trigger Dark Aura or Masochism.
|
|
|
Sep 20, 2007, 01:34 AM // 01:34
|
#14
|
Academy Page
Join Date: Mar 2007
Profession: A/
|
I agree that the golem is inferior compared to the other elites you guys have mentioned but I still use it just because it's fun having it follow you around wherever you (if you keep it alive).
|
|
|
Sep 20, 2007, 04:02 AM // 04:02
|
#15
|
Krytan Explorer
Join Date: Jun 2005
Profession: N/R
|
i had a thread a long time ago on fleshies over-ratedness... actually it was more to highlight OoU's superiority over fleshy, but the net effect is still the same... i found it in the archives, which you can read here
http://www.guildwarsguru.com/forum/a...-10147129.html
here's the most relevent stuff from my inital post (and img taging the pics as that is lost when it's archived aparently)
Quote:
Originally Posted by WildmouseX
now i know that fleshy is big, lvl 27, does a good chunk of damage, and has lots of health... pluss he leaves an exploitible corpse. - and yet with all those bonus' i choose not to bring him.... i must be crazzy, not quite.
while fleshy is awsome, seen here dishing out 68 damage to a level 22 hulking stone elemental in regant valley hard mode
he has some dis-advantages. he can only dish out that dmg to one target, and when mob's figure out that he's a threat, they gang up and take him out lickety split.
let's look at some lvl 18 OoU minnions at work on the same monsters
with OoU, you spread out your added damage accross all ten of your minnions - so when you're fighting a big mob, you can hurt all of the enemies good at the same time, without giveing them a chance to focus their attacks aginst just one of them. - and as your team reduce's the group, you can focus your dmg more and more , dealing huge dmg to the last man standing.
what's the difference in dmg you ask? well with 9 minnions dealing their avg 10 dmg, and fleshy pulling off the 68 shown above, we're looking at 158 dmg from the group as a whole when they attack.. and while i didn't seem to get my screen caps timed right, fleshy did get some 98's pulled off on some devour's on the way to that spot, so that brings the group dmg as high as 180 -------- however, if we average 10 OoU minnions to the low 27 that is shown twice there (also found by takeing normal minnions avg 10 dmg + 17 that is added in the OoU discription) - we have 270 dmg easy.
{ please note that while the pics don't have equeal number of minnions, the math here figures with full sized armies}
so for those of you runing a pug and are worried that a MM with OoU isn't dishing out as much dmg as fleshy is - you can relax because it's simply not true.
OoU's other benifit includes that there is no single minnion for the enemies to bring down. while each of them do individually die faster then fleshy, the group as a whole is strong and not dificult to stay ahead of.
the other concern that often come's up, is the health sacrifice......and it has been my exerience that 4 vamp horrors are enough to counter the sac's in normal circumstances and any of the bot monks (hero's or hench's) or any semi-competant human monk can keep you up durring the heavy flow times. - have even ran in groups where both botmonks were protects, and had no health concerns.
working outside of fort ranik on hard mode is one thing, but can OoU do the job in the big time? - here's a screenie from hard mode LB point farming in the relm of torment.
- due to arms of insainities constant upkeep of Quickening Zephyr, i replaced my pecker with SoLS. and then brought along dark bond which saved my rump a time or two... by the time i was done MMing this run, i had replaced SoLS with energy tap and res sig with channeling from the mes's inspiration line - and that was plenty to make up for the stupid spirits.
if you want a bottomline, here it is - OoU minnions dish out as much (if not more) dmg then fleshy, OoU minnions can't be gang-raped like fleshy is, and OoU minnions are more versitile and able to adapt to many different situations.
|
Last edited by WildmouseX; Sep 20, 2007 at 04:08 AM // 04:08..
|
|
|
Sep 20, 2007, 07:42 AM // 07:42
|
#16
|
Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
|
FG is only good if you are solo MMing or in a place where you need an aggro tank...eg: Eternal Grove
(technically those are the same situation, I know)
Otherwise, OoU is the one to take. It's my 'damage' button. It is AMAZ-ZA-ZING if you can get 10 Fiends in focus fire, like vs a boss. Something like 240 dps from the minions alone.
Last edited by Carinae; Sep 20, 2007 at 07:47 AM // 07:47..
|
|
|
Sep 21, 2007, 01:55 AM // 01:55
|
#17
|
Wilds Pathfinder
Join Date: Jan 2007
Guild: The Grim Squeakers [REAP]
Profession: N/
|
I haven't been able to get OoU yet, but I've noticed most of the screenies showing the FG compared to it are either in HM or in The Realm of Torment, now the FG does indeed lack punch in those areas but I've found that in the majority of NM the FG puts some serious hurt on most enemies.
Don't get me wrong the evidence is there, OoU is better than FG. But FG is still a perfectly good elite for any MM not clearing HM or endgame NF
|
|
|
Sep 21, 2007, 02:39 AM // 02:39
|
#18
|
Frost Gate Guardian
|
Fleshy sucks. While it's obvious he produces less damage than OoU and doesn't help horde procreation like JB, neither point addresses the real problem;
If you're lucky, fleshy will hit the enemy maybe twice before the battle ends. He moves too slow and attacks too slow. He's always falling way behind the other melee minions and seems to have to stop to catch his breath several times when running into combat or trying to select a target. I give him a big, fleshy lvl 28 thumbs down.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 05:11 PM // 17:11.
|