Sep 13, 2007, 04:30 AM // 04:30
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#1
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Ascalonian Squire
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A/Rit?
would A/Rit be a good profession build?
thx
Edit: I only have factions
Last edited by DoNuTjC; Sep 13, 2007 at 04:43 AM // 04:43..
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Sep 13, 2007, 04:47 AM // 04:47
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#2
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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Sep 13, 2007, 05:08 AM // 05:08
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#3
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Wilds Pathfinder
Join Date: Jun 2007
Profession: N/
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Ritualists Weapon spells have the most obvious mesh with Assassins. Although I'm sure there are much smarter combinations around.
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Sep 13, 2007, 06:44 AM // 06:44
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#4
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Ascalonian Squire
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Quote:
Originally Posted by arsie
Ritualists Weapon spells have the most obvious mesh with Assassins. Although I'm sure there are much smarter combinations around.
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can you name some good combos for assassins?
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Sep 13, 2007, 07:30 AM // 07:30
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#5
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Jungle Guide
Join Date: Jan 2007
Location: New Zealand
Profession: A/D
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I've used Brutal Weapon and Splinter Weapon in a few builds and Wailing Weapon can also be fun in certain PvP builds but at the end of the day I found other secondaries were more effective overall and it was to expensive to get the attribute level high enough to make the A/R truly worthwhile.
To state the obvious it's better to have a Rit backing you up with such spells imho.They have the attribute points to make them really effect DPS.
Still it's worth a go just for the novelty and Rit spells on your daggers look and sound bad ass.
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Sep 13, 2007, 11:14 AM // 11:14
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#6
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Wilds Pathfinder
Join Date: Feb 2006
Profession: A/Mo
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warmonger's weapon pwns face
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Sep 14, 2007, 01:26 AM // 01:26
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#7
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Lion's Arch Merchant
Join Date: Dec 2006
Location: Behind you...
Profession: A/
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If you're wondering about weapon spells, check out the weapon spells quick reference. Out of that list, I get a kick out of [skill=text]Nightmare Weapon[/skill], [skill=text]Brutal Weapon[/skill], and [skill=text]Warmonger's Weapon[/skill] (worth its weight in ecto against casters).
That's not all the ones I like (I seriously think you could find a use for all of them, but those are some of the highlights. Ideally, you'd bring a rit of your own and just load up their bar with weapon spells.
Then sit back and lulz.
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Sep 14, 2007, 11:31 AM // 11:31
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#8
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Krytan Explorer
Join Date: Nov 2006
Guild: The Shadow Tower
Profession: A/
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Though this build can also be Rt/A, i've only done it A/Rt
[skill]Grasping Was Kuurong[/skill][skill]Falling Spider[/skill][Vampiric Assault][skill]Impale[/skill][skill]Signet of Toxic Shock[/skill]
Rest are optional. It's really kinna fun >_> I can't remember the attributes off the top of my head, but I DON'T think there was really that many points in Channeling as you can hold the urn for almost the entire time with no points. I think I had 4 points in it, though it could be less. Deadly Arts was high, dagger soso.
Hm...I guess you could use a shadow step on the target and that would automatically drop the ashes and you wouldn't have to worry about running in there and not hit the drop button and look stupid >_> But yeah, last 3 spots, depending on where you are (if you are in RA, then a self heal and res signet and THEN optional >_>) is up to you. Weapon Spell, Speed buff, something to counter blocking.
other than that, usually sins use the weapon spells xD
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Sep 14, 2007, 01:47 PM // 13:47
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#9
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Wilds Pathfinder
Join Date: Feb 2006
Profession: A/Mo
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nightmare weapon, grasping kuurong, falling spider, horns of the ox, ancestor's rage, impale.
the new FOTM plaguing RA.
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Sep 14, 2007, 11:32 PM // 23:32
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#10
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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[skill]Life[/skill][skill]Death's Charge[/skill][skill]Spirit Walk[/skill][skill]Mend Body and Soul[/skill]
was funny for a while. I swapped out Life for another Binding after a while, but forgot which it was. Quite simple.
- Enemy coming at you. Hang back, create a Spirit.
- Enemy crashes into party. Choose target. Don't worry about offering a little support first because DC heals.
- Unleash chosen chain upon target.
- Things get sticky, or 20 sec are mearing their end. SW back at Spirit, MB&S yourself then let the Spirit die.
- Repeat.
If there's a dedicated Rit in your party, I recommend taking out your Binding. Things will get amusing anyway. Just as fighting enemy Rits.
Last edited by Bobby2; Sep 14, 2007 at 11:41 PM // 23:41..
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Sep 16, 2007, 07:21 PM // 19:21
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#11
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Whiner
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if you're making an A/Rt, just use the build Coloneh gave you from guildwiki. the end.
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