Chapter 1(Prophecies) is surely the tougher push to play from the start to finish. It's long, the level raising takes longer, and the experience is perfect for learning to play a ranger.
Factions, on the other hand, you raise your level faster, yet when you get to the mainland, the challenge increase is sort of drastic. However, the type of challenges are based more on brute force and time management where in prophecies they are based partially on skill and knowledge, partially on teamwork. Factions can sometimes feel like 8 guys playing single builds where prophecies always feels like a team effort.
To be a better ranger, I believe prophecies is the best starting campaign.
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