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Old Jun 07, 2007, 08:36 PM // 20:36   #1
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Default What profession needed most?

That's my main question. Im coming to guild wars from WoW because I dont feel like spending the $15 a month anymore and its way too over populated.Guild Wars seemed pretty interesting and I think I'll pick up a copy this Friday. My main question is which profession is needed most / which will get me into the most groups; my second is which campaign to buy, start with the original or go with nightfall? Thanks a ton for any advice!
-Patrick
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Old Jun 07, 2007, 08:54 PM // 20:54   #2
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Most wanted class, hands down.

Monk.

Original or Nightfall?

Both.

Nightfall has better skills, but the original is a little more fun.
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Old Jun 07, 2007, 09:07 PM // 21:07   #3
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Well, Monk is definitely the most demanded profession, along with Elementalists, Rangers, and to a lesser extent, Necromancers. However, thats not because of any strengths in the game so much as what ppl are used to having in higher end areas. As to campaigns, if you get all of them you will definitely be pretty well off, as certain excellent skills are scattered through all continents for all the classes. I would suggest you play through NF first, the Prophecies is personally my favorite.
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Old Jun 07, 2007, 09:11 PM // 21:11   #4
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Monk ,because They Rule Guild Wars

Campaign Prophecies a lot of decent free skills and a slow learnig curve.

I will tell you this it is a very Challenging profession.
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Old Jun 07, 2007, 09:13 PM // 21:13   #5
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Monk, from what Ive read, seems to be most similar to a blend of the priest and palladin/shaman classes of WoW, and, like in WoW, its the most needed. No one seems to enjoy being a healer / support class these days, haha. I might do Prophecies only cause my computer is absolutely terrible (I had to run WoW on lowest settings, and even then I couldnt do pvp or raids as my comp would lag terribly). Prophecies being older would have lower minimum requirements, right? Also, Im a bit confused. Skills are scattered through the different campaigns, so if I were to choose a monk, I would have to play through all campaigns to have all of its skills?
Thanks!
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Old Jun 07, 2007, 09:15 PM // 21:15   #6
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Whichever of the trinity (monk , warrior, elementalist) takes your fancy... I wouldn't say warriors are particularily sought after though, ...but the three do make for a balanced team.

BTW... I would rather have a monk hero in pve than a human. So unless you are planning on pvp in the future you should take that into consideration.
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Old Jun 07, 2007, 09:43 PM // 21:43   #7
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Start with Nightfall because otherwise you have no Hero bots to team with you. With Hero bots you get in Nightfall and henchman bots, you can do any part of any of the games on your own reallly easy once you learn how to play.

Monk is the most demanded class by far, but if you have Heroes that is irrelevant because chances are if you are a good player, you + 7 bots will be vastly better than 99% of the player parties you might have teamed up with otherwise. Regardless of what class you choose.

If you start with the original then you get no Heroes and hence have to put up with and rely on really bad players, and who may not wanna take you on their team. And also some areas where there will be no players to team with you simply because no one is there. As well if you want most of the titles, you won't ever have random players to help you do that hence Heroes come in extremely handy. Therefore starting with the original is not the smartest choice.

To summarize: start with Nightfall, choose any class you like, and if you can't find people who want you on their team it doesn't matter because you can do way better by yourself anyhow.

Last edited by Navaros; Jun 07, 2007 at 09:48 PM // 21:48..
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Old Jun 07, 2007, 09:58 PM // 21:58   #8
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Monk is the most wanted but necromancer is a close second since MMs rule in pve.
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Old Jun 07, 2007, 10:01 PM // 22:01   #9
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Wow such bad experiences. It's not nearly as bad as they say with getting in PUGS (pick up groups). I would definitely get Nightfall as there are more playing that right now and because you get your own personal Heros to help you along with the henchies you can get in the towns to go out with you. But that's just in case there isn't a group in town doing the same quest/mission you are doing. But you can get in a decent guild/alliance and most of those are very helpful to their members in case you get stuck with a certain mission/quest or have questions regarding setting up your skills, etc... You can find prophesies and factions for next to nothing these days. Factions might still be $20 at zipzoomfly.com, not sure, and some places have all 3 for $50, like Costco.
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Old Jun 07, 2007, 10:08 PM // 22:08   #10
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for PUGs (pick up groups, since you're new) monks are most wanted just because there don't seem to be as many out there.

i personally find playing a prot or healing monk really boring so i never went that route. I've never had a problem finding a team on my ele and those few times I couldn't, I just used henchies. Henchies and heroes make great substitutes for other players since a lot of the times, they play better than some of the players on GW . ..
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Old Jun 07, 2007, 10:12 PM // 22:12   #11
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I'll have to check costco, cause if I can get all 3 for $50, then I'll definitely do that; but I'll get Nightfall either way. So, with Guild Wars, does it have the same type of end game dungeons that WoW does or at the least the same group play idea? Id hate to end up getting it and just questing by myself like in WoW.
Thanks for the comments
-patrick
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Old Jun 07, 2007, 10:20 PM // 22:20   #12
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Monks, the healers in Guild Wars, are not only the most wanted, they're the only needed class in the game. Sure, you can have 6 warriors or 6 necros on your team, but pretty much NO team build is possible without monks.

As for which campaign to get, if possible, get all three. Check Sam's Club, unless you hate the Walmart franchise as much as I do. I hear they have an all-three bundle pack for 50 bucks.

To answer your question about Endgame: There's not really much of it. There's only four endgame dungeons. Many people farm titles - accomplishments that appear next to your name (like the PvP ranks in WoW). Others farm for cash for the most expensive set of armor in the game (Obsidian, or more commonly known as FoW), or farm for rare skinned weapons. Technically, PvP is also an endgame, but that's more about personal taste than anything.

Keep this in mind: Guild Wars is an online RPG, not an MMO. It's not built in such a way for endgame, but people still like to build their characters through each campaign and farm titles, etc. So coming into this game expecting a strong endgame is not a good idea.

Every area in Guild Wars needs a party, be it with people or henchmen (AI teammates). And depending on the outpost population, you'll either be with a full person team, full henchmen team, or a mix of the two. So there isn't really any "solo-questing" involved in this game. You're always with teammates, be it AI or human.

Last edited by Bryant Again; Jun 07, 2007 at 10:39 PM // 22:39..
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Old Jun 07, 2007, 10:22 PM // 22:22   #13
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hey, most wanted profession would be the monk. the necro or the elementalist are also good to start with. you should try all the classes to see what suits your style. whatever you chose, use your common sense. read the skills and use them accordingly.

if you chose monk, you will be playing a passive role of healing or ptrotection for the most part of the game. monks are also good to solo farm once you get the hang of it. if you don't like to play as a passive char, then don't play monk :P

the necro or elementalists are also good professions to start with in pve. they usually play as offence. go for necro if u like to hex enemies or make an army of minions. the ele is also fun to play with since you get to nuke stuff and wach them burn

as for the campain, i would suggest you start with nightfall because you can get heroes to help you and you can find more ppl in the cities. some ppl are rude with begginers so with heroes you won't have any problems learning at your pace.

the best way to enjoy the game is to have all 3 chapters though. and remember this is a MMO so even if you play with heroes a lot, don't forget to interact with ppl. you will learn new builds and have more fun.

the pvp in this game is also cool. it's all organized except the random arena. so make sure you drop by random arena to see what it's like and then you can move on to heroes ascent, gvg or team arenas.

good luck

Last edited by allience; Jun 07, 2007 at 10:26 PM // 22:26..
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Old Jun 07, 2007, 10:32 PM // 22:32   #14
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so long as there are people looking for a group in the piticular area your best with a monk. youll never have trouble ginding one. Also any group beside certian gimmick builds will need a monk in pvp.

And proph is a good one to start with, cheapest too.
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Old Jun 07, 2007, 10:38 PM // 22:38   #15
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PVP seems to have a lot of focus in this game, which I like. However, is the PVP like in WoW, where the support classes rarely get any recognition? Only the ones actually landing the killing blow, do? If so, I may have to make a melee or offensive casting char. Thanks for all the replies, its helped to explain a lot of the aspects of this game. In GvsG pvp, the team as a whole gets recognized for a win, right? Not an individual, like the wow pvp before arena.
-Patrick
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Old Jun 07, 2007, 10:41 PM // 22:41   #16
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Depends on what role you play in the context of a group in WoW. Are you used to being a support role or are you used to being the main damage dealer while getting support from other players?

If you are a support role type of person, monk is the most wanted class in a supporting role. Necros being the next most wanted class in a supporting role. Reason being, monks can heal, and protect, and the necros usually serve as batteries to fuel the monks and other spell caster classes. Not to mention the minions.

If you are used to being the main damage dealing person in a group, then decide if you want to be up close or ranged. In PvE warriors are all about up close and personal, although not necessary the main damage dealer but usually is the first one running into battle. Due to their reputation, and the fact that there are lots of warriors around, this class may not get you into the most groups. However, it's by far the easiest class to start with.

The other two very popular damage dealing classes are the elementalist and the necro. They both have a steep learning curve, and take some time to get used to.

Basically if you are talking about playing in PVE mostly, then decide of the 4 major class, monk, warrior, elementalist, and necromancer, which one you like the most.
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Old Jun 07, 2007, 10:43 PM // 22:43   #17
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After you finish Nightfall, and towards the end of Factions, there are elite missions to play which can be fun.

GW used to be all about questing and doing missions with other people. With the release of Nightfall, we got something called "Hero's", which are fully customized (skills, weapons, armor) henchmen in every profession. Each player can take 3 heros in their party. Since then, you see a lot of people playing the game without other real people in their party. While it made it easier and faster to complete most quests and missions, it took away a huge social element of the game which a lot of us old timers miss.

The most used class is monks, followed by warriors, then elementalists and then necromancers. What I would do is create a few different classes at the same time, play each one for a bit and see which one you like. You'll have from 4 to 8 slots (depending on how many campaigns you own) to create characters and deleting a character is always an option if you dont like it.

If you decide you absolutely hate playing monk, think twice before you delete it. IMO, they are essential to making money in the game because monks can solo certain areas of the game that will allow you to afford a lot of the nicer things in the game.

GL and welcome to the GW community!
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Old Jun 07, 2007, 10:44 PM // 22:44   #18
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Quote:
Originally Posted by Kriebel89
PVP seems to have a lot of focus in this game, which I like. However, is the PVP like in WoW, where the support classes rarely get any recognition? Only the ones actually landing the killing blow, do? If so, I may have to make a melee or offensive casting char. Thanks for all the replies, its helped to explain a lot of the aspects of this game. In GvsG pvp, the team as a whole gets recognized for a win, right? Not an individual, like the wow pvp before arena.
-Patrick
Guild Wars pvp is very team based.

The best teams are mix of classes and skills that interact with each other in ways to achieve the goal of the pvp gametype most efficiently, wether it be killing, relic running, point capping, etc.

PvP rewards like faction are always split among the team.
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Old Jun 07, 2007, 10:49 PM // 22:49   #19
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Quote:
Originally Posted by Kriebel89
I'll have to check costco, cause if I can get all 3 for $50, then I'll definitely do that; but I'll get Nightfall either way. So, with Guild Wars, does it have the same type of end game dungeons that WoW does or at the least the same group play idea? Id hate to end up getting it and just questing by myself like in WoW.
Thanks for the comments
-patrick
Since people have already answered the question (Monk, Elementalist, Necromancer) I want to add that you will probably be playing with A.I. teammates a lot of the time. This isn't necessarily a bad thing as they are very competent, and usually more coordinated and efficient than a random group of people. You won't learn much from them however and they are rather boring to play with.

The best move you can make is to find a good guild with friendly, active people willing to help out a new player. I strongly recommend you take a look through the guild recruiment section here to help the search. Going through game with a guild that suits your playstyle and personality as well as your playing time will offfer the best Guild Wars experience. And not only will you enjoy the game to the fullest you'll grow as a player much faster than on your own. Make sure to try out the different modes of PVP too as that has a lot of replay value and will help you be a better player overall.
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Old Jun 07, 2007, 10:50 PM // 22:50   #20
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Quote:
Originally Posted by Kriebel89
PVP seems to have a lot of focus in this game, which I like. However, is the PVP like in WoW, where the support classes rarely get any recognition? Only the ones actually landing the killing blow, do? If so, I may have to make a melee or offensive casting char. Thanks for all the replies, its helped to explain a lot of the aspects of this game. In GvsG pvp, the team as a whole gets recognized for a win, right? Not an individual, like the wow pvp before arena.
-Patrick
Nah, you'll pretty much be thankful for everyone in your team. I also don't think there's anyone who lands a "killing blow", since it takes quite a few on the team to put together a spike of damage and kill a guy.
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