May 31, 2007, 01:11 PM // 13:11
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#1
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Ascalonian Squire
Join Date: May 2007
Guild: Old Farts Clan
Profession: W/R
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Hello
I just wanted to say hi and that I was referred to this forum by someone in game the other day . I just purchased Guildwars Prophecies a couple weeks ago . I am currently playing a Warrior / Ranger in post searing and reading up on the forums a bit for information . I'll probably have some questions for you soon but Im at work right now and cant access my character . My characters name is Guttlegrawl Dak and cruising along at level 12 atm . So good to meet ya's and I look forward to reading more of the forums ..
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May 31, 2007, 02:50 PM // 14:50
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#2
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Krytan Explorer
Join Date: Feb 2007
Guild: [PIG]
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some basic tips:
dont use more then 3 attribute lines (ie: sword, strength, tactics) & for a warrior even 2 attributes lines is better.
dont fill your entire bar with all attack stuff, be sure to have some defense.
dont go tearing off after everything after a long fight your monks might need to recharge their energy so they can heal ya.
you may want to change your secondary, after you "ascend" in the crystal desert you can change it to anything you want and as many times as you want (you have to do a quest to unlock the other secondaries)
good luck
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Jun 01, 2007, 07:59 AM // 07:59
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#3
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Ascalonian Squire
Join Date: May 2007
Guild: Old Farts Clan
Profession: W/R
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Thanks for the advice boarderx - here's what Im planning so far ---
I made a warrior as my first character cause I like fighter type builds as they are usually pretty strong and can survive . I wanted to try a Warrior / Ranger so I could use a axe and shield as my main attack and then have a bow on swap for ranged fighting . I currently have Axe mastery (5 + 1 hat) , Strength ( 6) , (1) in tactics , and I have about (4-5) in Beast mastery .
I only took Ranger as a secondary skill for the Pet and Bow Skills and didnt know what else to take really . I didnt know about the 8 slot skills bar thingy either . I thought I could use a weapon switch slot and have a whole new set of skills for my Bow on swap . Not enough slots to fit in those bow skills as a warrior I can see already .
So Im thinking I'll probably switch my secondary to Monk after ascension as the Pet really isnt needed and the bow on swap sucks with no skills .
For skills Im currently using
1)Edit - Lightning Reflexes is the one
2)cyclone axe
3)executioners strike
4)dismember
5)penetrating blow
6)power attack
7)charm animal
8)health signet
Also Iv'e soloed and used the level 6 mercs so far . Is there a town that I can hire higher level mercs ? WIll the ones Im using now survive once I do the mission that lets me get to Yaks area . Well thats all for now I guess , off to read some more threads ...
Last edited by Ofc_Hells; Jun 01, 2007 at 08:13 AM // 08:13..
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Jun 01, 2007, 08:31 AM // 08:31
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#4
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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The henchmen get to higher levels as you move through the game, there's also more to choose from later, too.
At Yak's Bend, I believe Hench level to 8.
Personally, I'd drop Lightning Reflexes sometime soon 5 seconds @ 0 spec, out of 30, is pretty poor for an IAS, and 'Watch Yourself!' is better defensively, protecting the entire party as opposed to just yourself.
Though... I can't really think of an IAS to replace it... Berskerker and Flurry suck, Frenzy I wouldn't recommend for a new player... Meh, just stick to Lightning or WY! for now
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Jun 01, 2007, 08:45 AM // 08:45
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#5
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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The henchmen correspond (very loosely) to the difficulty of the area you're in. Henchmen are more than enough to handle the monsters outside the town/area. Personally I'd take out lightning reflexes and charm animal for something like defensive stance (or another blocking stance) and rez signet. Charm animal is bad by itself without comfort, and it also makes you lose adrenaline when the pet dies...
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Jun 01, 2007, 08:54 AM // 08:54
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#6
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Administrator
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Quote:
Originally Posted by Ofc_Hells
So Im thinking I'll probably switch my secondary to Monk after ascension
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If you're going to go secondary Monk, heres some stuff you need to know;
1) Healing Prayers is completely useless on a Warrior, don't use it.
2) Mending is not a good skill.
3) Mending Touch and Rebirth are the only Monk skills you should use.
4) Mending is not a good skill.
5) You should have no attribute points in Monk attributes
6) Mending is not a good skill.
7) Don't try to be a party healer, you don't have the energy or energy regeneration for it.
8) Mending is not a good skill.
9) Don't try to smite, it doesn't do you, or your team, any good.
10) Mending is not a good skill.
So basically, Mending Touch and Rebirth are the only Monk skills you should be using. Unfortunately, Mending Touch is a Nightfall only skill, so you will only have Rebirth. However, thats still better than 95% of W/Mo's out there.
Btw, don't ever, ever think about using Mending. Seriously.
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Jun 01, 2007, 09:08 AM // 09:08
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#7
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Now, now, Marty...
Purge Signet works ok on a warrior too, and there's times when I've brought Veil because PuG monks suck and don't know what a Hex is... let alone how to remove one.
But yah, use Healing Prayers and rabid ocelots will eat your children. Seriously.
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Jun 01, 2007, 09:15 AM // 09:15
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#8
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Ascalonian Squire
Join Date: May 2007
Guild: Old Farts Clan
Profession: W/R
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Yea I dont really have many skills at this point that are great . I do have "Watch Yourself " but I noticed it only effects my party members and not me so i over looked it . The "Shields Up" shout looks interesting - what level before I get that one ?? I didnt get "Defensive Stance" yet either but it has a 45 second timer -- !!
I can do without "Charm Animal " but amazingly my Cat companion is level 10 and stays alive longer than my mercs do at times -- . I never used healing signet either so I'll change that to Rez Signet . I take it people dont like Mending so I'll avoid that one at all costs - !!
I might go get Nightfall today anyways - two of my friends are playing it and Im stuck soloing in Prophecies and it sucks being ina clan of ONE !! If I get Nightfall , will my character have access to all the Nightfall skills or would I need to make a new guy ?? Thanks for the tips everyone ..
EDIT - Im getting good at editing !! I wasnt sure if I lose exp for more people in the group or not . Iv'e been taking the ELE , MONK , and RANGER , along with my cat with me . Am I kiling my EXp ? I can probably get away with using the Monk and the ELE only . Seems once I hit level 10 the exp is coming really slow and Iv'e done every town quest and up to Ruins of Sumria mission quest .
Last edited by Ofc_Hells; Jun 01, 2007 at 09:28 AM // 09:28..
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Jun 01, 2007, 09:26 AM // 09:26
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#9
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Watch Yourself! affects you as well, it just isn't clear from the description.
Even if it didn't affect you... it'd still be better than all the other warrior defensive skills. Protecting your party >>>>> Protecting yourself, self-centered Warriors with a whole bunch of defensive stances are the worst.
And if you link Nightfall to your current account, you'll be able to take your warr over to Nightfall, no need to start a new character. You'd also be able to learn some of the best PvE warrior skills, like Flail.
Level 10 by Surmia is more than high enough for that area, I mean... the hench are still level 6 and they find it easy enough.
Last edited by Stormlord Alex; Jun 01, 2007 at 09:54 AM // 09:54..
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Jun 03, 2007, 12:20 PM // 12:20
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#10
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Ascalonian Squire
Join Date: May 2007
Guild: Old Farts Clan
Profession: W/R
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Well I managed to make it to Yaks area and upon entering the mission quest noticed a large scale up in difficulty . In fact Iv'e been pounded into the dirt at least 3 - 4 times now trying to do this one . Im trying to do it solo with the hirable mercs but they get their arses smashed everytime and then of course my demise follows shortly afterwards . Iv'e only been using 4 of them though , maybe next attempt Ill take as many as I can and get my Pet back in my skill bar .
Is it worth buying skills in this game and losing a skill point ? The skill man their has an axe attack Id like to pick up but not sure its worth losing a skill over .
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Jun 03, 2007, 05:34 PM // 17:34
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#11
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Krytan Explorer
Join Date: Nov 2006
Location: Paris, France
Guild: We eat pancakes [Yumy]
Profession: Me/
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Don't worry about skill points, their only use is buying skills, and you'll get tons of points with experience and missions.
As a frontliner, you need to take care of not over agroing monsters.
TIP: switch to a flat bow to attack and agro a little group when many monsters are bunched up together...
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Jun 03, 2007, 06:26 PM // 18:26
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#12
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Ascalonian Squire
Join Date: May 2007
Guild: Old Farts Clan
Profession: W/R
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Quote:
Originally Posted by Utaku
Don't worry about skill points, their only use is buying skills, and you'll get tons of points with experience and missions.
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Ok I must be confusing attribute points with skill points or something . How can I tell where my skill points are and how many I have ? I hope this isnt a very obvious answer cause I really dont see where the skill points are coming from .
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Jun 03, 2007, 09:19 PM // 21:19
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#13
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Frost Gate Guardian
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[skill]rebirth[/skill] is the worst res I can imagine taking on a warrior, right up there with [skill]unyielding aura[/skill]. The descriptions should be self explanatory, but essentially because it's an appalling combat res, doubly so on a frontliner, and warriors are not characters that should be surviving party wipes - they're frontline, meaning they've got further to run to escape aggro, and naturally superior at tanking, making them the obvious choice for holding aggro while the backline retreats should that become necessary (which, especially with a nice fast res like a res sig or death pact signet instead, it shouldn't).
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Jun 03, 2007, 09:33 PM // 21:33
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#14
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Jungle Guide
Join Date: Jan 2007
Guild: Lotus Branca[Lbr]
Profession: Mo/Me
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Quote:
Originally Posted by phool
[skill]rebirth[/skill] is the worst res I can imagine taking on a warrior, right up there with [skill]unyielding aura[/skill]. The descriptions should be self explanatory, but essentially because it's an appalling combat res, doubly so on a frontliner, and warriors are not characters that should be surviving party wipes - they're frontline, meaning they've got further to run to escape aggro, and naturally superior at tanking, making them the obvious choice for holding aggro while the backline retreats should that become necessary (which, especially with a nice fast res like a res sig or death pact signet instead, it shouldn't).
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Almost 100% wrong. Warriors commonly survive party wipes because they have high armor and survival skills, and because most of the time monks focus on keeping them at high health.
In any other situation, the warrior should not focus on resurrecting fallen allies.
Rebirth is excellent on a warrior because 1)you commonly survive wipes and 2)Its a "fast" res spell that uses a resource you rarely depend on-energy.
It does suck if the warrior's a bad one- if you're tanking and someone dies, rebirthing them mid-combat not will not only zero your energy, it'll place the res'ed dude right in the middle of a mob with -15% life. Which is why warriors shouldn't res, unless they're...you know...the sole survivors of a party wipe(i'm going in circles here).
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Jun 03, 2007, 10:54 PM // 22:54
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#15
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Krytan Explorer
Join Date: Sep 2006
Location: 1337ville, California
Guild: Generic Name [Tag]
Profession: R/
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Press H to know how many skill points you have. Also, always go with the maximum amount of party members allowed. The experience from killing enemies no matter what party size is so minimal that it's not worth it. Quests are the way to get experience.
Last edited by Lotrfish; Jun 04, 2007 at 05:14 AM // 05:14..
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Jun 04, 2007, 03:34 AM // 03:34
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#16
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Quote:
Originally Posted by Ofc_Hells
I only took Ranger as a secondary skill for the Pet and Bow Skills and didnt know what else to take really . I didnt know about the 8 slot skills bar thingy either . I thought I could use a weapon switch slot and have a whole new set of skills for my Bow on swap . Not enough slots to fit in those bow skills as a warrior I can see already .
So Im thinking I'll probably switch my secondary to Monk after ascension as the Pet really isnt needed and the bow on swap sucks with no skills .
For skills Im currently using
1)Edit - Lightning Reflexes is the one
2)cyclone axe
3)executioners strike
4)dismember
5)penetrating blow
6)power attack
7)charm animal
8)health signet
Also Iv'e soloed and used the level 6 mercs so far . Is there a town that I can hire higher level mercs ? WIll the ones Im using now survive once I do the mission that lets me get to Yaks area . Well thats all for now I guess , off to read some more threads ...
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The bad:
Don't bother using bow skills on a warrior. Your energy regen will hate your guts and so will your groups.
Lightning Reflexes is bad without expertise investment and it is 10 energy, which is painful on a character with 2 energy regeneration. Use For Great Justice to build adrenaline. An increased attack speed is nice, but axe skills are mostly adrenaline anyway and you don't have factions so you cannot use flail, the best increased attack speed skill for warriors in player versus environment.
Strength sucks, unless you plan on using strength skills, and you are only using one strength skill, which isn't even very good. Power attack is atrocious like bow attacks due to energy considerations. Given the fact that you have 2 energy regen, that means you have 2energy every 3seconds meaning even if power attack is 3 second recharge you cannot use it every 3 seconds anyway. Replace this with a resurrection skill (Resurrection signet in your case). An alternative instead of a res, is to run something like Swift chop or Furious axe (you don't have Factions though).
You have no res for your pet. Once it dies, you're out of business.
Penetrating blow is a waste since the armor penetration doesn't really help and it is a drain on the other adrenaline skills. When you use an adrenaline skill, you have to hit once again to recharge the -1 strike you get from using an adrenaline skill.
I'd suggest using executioner's strike or axe rake once you get it. They give you damage or in the case of axe rake, it prevents things form running away. IN normal mode Player versus environment, take Executioner's trike since the mobs don't really run away.
The good:
You have cyclone axe, use it with high adrenaline skills for maximum effectiveness. Check.
You seem to have gotten why bow attacks suck on a warrior with no marksmanship.
You aren't a W/Mo running mending and orison of healing. Thank goodness.
You understand why it is not a good idea to split up into so many attributes.
You have used a bow. Now you need to learn to use it to pull mobs.
You have seen Watch Yourself. This is by far the most powerful skill you will get to buff the party and it isn't elite. I'd recommend this on any bar with Tactics.
You have heal sig on your bar. It is the best out of combat heal for a warrior.
Things to consider getting:
-Axe Rake (cripple when the target is deep wound-ed)
-Distracting blow (point blank area of effect interrupt)
-Disrupting chop (20 second disable of foe's skill on interrupt)
-Executioner's Strike (no explanation needed, it is the highest damage nonelite)
-Wild Blow- one of the only ways to knock mobs out of lightning reflexes and other annoying stances that block your attacks
-Dolyak Signet; Bonetti's Defense; Shield Stance - few of the tanking skills you need when groups ask you to "tank" (which shouldn't be what you're doing unless you are doing a defend the base type of mission)
Things to consider doing:
-pump up weapon mastery to the highest you can get it at all times.
-pump up tactics second
-pump up beast mastery third
-drop strength if not using strength skills
-bring a speed buff if you can fit one (like when you aren't bringing a pet) to decrease downtime between mobs
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Jun 04, 2007, 10:59 AM // 10:59
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#17
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Ascalonian Squire
Join Date: May 2007
Guild: Old Farts Clan
Profession: W/R
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Quote:
Originally Posted by Lotrfish
Press H to know how many skill points you have. Also, always go with the maximum amount of party members allowed. The experience from killing enemies no matter what party size is so minimal that it's not worth it. Quests are the way to get experience.
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OK thank you I couldnt find the skills button for anything . I wondered about the exp in party too but never bothered checking .
Thanks again for the tips everyone - I'm off to go try the new suggestions now ..
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Jun 06, 2007, 06:14 AM // 06:14
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#18
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Ascalonian Squire
Join Date: May 2007
Guild: Old Farts Clan
Profession: W/R
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Well after taking some good advice Ive managed to make it past Yaks Bend area and completed all the side quests I could find in that area .
One of the quests has you rescue a Dwarf in a cave , and I was happily cruising along until I ran into an angry pack of Ice Trolls . They totally slaughtered me the first time as I wasn't ready for them . I regrouped and faired much better the second time around .
I managed to save The Dwarf and complete the Borlis Pass mission quest . I only had time to light all the beacons and didnt get the bonus quest so I think I will have to pay another visit to this area .. You can go back and finish bonus quests I hope right ? Or is it a one time chance to complete the mission quests ?
I picked up level 14 along the way as well . Just wanted to say thanks for all the helpful advice .
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Jun 06, 2007, 06:39 AM // 06:39
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#19
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Krytan Explorer
Join Date: Nov 2006
Guild: Exiled And Forsaken[EnF]
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Mission are repeatable but not quests.
Only quest are 1 time. Once you complete a quest, you can't get it back.
You can revisit a mission anytime if you didn't complete the bonus or just want to re-enter for the fun of it.
If you get stuck, try seeking for help from http://gw.gamewikis.org/wiki/Main_Page
Have fun
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Jun 06, 2007, 08:24 AM // 08:24
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#20
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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Quote:
Originally Posted by Marty Silverblade
If you're going to go secondary Monk, heres some stuff you need to know;
1) Healing Prayers is completely useless on a Warrior, don't use it.
2) Mending is not a good skill.
3) Mending Touch and Rebirth are the only Monk skills you should use.
4) Mending is not a good skill.
5) You should have no attribute points in Monk attributes
6) Mending is not a good skill.
7) Don't try to be a party healer, you don't have the energy or energy regeneration for it.
8) Mending is not a good skill.
9) Don't try to smite, it doesn't do you, or your team, any good.
10) Mending is not a good skill.
So basically, Mending Touch and Rebirth are the only Monk skills you should be using. Unfortunately, Mending Touch is a Nightfall only skill, so you will only have Rebirth. However, thats still better than 95% of W/Mo's out there.
Btw, don't ever, ever think about using Mending. Seriously.
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Just a note, Mending is perfectly viable if you echo chain it.
Joking
Honestly, I think monks are probably the worst secondary for a warrior unless you're farming. I generally prefer going W/N, W/Me or W/E.
The set up I run in general PvE with my axe is
[skill]Cyclone Axe[/skill][skill]Penetrating Blow[/skill][skill]Executioner's Strike[/skill][skill]Eviscerate[/skill][skill]"Watch Yourself!"[/skill][skill]"To The Limit!"[/skill][skill]Healing Signet[/skill][skill]Ressurection Signet[/skill]
Rarely do I even bring in a secondary skill unless I know I'll really need it for that area
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