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Old Jun 16, 2007, 03:01 PM // 15:01   #41
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Quote:
Originally Posted by Water Angel
in pve ele's was already looked for due to high dmg.

now...lets do the math :

16 +2 (elemental power glyph) + 2 (elemental lord skill) +1 egg +1 bless +1 item + 25% dmg from sunspear skill...

levle 23 meteor shower or sf or sh boosted with 25% dmg...you see my point?...

even without the shrine and item kicking in u still have level 21 spells+25% dmg...(instance : meteor shower doing 160+ dmg now with that buffs, or savanna heat doing 450 dmg over 5 sec...no mentionning sand storm or other big dmg spells)

they said balance? cough cough...
..... O.o ....and you complain about ME bitching in the forums. GG yourself.

KANE
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Old Jun 16, 2007, 03:06 PM // 15:06   #42
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I am all about the unbalance in PvE, that way all but 30% of all classes will make it into groups. That way PvE will turn into even more worthless, GJ Anet you will help the sales for other companies.
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Old Jun 16, 2007, 03:13 PM // 15:13   #43
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LoL @ OP

Regular monsters in PvE come in droves big enough to fill the screen. Bosses get innate abilities like permanent health regen, shortened hex/condition duration, and often their own line of skills. Enemies also get the ability to pop up out of nowhere to attack you and come as high as level 30.

Since when did PvE revolve around skill balance?
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Old Jun 16, 2007, 03:58 PM // 15:58   #44
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kane : i have better circonstances lol. your moanin was about something old as the game itself an said hundred times.
me it's the first time and on something fresh new lol.

archon : well true its was more about pvp for balancing originally.
but in pve you have some things totally fuked up as well... not a reason make some aspects of pve totally unequal cus they did good on pvp...erm at last tried so.

i dun blame anet for new skills and general update.soem are nice mostly.but what they did with the 2 ele skills its like give people even more reason no play other classes but ele, cause their power output.
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Old Jun 16, 2007, 04:15 PM // 16:15   #45
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Waterangel MUST be a troll.
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Old Jun 16, 2007, 04:23 PM // 16:23   #46
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...Aren't elementalists supposed to have powerful spells? And if you (Or hero/henchmen) Can't interrupt meteor shower, which is a 3 second cast, or so... Then thats kinda sad. (Btw, most of the powerful/high damage spells take a while to cast, so I'm not saying meteor shower specifically, just as an example)

Interrupt the meteor shower and theres nothing to complain about.

Personally, I don't like to PvE, because its the same thing over and over, but to be honest, I've never seen anything in Nightfall have meteor shower. I only remember the hydras having it ( I'm probably wrong, I know, but thats just what I think)

And if interrupts don't help, then just avoid those groups with the elementalists.

And if THAT doesn't help, bring a Protective Spirit on your monks so you don't get spiked down with 1 skill.

And if that doesn't help... Get the ele down first? You don't always have to go after the monk, they can't heal any better than a monk with flare spamming it whenever he has time.

And if PvE is too hard for you... Umm lol.

Last edited by MicroBlood; Jun 16, 2007 at 04:31 PM // 16:31..
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Old Jun 16, 2007, 04:25 PM // 16:25   #47
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The game just dictates to you even more the skills you can bring along. Oh yeah, and tough luck getting into a group if you don't have them and can show your charged-up titles to show you do nothing other than grind the game.

Quote:
If you feel they are too overpowered and it would be too easy, simply don't use them.
Except they design the future game around using. Look at the frustratingly unfun difficulty of the Realm of Torment if you don't use the lame Lightbringer skills.

Quote:
When people talk of PvE Balance, they're talking about making all the classes equally useful.
And all skills within those classes being balanced against each other and equally useful, too.

Last edited by mqstout; Jun 16, 2007 at 04:30 PM // 16:30..
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Old Jun 16, 2007, 04:37 PM // 16:37   #48
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why are people moaning about this 1 skill, i mean comon, if you have a valid argument against this ok, but, one skill, especially one as uninfluential as will not make just ele monk war teams, many people have stated some pve foes simply cannot be taken down by this alone.
also, mm arent always used for their damage potential, but for their ability to create meat shields and distractions paired with the unconditional damage of death nova, which this cough 'oober leet' glmph will not provide, as others have pointed. also, packing 2 glymphs would severly limit you elebility, thats two less crucial spells just to charge up sf or ms, which in pve is pointless due to aoe dodging most of the time. Anet is helping you,especially in the rot areas, be greatful, this skill is a gift, and a skill that isnt even that amazing in my opinion, heck, why use that when i can pack a damage skill or an extra ward or even a res.
If you think that this skill will dramatically affect pve then you are wrong in my opinion. enjoy and debate!!
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Old Jun 16, 2007, 04:51 PM // 16:51   #49
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@ OP: Learn to type. Learn to spell. Learn to stop trolling. GG.
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Old Jun 16, 2007, 05:08 PM // 17:08   #50
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Quote:
Originally Posted by Zeph
@ OP: Learn to type. Learn to spell. Learn to stop trolling. GG.
C'mon, cut him a little slack. He's from Paris and english isn't his native language. He seems to be a good guy with valid arguements, and we go a round or two once in a while. It's all good.

KANE

Good God! I just paid SpongeBob a compliment!

Last edited by KANE OG; Jun 16, 2007 at 06:55 PM // 18:55..
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Old Jun 16, 2007, 05:18 PM // 17:18   #51
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Quote:
Originally Posted by Gregslot
The only problem i see at these skills is the mesmer sunspear skill. You cant use it at heroes, and you cant expect for any player to interrupt skills in hard mode, so it is way too hard to use... compared to the other it is useless
Interrputing is specially hard in pve, considering the number of enemies =)

Are you serious? This skill is all kinds of fun. Finally they put in an interupt with some fun side effects. If you can't interupt in HM quit bringing interupt skills. It's not that hard, you just have to know your limits and not try to interupt a ROF.
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Old Jun 16, 2007, 05:29 PM // 17:29   #52
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Quote:
Originally Posted by Miral
im not really sure why they nerfed the one they did how they did... its basically weaker than bitter chill now...
Necrosis is armor ignoring
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Old Jun 16, 2007, 05:32 PM // 17:32   #53
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Three pages of arguments about 2 skills within 24 hours of their release. Wow...I'm missing out. My 2 cents then...

Personally, I do think these skills are a little overbearing, and would demand more areas such as the Realm of Torment to maintain a sense of a PvE challenge. But look around, the ele wasn't the only one to receive an uber buff.

"There's Nothing to Fear!" Constant 15-31% damage reduction for the entire team. Basically, a half powered incoming or a "They're on Fire!" without the burning requirment.

"Save Yourselves!" 100 armor party wide buff? Oh dear. 8 adrenline is easy to come by in PvE as most things don't dodge or evade a warriors onslaught, or kite for that matter. 2 warriors with this could keep it up near constant.

Necrosis. A weaker discord, but with similiar requirments. Both 5E and 2 recharge. Combine then, and you spam an armor ignoring flare until you run out of energy.

Eternal Aura. Recharges avatar forms? Constant avatars in PvE, not extremely special but still rather nice. Always balthazar or always dwayna, definetly adds a nice use for dervishs in teams now.

Summon Spirits. Thumbs up to this one however, suddenly ritualists can keep up with a party in PvE to some extent. It also heals, making the self destructive spirits such as Earthbind and Wanderlust a bit more juicy.

Aura of Holy Might. Nearly a non elite Vow of Strength but you can still use attack skills. And with the AoE striking of a dervish, this would level mobs. Combined with Eternal Aura and Avatar of Lyssa...watch out.

Yes, elementalists did get crazy buffs to their damage. But, as Anet defines them, elementalists are primary damage inflictors. Every class got something they were built to do. Dervishs up'ed their damage with enchants, paragons got defense shout and adrenline spear, ritualists got to move their spirits and make a new one, warriors got an AoE attack skill and party defense, mesmers got more degen and interuption...And so on and so forth.

Anet did nothing but improve a classes primary roles, and bravo to them for that. Whether or not these skills are insane buffs or not will be discovered in the coming week.
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Old Jun 16, 2007, 06:02 PM // 18:02   #54
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I can see the OP post's point but look what happens to your skill bar:

Fire Attunement, Ele Attunement, Ele lord, intensity, Glyph of Ele Power, Res Sig... O dear I have only 2 skills left for attack skills.

Ok maybe 3 skills if you take ele attunement out but also energy problems could screw you over in the long run.
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Old Jun 16, 2007, 06:13 PM // 18:13   #55
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I don't see how you guys can complain about this being overpowered. Take a look at what Paragons can do and tell me ANYTHING else is overpowered.

Focused Anger + Aggressive Refrain allows you to keep "Save Yourselves!" up CONSTANTLY. That's +100 unremovable armor for the rest of the party ALWAYS. Add that to -33% damage reduction from the Paragon sunspear skill, and tell me anything else is overpowered.

I see some fun with Level 20 Sliver Armor for boss farming, but that's hardly overpowered itself.


Warriors "can" do damage, of course. My AP Monk Smiter can do around 550 damage in 6 seconds, yet I don't see Smiters wanted anywhere because they're not as efficient as other damage dealers such as an AP sin. Sure you can grab a few Axe skills and go do some decent damage, but a Dervish or Assassin makes Warriors look like a joke.
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Old Jun 16, 2007, 06:13 PM // 18:13   #56
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I don't see how you guys can complain about this being overpowered. Take a look at what Paragons can do and tell me ANYTHING else is overpowered.

Focused Anger + Aggressive Refrain allows you to keep "Save Yourselves!" up CONSTANTLY. That's +100 unremovable armor for the rest of the party ALWAYS. Add that to -33% damage reduction from the Paragon sunspear skill, and tell me anything else is overpowered.

I see some fun with Level 20 Sliver Armor for boss farming, but that's hardly overpowered itself.


Warriors "can" do damage, of course. My AP Monk Smiter can do around 550 damage in 6 seconds, yet I don't see Smiters wanted anywhere because they're not as efficient as other damage dealers such as an AP sin. Sure you can grab a few Axe skills and go do some decent damage, but a Dervish or Assassin makes Warriors look like a joke.
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Old Jun 16, 2007, 08:43 PM // 20:43   #57
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micro blood : wh ythe hell you talk me about interupt? we talk about pve not pvp matchs where screw eles is a cake.

zeph : ya, i spell bad, type bad,and my english isnt great,you sure do so much better,so go put it on ur CV sure impress someone....

guardian : true.can only agree.but it was just about people weak mind and compare the overbuff of it.

and yes i agree some other skills are over buffed too...if took ele its cus its the more obvious instance and used after monk.

and yay red face made me a compliment :P kane^^
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Old Jun 16, 2007, 08:56 PM // 20:56   #58
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Focused Anger+Spear of Fury+Save Yourselves+There's Nothing to Fear

Add in aggressive refrain, some energy management, and any other skills and it's gg all PvE... lol.
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Old Jun 17, 2007, 01:26 AM // 01:26   #59
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Quote:
Originally Posted by Water Angel
micro blood : wh ythe hell you talk me about interupt? we talk about pve not pvp matchs where screw eles is a cake.

zeph : ya, i spell bad, type bad,and my english isnt great,you sure do so much better,so go put it on ur CV sure impress someone....

guardian : true.can only agree.but it was just about people weak mind and compare the overbuff of it.

and yes i agree some other skills are over buffed too...if took ele its cus its the more obvious instance and used after monk.

and yay red face made me a compliment :P kane^^
Screw? Ele? Cake? ... I don't have any idea how those three words go together.

Anyway, don't tell me you have a 3 second reflex and you're not able to interrupt or knockdown before meteor shower activates...
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Old Jun 17, 2007, 01:53 AM // 01:53   #60
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Quote:
Originally Posted by XvArchonvX
LoL @ OP

Regular monsters in PvE come in droves big enough to fill the screen. Bosses get innate abilities like permanent health regen, shortened hex/condition duration, and often their own line of skills. Enemies also get the ability to pop up out of nowhere to attack you and come as high as level 30.

Since when did PvE revolve around skill balance?
As several people posted before it's not about balancing PvErs with monsters but about 1/ balancing the team with their environment (which isnt what we're talking about here) and 2/ balancing classes as in "making them as usefull in PvE in their own way". A few classes are not welcome at all in a PvE PuG, such as sins or mesmer. You can argur all day long, and yes I know there are good pvE mesmers or sins and they can be usefull, yet most of the time other classes will do better. So yes I think I can say those classes ain't balanced in PvE. And ANEt does as well, hence the topic about mesmers and how to buff them in pvE posted a few months ago. And yes I think balancing pvE skills is needed, if you don't wanna make it worse than it is and limitate PvE to teams of 2 monks, one necro, one warrior or dervish, and 4 eles. I love my ele, but not to the point I would want to make it so powerfull I can put my ranger or my rit to the trash.
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