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Old Feb 02, 2007, 11:36 PM // 23:36   #21
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Quote:
600 health and 32 health
might wanna change this
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Old Feb 03, 2007, 12:17 AM // 00:17   #22
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Quote:
Originally Posted by Chamber Asgardian
What's with you against using sup and major runes. How do you expect to do any real dmg. Yes, I know what your gonna say "I rather have more health than more dmg b/c i'd rather stay alive", well health isn't the only thing that keeps an assassin alive. 450-500 something is just as good as 600 health.
Yes, because having 15 dagger mastery instead of 13 raises my damage so much. It's usually not worth using any -hp rune on any character. Maybe in PvE, or if you really need to hit a breakpoint, then sure. But otherwise...why waste 75hp for minimal extra damage? Go beat up some dummies and you'll see there's little difference.

It really is a pretty creative build. And a great way to get to DB spam. I'ma go try it.

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Originally Posted by clawofcrimson
I would definitely take TF... why wouldnt you? ... if your attacking a foe that also has 600 health deep wound is effectively 120 damage...
DW caps at 100. No more benefit with something at 600 or even 1200 health than 500. That's why it can be extremely ineffective in PvE, and is another incentive for high hp in PvP.
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Old Feb 03, 2007, 12:24 AM // 00:24   #23
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Yeah whobitz, but you could still use TF for Knights and Archers and Bodyguards who only have 480. Mod the build. It allows it. Abuse it.
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Old Feb 03, 2007, 12:50 AM // 00:50   #24
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Wonderful gank build. But to change it for RA is there a way to add some damage while keeping only a 4 skill combo with 2 duals and Moebius?
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Old Feb 03, 2007, 09:02 AM // 09:02   #25
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Originally Posted by The Red Knight
You fail at assassin builds
Pretty grim assessment. Yanman knows his assassins, even if the build doesn't turn out to be the next best thing I doubt it's a complete failure and you need to try things to find innovation. Edison light bulbs etc.

I might give it a try in AB or something one night when it's quiet and I'm bored. Although last time I did that the queues were awful.
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Old Feb 03, 2007, 09:15 AM // 09:15   #26
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Queues were awful yesterday indeed. Damn Luxons!
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Old Feb 03, 2007, 02:29 PM // 14:29   #27
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It's a very nice build, however, I think I'd rather have the little extra energy over the little extra health with insignia's. Also, wouldn't armour insignia's be better vs health in the long run as well?

Anyway, here's an alternative to somewhat the same build:

[skill]Mark of Pain[/skill][skill]black lotus strike[/skill][skill]death blossom[/skill][skill]moebius strike[/skill][skill]shadow walk[/skill][skill]Deadly paradox[/skill][skill]feigned neutrality[/skill][skill]resurrection signet[/skill]

Dagger Mastery 9+1
Critical Strikes 11+1+1
Shadow Arts 8+1
Curses 8

You can change Res sig with [skill]plague touch[/skill] if you're in AB.

this pumps up your attacks quite a bit, even more so, with training dummies the adjacent foes dropped before the actual target ^^


P.S. I used to use [skill]shadowy burden[/skill] instead of mark of pain, I did not notice, however, that the -20 armour only count's for non-skill attacks, since the skill attacks are armour ignoring.

so if you still don't believe assassin skills are armour ignoring, try using shadowy burden with skills, it makes hardly any difference.
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Old Feb 03, 2007, 03:58 PM // 15:58   #28
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I tried something similar
But instead of

went A/P with a silencing dagger using Horns of the ox + awe, in those few...(6-8 seconds) of Daze you can exhaust and interrupt monks/eles/mesmer/anything using a spell

Anyhow I understand the concept, but using Hoto instead of DeathB instead is a nice varient
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Old Feb 03, 2007, 04:36 PM // 16:36   #29
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Originally Posted by Yanman.be
Yeah whobitz, but you could still use TF for Knights and Archers and Bodyguards who only have 480. Mod the build. It allows it. Abuse it.
Sure, but in a place like AB, I'd rather have DB for shrines. It also fits better with spamming, since you don't need the target >50% health with the recharge so low. GvG is different than AB, of course.

Anyway, I was just commenting on how DW becomes less effective when you get above 500 health. Not that it's ineffective, because adding 100 damage to a combo on a skill that already has bonus damage it fun. That's why it's on almost all of my other assassin builds. It's just my personal preference for something like this.
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Old Feb 03, 2007, 04:43 PM // 16:43   #30
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"In the long run" <- yes, but pvp metagame = spike, so you want all the health you can get.
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Old Feb 03, 2007, 09:48 PM // 21:48   #31
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I like it. I was trying to see if there was a way to work HotO in there so you could get a knockdown lock on individuals once you got them under 50%, but I don't know what I'd want to drop. I guess if anything, it might be Mending Touch, but it's such a beautiful skill...
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Old Feb 04, 2007, 12:00 AM // 00:00   #32
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Interesting looking build (props for using DP xD), i'll go try in an AB and pwn some kurzicks.
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Old Feb 05, 2007, 04:55 PM // 16:55   #33
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I havent had a chance to really try it out so you may take my opinion with a grain of salt...


not that I doubt yans ability to create a good sin build... but... there seems to be much talk of:

1. aoe damage
2. high hp for endurance
3. pressure dps

whenever I hear these on a sin build i start to cringe...while these may be accomplished with a sin... they are definitly done better on other professions...

sins are for getting in quick...killing quickly... and getting out quick... one target at a time....

at least thats what they do best...
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Old Feb 05, 2007, 05:25 PM // 17:25   #34
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If you simply take TF instead of DB and you got more single-target damage. The zipin-zipout is present. DB is just nice because it allows you to spam +80 armor ignoring damage.(+moebius strike's damage )
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Old Feb 05, 2007, 05:55 PM // 17:55   #35
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well well well, lets see. In the long run Exhausting Assault will do more damage to a monk that a A/W SP/BoA can do (Monks energy is already stretched thin). once you give the monk plenty of exhaustion he will be unable to help his team as well or save himself. Landing Exhausting Assault each time he try to use Guardian will hurt. And you are doing constant high damage to him, it's a two pronged attack. And it's highly different from the common assassin expectation of applying laods of conditions (which good monks are normally prepared for these days)

This build gets 2 thumbs up.

EDIT: I've tested this out in RA, it most certainly works, 9 wins until I got a case of 10th match bad luck(you know what I mean)

Last edited by Shuuda; Feb 06, 2007 at 09:25 AM // 09:25..
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Old Feb 07, 2007, 09:26 PM // 21:26   #36
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Quote:
Originally Posted by clawofcrimson
I havent had a chance to really try it out so you may take my opinion with a grain of salt...


not that I doubt yans ability to create a good sin build... but... there seems to be much talk of:

1. aoe damage
2. high hp for endurance
3. pressure dps

whenever I hear these on a sin build i start to cringe...while these may be accomplished with a sin... they are definitly done better on other professions...

sins are for getting in quick...killing quickly... and getting out quick... one target at a time....

at least thats what they do best...
no...
Most classes can can be able to spike...or pressure, from what I remember exhaustion does not instantly go away when you die, maybe im wrong.

Sins are for killing and annoying
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Old Feb 07, 2007, 09:41 PM // 21:41   #37
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killing ...yes.........annoying???.....umm....do you know what the word 'assassin' means??? I cant imagine a hooded foe sneaking into a feudal lords castle to annoy him.... -.-

what I stated earlier is 'exactly' what sins do best... if you want to apply steady melee pressure get yourself a sword warrior...

pressure is not a good idea on a melee class that has 70 armour and no sheild... and even less effective pressure heals/enchants... if you cant kill your target in a matter of seconds...you are doing something wrong....

you should get out before you get targeted...once you get targeted...you dont last long... I love killing sins who sit around attacking...thinking that they can tank multiple targets at a time....


Im not saying that yans build is not good.... i just dont like 'pressure' builds on a sin...
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Old Feb 07, 2007, 10:17 PM // 22:17   #38
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Annoying= pressure

I agree sins should kill, but if you can do long time damage to someone, so that even if theyre ressurected their in a bad situation is a bonus.
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Old Feb 07, 2007, 10:19 PM // 22:19   #39
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I said it once and I'll repeat it before: Use TF if you're into spikes.
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Old Feb 07, 2007, 10:43 PM // 22:43   #40
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ya... sorry yan the man... its a good build
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