Jun 04, 2007, 08:48 PM // 20:48
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#81
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Wilds Pathfinder
Join Date: Feb 2007
Location: London, England
Profession: Mo/
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Quote:
Originally Posted by gene terrodon
Move it into divine favor.
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that nerf is a buff.
anyways leave the skill alone. if you want to stop the farming, then all you have to do is stick one little necro, or mesmer, or ranger with interrupts in the groups. gfg, i lost all my enchantments.
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Jun 04, 2007, 09:42 PM // 21:42
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#82
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Jungle Guide
Join Date: Nov 2005
Location: PA
Guild: Us Are Not [leet]
Profession: W/
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Quote:
Originally Posted by WarKaster
don't know if has been stated or not but if they really wanted to end all the 55/ what ever builds all they had to do was change PS to Target other Ally. And BOOM you still have the everything except the ability to cast it on your self.
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Then you would need to take 2 copies of prot spirit in PvP, most guilds use a 2 monk backline, and the heal monk usually does not have the room on the bar to add prot spirit. This is a bad decision, because it would limit skillbars even more then they are now. Restricting skillbars in PvP = bad plain and simple.
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Jun 04, 2007, 09:43 PM // 21:43
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#83
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Lion's Arch Merchant
Join Date: Aug 2006
Guild: We Farm Your [ECTOs]
Profession: W/
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What ever, , lol with out protect spirit, 55/105 doesnt even exist, bots will have problems farming, and seroiusly, there are alots of FKing
bots around in the games,
go to granite citadel, hot spring,,ect.
Last edited by WhiteLightHealing; Jun 04, 2007 at 09:46 PM // 21:46..
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Jun 04, 2007, 09:45 PM // 21:45
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#84
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Quote:
Originally Posted by Levi Garett
Too many PvPers would rage if PS got nerfed.
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I love how everyone glosses over the often suggested and obvious change of "cannot take more than 60..40 damage from a single attack" or similar. This would be a *buff* in PvP. Leave PvP out of your "I love my farm cheese" arguments.
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Jun 04, 2007, 10:10 PM // 22:10
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#85
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Wilds Pathfinder
Join Date: Jul 2006
Location: hell
Guild: Do U Trust Anet
Profession: N/Mo
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no need to kill skills..just take out one control options (F11 - control)
"Targeting: Item - Nearest"
this way bots cant pick up any drops.
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Jun 04, 2007, 10:42 PM // 22:42
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#86
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Krytan Explorer
Join Date: Apr 2006
Guild: Vamp
Profession: W/
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Quote:
Originally Posted by CE Devilman
no need to kill skills..just take out one control options (F11 - control)
"Targeting: Item - Nearest"
this way bots cant pick up any drops.
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That would be the funniest shit you ll see, when the botters look after hours of farming and they get absolutely nothing. LMAO, nice one CE Devilman.
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Jun 04, 2007, 10:50 PM // 22:50
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#87
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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This person has no idea what he is talking about as it is the no 1 to negate spikes.
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Jun 04, 2007, 11:17 PM // 23:17
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#88
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Krytan Explorer
Join Date: Feb 2007
Guild: Aatxe Pirates [YaRR]
Profession: A/
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Protective spirit as a farming tool nerfed? Jesus Christ, farming has been nerfed enough with loot scaling...
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Jun 04, 2007, 11:26 PM // 23:26
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#89
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Jungle Guide
Join Date: Nov 2005
Location: Europe
Guild: Keepers of Chaos
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Quote:
Originally Posted by gene terrodon
As for Abnaxus, think of loot scaling as the fed raising the interest rate to quell inflation.
Alot of the casual farmers these days farm for items, not gold.
The fact that there is less gold and more items, in combination, caused prices to drop.
Not one or the other.
It really is simple economics, supply is up, demand is low, funds are limited and rare items aren't rare anymore. Those factors have caused rock bottom pricing for everything, from "rare" skins and boss weapons, to materials and runes.
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Ok, so the is the economy good or bad now?
Most players complained about the fact that prices of everything were unaffordable, because of 55hp farmers which produced a massive influx of cash in game, causing inflation.
Then A.net introduced hard mode and loot scale. The effect has been what you describe, less cash, more items, and consequently dramatic price reduction for most items, but also for runes and materials.
Now, players again complain that farmers ruin the economy. In what sense?
Do they mean that 55hp farming (or farming in general) are causing prices to be "too low"?
If this is the sense, I can only say WTF do players want? High prices again? "Medium" prices? What is a fair level of prices, and who decides what is a fair level?
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Jun 04, 2007, 11:32 PM // 23:32
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#90
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Lion's Arch Merchant
Join Date: Dec 2006
Location: Holland
Guild: LoD
Profession: P/W
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Sry, double post
Last edited by idicious; Jun 04, 2007 at 11:40 PM // 23:40..
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Jun 04, 2007, 11:37 PM // 23:37
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#91
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Lion's Arch Merchant
Join Date: Dec 2006
Location: Holland
Guild: LoD
Profession: P/W
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It's been around since the start, been used for years for farming (ever since the 55hp build came out) Don't see why they'd suddenly nerf it now after having tollerated it so long. If they wanted to stop hardmode solo farming without hitting the casual farmers they could either:
Nerf Shielding Hands (longer recharge or shorter duration) and/or Shield of Absorption, making both last just a bit shorter or increase recharge by a few seconds would destroy HM solo 55hp farming (they reduce your damage to 0, prot spirit only on will still kill you)
Or make it so Mystic Regeneration gives at most +10 hp regen (you have around +20hp regen as 55 monk with it) and ti also fixes the issue of solo HM farming w/o hitting the casual farmers.
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Jun 04, 2007, 11:39 PM // 23:39
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#92
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Desert Nomad
Join Date: Jul 2006
Location: Japan
Guild: [트두므s], Guild Leader
Profession: Mo/
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Quote:
Originally Posted by gene terrodon
Who made you the "farming authority?" You can take your "membership card" and....
Nerf PS...take a big fat bat...preferably used by the HGH freak known as Barry Bonds and smash it into McCovey Cove.
Make it so it cannot be self cast.
Increase the recharge time.
Make it unable to be stacked.
Move it into divine favor.
Just do something.
55 farming is horribly boring and to easy to be setup in a bot program.
As for Abnaxus, think of loot scaling as the fed raising the interest rate to quell inflation.
Alot of the casual farmers these days farm for items, not gold.
The fact that there is less gold and more items, in combination, caused prices to drop.
Not one or the other.
It really is simple economics, supply is up, demand is low, funds are limited and rare items aren't rare anymore. Those factors have caused rock bottom pricing for everything, from "rare" skins and boss weapons, to materials and runes.
The notion that taking away the "tools" needed to do a deed is the simplest and most effective way to stop anyone or group of people.
So I would agree with taking away the tool that is the cornerstone to most of the solo farming builds.
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Correct me if I am wrong but dont people in [FU] Farm using the 105 famine Titan farm all day, yes they do, I know this for a fact since I was once the leader of the alliance between our 2 guilds [BEER], but anyways, not flaming here, is it overpowered, YES, BUT they will not nerf it or change it for the foloowing reason's...
a. Hard mode would be almost impossible without it, (DOA anyone?)
b. It would put a big hit to both PvP and PvE in so many diffrent ways, it would make a great many of people just quit the game...Do you think Anet is really going to bite the hand that feeds them (they might have already done it with lootscaling, but I am in favor of it)
FU: Say hello to Matt for me, hope everything is going well, and I took Torin away from you =D
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Jun 04, 2007, 11:40 PM // 23:40
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#93
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Krytan Explorer
Join Date: Dec 2006
Guild: Alliance of Anguish [aOa]
Profession: Mo/
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Quote:
Originally Posted by FoxBat
I love how everyone glosses over the often suggested and obvious change of "cannot take more than 60..40 damage from a single attack" or similar. This would be a *buff* in PvP. Leave PvP out of your "I love my farm cheese" arguments.
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Because that would be a significant nerf to PvP for the exact reason why Prot Spirit works for farmers. A player with PS on him at 0 DP takes 10% of his life in damage. A player with 60% DP--and 40% of his health--takes 10% of his current health in damage when PS is on him.
Prot Spirit can keep a player that has been pounded for a long match alive for a little while longer. It can be the difference between them contributing to the game in its end phase or staying on the ground and being useless.
If prot spirit is going to be nerfed for farming, then all the other farming builds should be nerfed as well. This won't stop bots at all. It would just stop them from using monks to farm.
Thats my opinion any way.
And if PS is to be nerfed, it should be nerfed the way SB was. It only works on the next X attacks. That made SB useless in farming but made little impact in PvP.
GGs
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Jun 04, 2007, 11:45 PM // 23:45
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#94
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Wilds Pathfinder
Join Date: Jan 2007
Profession: N/
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the day PS,SFA,and mystic regen will make me all gitty and happy because i hate how abused they all are
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Jun 04, 2007, 11:53 PM // 23:53
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#95
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Wilds Pathfinder
Join Date: Jul 2005
Guild: We Farm Your [트두므s]
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To all of you saying that Protective Spirit is integral to PvE and PvP in non-farming situations, and that changing it would destroy the game, doesn't that exemplify the entire point of this topic, that Prot Spirit is overpowered? If one skill is so powerful that it's needed for many "integral" game things, maybe the game itself needs a rebalancing to prevent the overuse of this skill?
I know it's very useful in Hard Mode, but it seems like ANet should've named it Protective Spirit Mode instead. Same for PvP. Protective Spirit Wars.
Is the entire game more or less designed around this one skill now?
BTW, this topic is actually breeding some good discussion. Thanks for not turning it into a hatefest.
Last edited by TideSwayer; Jun 04, 2007 at 11:56 PM // 23:56..
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Jun 05, 2007, 12:01 AM // 00:01
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#96
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Desert Nomad
Join Date: Jul 2006
Location: Japan
Guild: [트두므s], Guild Leader
Profession: Mo/
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Tide:I do agree that is a very "useful skill" in so many ways...like I said, yes it is overpowered but due to the fact that Anet has done nothing about it in over 2 years or so, I don't think they will be making any changes to it...But we also thought the same thing about soul reaping too, now look at it, but like everything in this world, All good things must come to an end, so if they do change it so that it is not so overpowered, some cleaver person will just find a whole new way to get around it some way=D.
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Jun 05, 2007, 12:27 AM // 00:27
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#97
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Jungle Guide
Join Date: Nov 2005
Location: PA
Guild: Us Are Not [leet]
Profession: W/
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Quote:
Originally Posted by FoxBat
I love how everyone glosses over the often suggested and obvious change of "cannot take more than 60..40 damage from a single attack" or similar. This would be a *buff* in PvP. Leave PvP out of your "I love my farm cheese" arguments.
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I love how people fail to have any common sense. That is not a buff in any way, people die in PvP and get DP, as soon as their health drops below 400, the skill is severely weakened. There will always be bots, no matter what skills the nerf, and there are many other builds people can use. The complaining will never stop because another build will get put into the spotlight, and the cycle repeats itself.
@TideSwayer - This skill is no way overpowered, it is required because if this skill did not exist there would be no counter to spikes. All a pvp match would come down to, is who can spike the other first, and that is exactly why this skill is needed.
Last edited by Sk8tborderx; Jun 05, 2007 at 12:31 AM // 00:31..
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Jun 05, 2007, 12:47 AM // 00:47
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#98
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Wilds Pathfinder
Join Date: Sep 2006
Location: Arizona
Guild: My Blue Storage
Profession: N/
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Shadow of Haste / Shadow Form Nuker Ele (or Sin possibly in some cases?)
E/A A/E Sliver armor
Stoneflesh / Mantra of Earth / Stone Striker Ele - UW and other locations
Ele IDS farmer
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VwK Rit
Spirit Spamming Acolyte of Dwayna Farmer
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VwK War - UW
IDS Farming War
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130 Derv
Derv IDS farmer (130hp ?)
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Famine Ranger
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105/55 duo
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600hp Smite
55 Monk
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55 Necro
And any sort of Necro when just standing behind a wall and SS or SV ranged attacks
^^^^^^^^
w00t look at all them fancy farming builds!!!1111 <<< 2 builds that use PS ..
****
Don't forget /V3rf t3h D/A Droks runners!!
You destroyed teh War runners!!
Nerf Vow of Silence and fleeting stability!
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Oh and LAUGHING MY ASS OFF at those suggesting Stoneflesh Aura, Protective Spirit and a few others to be made into Elite skills.
God damn idiots.
Yea because those skills are teh 1337!
So let's make them elite skills.
Same with those suggesting throwing any sort of enchant killing enemies into EVERY(?) part of the game.
That'll fix it!
Kill all enchants to stop 1 aspect of the game .. 55 .. GG
There's already topics about PVE (Especially Hard Mode) being unplayed, except for those few vanquishing and (Like me) farming.
Do anything against any sort of protection / healing spell and you killed PVE Hard Mode for sure.
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Jun 05, 2007, 02:02 AM // 02:02
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#99
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Furnace Stoker
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I strongly disbelieve that this skill will ever get nerfed because of its farming uses. If they wanted to do that, they had much better times to do that, like back in old Prophecies times when the vast majority of nonwarrior farming builds were based on it.
I'd just say that this skill will remain untouched forever.
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Jun 05, 2007, 02:58 AM // 02:58
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#100
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Furnace Stoker
Join Date: Jul 2005
Location: near SF, CA
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The easiest Protective Spirit nerf I can guess from ANET: change it to "Target other ally" only. However, skill nerfs don't address robot clients, which everyone agrees is the crux of the problem.
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