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Old Jun 06, 2007, 12:43 PM // 12:43   #1
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Default Newbie's First Build..

Hey all, with this being my first post here (although been reading forums a few weeks) I was wondering what you thought of my current build and how I might be able to modify it for more dmg or even just a better over all build.

Currently, I'm running the following.

Fire Attributes are 12+1+3
Energy Storage 12
Unused 6

Fireball
Searing Heat
Phoenix
Rodgorts Invocation
Glyph of Lesser Energy
Elemental Attunement
Aura of Restoration
Resurect

As you can see its a Ele/Monk. I've also ascended and have all secondaries available to me and should be able to use all prophecies skills thats available in Ember Light Camp should I need to buy a new one.

I've though of putting in Flare or something like that to spam while other skills recharge but not sure exactly where to go from here.

Any input would be greatly appreciated. Thanks in advance.
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Old Jun 06, 2007, 12:51 PM // 12:51   #2
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I'm impressed with the energy management...that stopped me going off on my usual rant

Aura of Restoration...hmm, it's ok as a cover enchantment but not much else. In areas of low-to-no enchantment stripping you may want to take that out in favour of another damage skill. Some elementalists go E/D for Mystic Regeneration which works considerably better than Aura of Restoration in terms of healing...and serves as a cover enchantment

There's somnething about Searing Heat I've never liked. I think it's a 30 second recharge AoE isn't it? Meh, maybe it's just me being picky. All in all your build looks fine, I would maybe try to fit in a skill which you can use more often when all others are recharging, such as Immolate. The burning from it seriously stings also remember...7 health degen hurts.
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Old Jun 06, 2007, 01:33 PM // 13:33   #3
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yea I'm still trying to decide if I like Searing Heat enough to keep using it. Until a few days ago, I used immolate religiously. One of my favorite skills. I think I'll try replacing AoR with it and see how it goes.


(also I think I forgot to mention I only have Prophecies atm.)
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Old Jun 06, 2007, 02:08 PM // 14:08   #4
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It's about as good as it gets for Prophecies, kudos.

One thing though - I'd probably drop Phoenix for something better, it's a weak (expensive, with a longer recharge to boot!) Fireball at range, and you don't want to rely on the point-blank power it has without any defensive skills.

As Celest suggested, AoR is deadweight in areas without enchantment removal - Immolate, Meteor, and Incendiary Bonds are decent skills to consider over AoR and Pheonix.

btw... I actually *like* Searing Heat as a pulsing AoE. It deals decent enough damage and has a respectable AoE, unlike Firestorm. Use it defensively to get the melee off your monks, or throw it on a group of casters to deal decent damage.
If only it's recharge was shorter...

Aaand... it sucks to only have prophecies
Nightfall gets loads of kickass skills - Liquid Flame, Mind Blast, Freezing Gust etc.
And Factions gives an ele Lightning Hammer and Unsteady Ground... Woe is you, I guess
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Old Jun 06, 2007, 02:08 PM // 14:08   #5
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Drop [skill]Resurrect[/skill] for [skill]Rebirth[/skill]

I like [skill]Mark of Rodgort[/skill] and [skill]incendiary bonds[/skill].
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Old Jun 06, 2007, 03:14 PM // 15:14   #6
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Quote:
Originally Posted by Pick Me
Drop [skill]Resurrect[/skill] for [skill]Rebirth[/skill]

I like [skill]Mark of Rodgort[/skill] and [skill]incendiary bonds[/skill].
Thanks, I acctually thought about using **rebirth instead of Resurect but wasnt sure of the acctual area the dead need to be so they're all within range. That and the fact it uses all my remaining energy, which is fine if my energy is fairly low already.

I also like those other 2 skills you mentioned, although havnt found room to put them in consistently.

And as Stormlord said, Phoenix does suck when you have Fireball which is cheaper and basicly the same dmg and what not. I guess I could try putting either MoR or IB in there opposed to Phoenix. I'll try it out tonight/tomorrow and let you know what I think of that.


Thanks for all your input, its been a great help.


**EDIT: I was thinking of the wrong res skill. While I have and have used rebirth, I was speaking about the skill [skill]Light of Dwayna[/skill].

Last edited by BaLLooNNoT; Jun 06, 2007 at 03:22 PM // 15:22..
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Old Jun 06, 2007, 03:42 PM // 15:42   #7
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If you use elemental attunement, then go dual attunement by dropping Glyph of lesser energy for Fire attunement.
Be confident in your monks and drop Aura of restoration UNLESS there is enchant removal (from dwarves in shiverpeaks for example).
Keep phoenix, maybe it's a weaker fireball, but in PVE you have almost always pesky warriors near you when you cast. But I wouldn't pack FIreball and Phoenix, one of this kind of spells is enough.
Mark of Rodgort is a must, get rid of Rodgort invocation if you use it as your fireball will do quite the same thing.
Immolate is not necessary if you use Mark either (any kinf of burning spell in fact).
I like a lot Meteor shower. Not for its damage, but for its Knockdowns.
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Old Jun 06, 2007, 03:50 PM // 15:50   #8
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If you use elemental attunement, then go dual attunement by dropping Glyph of lesser energy for Fire attunement.
Be confident in your monks and drop Aura of restoration UNLESS there is enchant removal (from dwarves in shiverpeaks for example).
Keep phoenix, maybe it's a weaker fireball, but in PVE you have almost always pesky warriors near you when you cast. But I wouldn't pack FIreball and Phoenix, one of this kind of spells is enough.
Mark of Rodgort is a must, get rid of Rodgort invocation if you use it as your fireball will do quite the same thing.
Immolate is not necessary if you use Mark either (any kinf of burning spell in fact).
I like a lot Meteor shower. Not for its damage, but for its Knockdowns.
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Old Jun 06, 2007, 03:51 PM // 15:51   #9
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Quote:
Originally Posted by glountz
Keep phoenix, maybe it's a weaker fireball, but in PVE you have almost always pesky warriors near you when you cast. But I wouldn't pack FIreball and Phoenix, one of this kind of spells is enough.
Mark of Rodgort is a must, get rid of Rodgort invocation if you use it as your fireball will do quite the same thing.
.
What in blazes are you on about? If you only have 'one of them kind of spells' Fireball is the spell of choice, 7sec recharge beats everything HANDS DOWN.
And Mark of Rodogrt is not a sub for RI, RI is a massive nuke, whereas Mark is used to keep stuff burning.
Unless it's an SF build, Rodgort's Invocation is pretty much a key skill.
Never get rid of Rodgort's in an ele attune build, it's pretty much the best Fire nuke out there. OP, don't listed to Glountz
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Old Jun 06, 2007, 04:20 PM // 16:20   #10
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Quote:
Originally Posted by Stormlord Alex
What in blazes are you on about? If you only have 'one of them kind of spells' Fireball is the spell of choice, 7sec recharge beats everything HANDS DOWN.
And Mark of Rodogrt is not a sub for RI, RI is a massive nuke, whereas Mark is used to keep stuff burning.
Unless it's an SF build, Rodgort's Invocation is pretty much a key skill.
Never get rid of Rodgort's in an ele attune build, it's pretty much the best Fire nuke out there. OP, don't listed to Glountz
When you'll have the time, you'll try to calculate the DPS from Rodgorts and any fire spell + MoR.
Rodgort Invocation have only one advantage over other spells, its big radius and its burning. I would take it in a MoRodgort lacking build.
But as soon as you put MoR into factor, anything in view start burning for each of your spell, add to that some other fire elementalists and in fact you keep things burning. Then RI becomes really heavy to use. Its 3 seconds cast is what's killing it. Too often mobs die before I even have the time to finish the spell. Unless you bring a 2*HCT fire spell staff.
Mark of rodgort lasts very long, has a huge AoE, and is quite overpowered in PVE. You can even take it in a SF build you will keep things under burning so SF will damage your foes, not make them burning.
I stick to my opinion.
Keep RI if you don't plan to use MoR. And even use then Incendiary bonds and Immolate.
As soon you use MoRodgort, you don't need these spells to degen to death your foes.

FOr the Fireball Vs Phoenix thingy sorry but they deal the same damage at range last time I checked. They cast also in the same time (2 seconds). Phoenix only recharge in 10 instead of 7 (oh, 3 seconds, what a big deal!), and cost 5 energy more (you couldn't care less in a dual attunement build).
So Phoenix has my vote hand down. You'll strike casters and melee, and if they are under MoR, well then...

Last edited by glountz; Jun 06, 2007 at 04:29 PM // 16:29..
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Old Jun 06, 2007, 04:44 PM // 16:44   #11
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[skill]phoenix[/skill]
The additional damage is less that Fireball, if you'd care to read. Only the point-blank is as strong as Fireball (makes me wonder whether you actually pay attention when you use skills...). And, I dunno... But I'd rather kite the big bad monsters than try to Phoenix them

And the DPS from MoR is all very well and good, but any half decent PvE player could cream a mob before it's potential is fully realised, Rodgort's accomplishes with by frontloading ~150 damage as an initial strike.
The constant -7 degen is good, yes, but compared to 127 AoE damage straight off?

MoR shines best in PvE at keeping mobs burning for SF to tear them apart, and in prolonged fights were even the monks can contribute, by keeping stuff burning.

MoR is *not* a sub for RI, they serve completely different roles.

Last edited by Stormlord Alex; Jun 06, 2007 at 04:53 PM // 16:53..
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Old Jun 06, 2007, 10:38 PM // 22:38   #12
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Definitely drop [skill]Glyph of Lesser Energy[/skill] for [skill]Fire Attunement[/skill].

Drop [skill]Aura of Restoration[/skill] unless you need a cover enchantment.

Take [skill]Mark of Rodgort[/skill] and [skill]Meteor Shower[/skill].

Do NOT bring [skill]Rebirth[/skill] unless you're forced to, its PvE usefulness is not outweighed by the fact that you're losing around 90 energy when you cast it outside battle. Instead bring [skill]Restore Life[/skill], or better yet bring [skill]Resurrection Signet[/skill] and change your secondary to Mesmer, where you can have fun with skills such as [skill]Arcane Echo[/skill] and [skill]Arcane Mimicry[/skill] (if there's another Fire ele in your party using something like Searing Flames).
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Old Jun 06, 2007, 11:47 PM // 23:47   #13
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I never saw the charm of rodgort's invocation. It just seems like fireball with mark of rodgort.

TBH though, Mark of Rodgort in prophecies (and burning) is kind of pointless since most mobs die in a matter of seconds there.

Last edited by LifeInfusion; Jun 07, 2007 at 12:26 AM // 00:26..
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Old Jun 07, 2007, 01:24 AM // 01:24   #14
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You probably want both Fireball and Immolate in your build. Given that, you want Fire Attunement over Glyph of Lesser Energy.

Back when I was Prophecies-only, I continued the build with Rodgort's Invocation and Incendiary Bonds. A bit of timing fun there so as not to double up on the burning, but so be it.

Instead of Aura of Restoration, there are many other options -- an Earth armor (but they each have issues), a ward (but then you have to be closer to the front line than you might like), Mantra of Resolve (great idea in some zones), another Mantra (zone-specific), condition/hex removal (if you don't trust your monks), an interrupt, whatever. Aura can be good, however, as a cover enchantment and/or when you're facing degen.

(Why degen? Because Aura is giving you health all the time. That's much more valuable if you actually need health all the time.)

Last edited by Francis Crawford; Jun 08, 2007 at 04:16 PM // 16:16..
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Old Jun 07, 2007, 02:12 PM // 14:12   #15
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Quote:
Originally Posted by ca_aok
Definitely drop [skill]Glyph of Lesser Energy[/skill] for [skill]Fire Attunement[/skill].

Drop [skill]Aura of Restoration[/skill] unless you need a cover enchantment.

Take [skill]Mark of Rodgort[/skill] and [skill]Meteor Shower[/skill].

Do NOT bring [skill]Rebirth[/skill] unless you're forced to, its PvE usefulness is not outweighed by the fact that you're losing around 90 energy when you cast it outside battle. Instead bring [skill]Restore Life[/skill], or better yet bring [skill]Resurrection Signet[/skill] and change your secondary to Mesmer, where you can have fun with skills such as [skill]Arcane Echo[/skill] and [skill]Arcane Mimicry[/skill] (if there's another Fire ele in your party using something like Searing Flames).
If you use [skill]rebirth[/skill] outside of combat, you are the last member of a team wipe and there are too many monsters for you to use [skill]restore life[/skill] or [skill]resurrection signet[/skill].

If your enemies are dead, only a few party members are dead, you shouldn't be using any rez anyway (monks or someone else should be rezing, not you).

Everything else I'll agree with (although I'm a proponent for a self heal, but Eles don't have anything good for self healing).

Last edited by Pick Me; Jun 07, 2007 at 02:49 PM // 14:49..
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Old Jun 07, 2007, 03:21 PM // 15:21   #16
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[skill]aura of restoration[/skill] ftw !
Don't pick [skill]mystic regeneration[/skill], it is ridiculous for an elementalist to be unclean like this ! And it has to be nerfed soon (I hope mouahah)
Stay with the aura, it lasts longer, heals well, and can be recast sooner. And you do not have to drop points in earth prayers, and you do neither has to seem noob (E/D)
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Old Jun 07, 2007, 11:40 PM // 23:40   #17
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Aura of Restoration is useful as a cover enchantment for spam-a-lot builds like SF that cannot go without Fire attunement. Plus, it doubles as a heal.

He is talking about prophecies, so mystic regeneration is out of the question regardless.
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