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Old May 10, 2007, 09:31 PM // 21:31   #1
Ascalonian Squire
 
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Default Why do so many people use RoF

I just don't get it, please tell me what I'm missing. I'm talking about nearly full prot bars with this... what's the point?

At 16 prot, it will heal for 87 health, but only if the target actualy does 87 damage. If the opponent decides that it's time for a weak spell/hit in between then RoF will only heal for (lets say) 10, 20 or even less. Considering that the target you cast this on is normally well protected with other spells aswell like Prot Spirit, Shielding Hands, or Shield of Absorption, the hit is normally going to be low.

It doesn't seem energy efficient at all, I'm pretty sure that even Orison will end up more energy effective in the long run. Alright.. end of my rant, someone please clarify note, I do love the casting time of it but that's all it has as far as I can see..
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Old May 10, 2007, 09:50 PM // 21:50   #2
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Because, on a prot bar we're not running orison. Not to mention the fact that if a target is under pressure RoF > Orison.

RoF negates the damage that would have been done to the target, and heals them. Therefore if a spike would have killed them, and you just healed the after effects the target would have otherwise be dead. RoF is a cheap, quick, low recharge prot that negates damage and turns that into health.

Shields (PS, Shield, Hands) negate DoT, which are very useful skills to have, however they don't help keep a target alive in the short run. Therefore we run Sig, RoF, and GoH.

On a prot bar the only real healing prayers spell is GoH (if that), and therefore running Orison wouldn't synergise well with GoH.
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Old May 10, 2007, 10:31 PM // 22:31   #3
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Ofcourse you don't run orison, I gave orison as an example of a very inefficient spell, yet, this seems even less energy efficient and a lot of people use it.

A protection bar doesn't have a whole lot of space. Sure, it has the potential to negate 160 damage, but more often then not that won't be the case. I'd much rather have GoH or Signet of Devotion and spend that slot on something more useful.
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Old May 10, 2007, 10:56 PM // 22:56   #4
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RoF is a moderate heal, that can be hit fast. I would rather save my Gift for when I need it, and you don't always have time to cast your Signet, that is why RoF is so useful. Sure its not the best spell in existence, but it does its job well.
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Old May 10, 2007, 11:54 PM // 23:54   #5
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RoF does what it needs to do, provides a cheap heal and it has a fast recharge. Like Lurid said, its useful when you don't have the time to use the signet. Devotion takes 2 seconds to use. Doesn't seem like much but it definitely can help in the long run. Sig of Devotion is preferred since it can save energy if you're using no other energy management skills but otherwise I tend to have RoF in my builds.

Last edited by Ishtar Serket; May 10, 2007 at 11:56 PM // 23:56..
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Old May 11, 2007, 12:21 AM // 00:21   #6
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The low heal is deceptive because you're effectively negating twice the amount of damage as is healed. If RoF triggers on a 35 dmg packet (which is a fair medium) the total damage negated is 70. With such as attractive cast time and recharge, RoF is hard to pass up. It also shines when you're facing large packets, as in the case of casterspike or adrenospike.
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Old May 11, 2007, 01:16 AM // 01:16   #7
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cast time is the kicker i think,
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Old May 11, 2007, 01:23 AM // 01:23   #8
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Hard to interrupt, quick recharge, low cost, spammable(ish) moderate heal. Its great for any prot bar as it both heals and protects, and healing is a precious commodaty on a prot bar.
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Old May 11, 2007, 02:35 AM // 02:35   #9
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I don't see how you would not want to use it....you have the ability to have over a 160 hp swing....instead of losing 80 he goes up 80.

My biggest reason for using it is that i can preprot. If you could preprot with GoH, well then. However, it's not like that. RoF can be put on somebody about to get hit by a warrior and you effectively negate that. MOST importantly, it gives you time. That time when the warrior is running to that target, you can switch targets and prot somebody else then go back to that other target. Other skills don't give you that second or two that can be oh so valuable as a monk.
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Old May 11, 2007, 04:20 PM // 16:20   #10
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My biggest reason for using it is that i can preprot. If you could preprot with GoH, well then. However, it's not like that. RoF can be put on somebody about to get hit by a warrior and you effectively negate that. MOST importantly, it gives you time. That time when the warrior is running to that target, you can switch targets and prot somebody else then go back to that other target. Other skills don't give you that second or two that can be oh so valuable as a monk.

I'm srry i dont know how to 'quote',
i think Raven has a very valid point there, preprotting is really important in high-end pvp and RoF is best suited for it.
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Old May 11, 2007, 04:32 PM // 16:32   #11
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I think the fact thats its a 1/4 second cast, 2 second recharge (spammable), not forgetting the ability to divert 84 dmg, makes it an ideal prot skill.

*cough* how anyone cant realize that this skill is at the least useful, must either be blind, or not able to read.

Edit : I hope your'e not forgetting that with maxxed / high divine favor, you will dish out heals of over 100, which imo, isnt bad.... after all, very few spammable skills e.g. (glimmer of light, orison of healing, word of healing) heal for more then 84. And in conclusion considering that its 1) spammable 2) 1/4 cast and 3) 2 secon recharge, an ideal skill, that can be a life saver in many situations.

And if you think that eles in hard mode can hit for less then 84, u must be insane.

Last edited by MakeMeHealFfs; May 11, 2007 at 04:38 PM // 16:38..
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Old May 11, 2007, 05:25 PM // 17:25   #12
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RoF is a very good skill. Why?

Becuase it is a 1/4 second cast
It is a 2 sec recharge
It is 5 energy
It is a decent heal AND negates dmg.
You can pre-prot.

Easily one of my favourite skills.

Last edited by Tingi; May 11, 2007 at 05:30 PM // 17:30..
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Old May 11, 2007, 06:38 PM // 18:38   #13
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Well, by all the comments I can see that I didn't overlook anything. Sure it CAN negate a 160 damage fireball... but it can also negate a wand attack that does 15 damage. It's not very consistent in its use.

Think I'd rather go GoH unless it's an area where I'm sure that they will hit for more then 30 each hit
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Old May 11, 2007, 06:49 PM // 18:49   #14
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RoF is amazing in all regards, except the one thing you keep bringing up. The fact that if a wand hits RoF it heals for like 15. However, a good monk isn't going to cast it on someone if they're being wanded, or are going to time it to get hit by something big and not the wand.
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Old May 11, 2007, 09:00 PM // 21:00   #15
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The thing is it's not actually healing for 87 health. It's healing for infinity + 87 health.

-first it's as if the target ally took infinity damage that was simultaneously healed for an equal amount, for a net result of 0 damage taken.
-then the target ally is healed for 87.

And this is why people enjoy Protection Prayers, especially if they've worked hard as a healing monk in the past. Obviously there is the caveat you pointed out - you have to be reasonably sure a spike is coming for that particular ally.

Protection takes more thought, awareness and timing than healing - different enchantments are required for different areas. But the rewards are greatly increased survivability for you and your party.
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Old May 11, 2007, 09:25 PM // 21:25   #16
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@OP: Generally in a team you'll have 1 healer and 1 prot. I see the job of prot as negating damage and to provide utility to a team. As a protection monk I attributes dipped into prot and divine fav. If I want to heal there are alternatives to dipping points into healing.
Some sample skills Release Enchantments, Blessed Light, Zealous Benediction, etc. I know those are elites but those are skills I use in my builds to provide healing and utility to a build.
A prot monk is supposed to work in synergy with a heal monk. The prot monk negates damage and utility (by utility I mean things like healing, hex removal, etc). While, the healing monk heals any damage that has gotten through the defences that the prot monk has placed on a character.
RoF can negate a lot of damage when used correctly. In the long run it spares your heal monk having to waste energy on a couple of spells healing such fatal damage.
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Old May 11, 2007, 09:48 PM // 21:48   #17
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RoF is awsome. it heals 2 times for 5 energy and can prevent alot of damage. orison is so useless compared to it.
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Old May 11, 2007, 11:48 PM // 23:48   #18
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RoF is useful in PvP, where if a spike is incoming on a character, there wouldn't be anything weak hitting that character for fear of giving the spike away.

But in PvE, where the monsters could stand to attent a few sessions of Wandaholics Annonymous, the practical usefulness of RoF is limited.
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Old May 12, 2007, 05:16 AM // 05:16   #19
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It's actually really overrated. RoF is an "OH SHIT" skill usually. It's something you throw on people when you don't have the energy to use something else, or that other thing you want to be using is recharging. Most people RoF when they should be using gift or spirit bond.

It's a really efficient heal for 5 energy, and outclasses orison and most other 5 energy monk spells (GLIMMER OF LIGHT HI THAR) but slightly worse than most people think it is.
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Old May 12, 2007, 05:34 AM // 05:34   #20
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RoF is used (for me anyway) mainly as a quick-reflex heal, where I buy time to think of whatever else I should do in that situation.

Of course, it's a good skill in itself as well.
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