Reaper's Sweep is left as a finisher, or its a completely wasted slot. If your team is doing enough damage causing a deep wound once the target is almost dead isn't really any use in PvE.
Its additional damage is irrelevent. Its not that much more than Victorious Sweep, Chilling Victory or Mystic/Eremite's.
Wounding Strike, its a spammable deep wound so you can change targets very quickly. If more foes happen to join the fight after you've used Reaper's Sweep then your stuffed. Wounding Strike... just use it again and cause an easy deep wound on the rest of them without worrying about whether or not the rest of them are below 50%. Once you've inflicted the deep wound at the very start of the fight you can easily activate skills that rely on you having more health.
For PvP... getting someone below 50% health in PvP might not be all that tricky. But getting it to stay that low while your using Reaper's Sweep can be. I mean if someone informs your monks that you have a Reaper's Sweep dervish on your tale they'll be keeping you above 50%. Obviously Wearing Sweep/Melandrus is more preferred... because its spammable and is unconditional.
Wounding Strike wins over Reaper's Sweep for me... the conditional of it, the recharge, they're just not practical for fast paced killing.
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