Jun 26, 2007, 01:32 AM // 01:32
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#1
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Desert Nomad
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What are your suggestions for buffing Strength?
We all know that Strength sucks. The armor penetration is so minor that it almost might as well be taken out. The skills are good, but if you're not using those skills you might as well take all your points of out Strength. I honestly think after Spawning Power got buffed, it became the worst primary attribute.
I had pve in mind when thinking of this. Warriors are already widely used in pvp and usually have plenty of points in Strength (for skill use) so I get the feeling Anet doesn't feel it needs a buff. In pve and low-end pve (AB, Aspenwood, etc), you usually have to travel long distances after a fight. I'm sure we've all experienced this....on your way to the next mob, your adrenaline just goes dead. It's set to go empty after 20 seconds which is very annoying in some situations. While Warriors are good in pve, other melee classes are able to jump into a fight and unleash what they got.
I think a harmless buff for Strength would be increasing the amount of time it takes for your adrenaline to go empty. For each rank, that time increases by 1.8 seconds. At 10 strength, you'd have an additional 18 seconds to go into the next fight without losing the adren you have. When I say harmless, I mean this buff wouldn't really affect pvp wars as much since they're usually always actively hitting something anyways where in pve and low-end pvp, you often travel large distances after a fight.
Does anyone else have any ideas for buffing strength?
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Jun 26, 2007, 02:00 AM // 02:00
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#2
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Ascalonian Squire
Join Date: Dec 2006
Guild: BEER
Profession: D/Mo
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might be a good idea for it to also ad 1 armor for each lvl?
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Jun 26, 2007, 02:08 AM // 02:08
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#3
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Lion's Arch Merchant
Join Date: Jan 2006
Profession: Mo/E
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Quote:
Originally Posted by meatw
might be a good idea for it to also ad 1 armor for each lvl?
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sounds like a good idea so if you have 16 you get like 2 shields
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Jun 26, 2007, 05:41 AM // 05:41
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#4
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Desert Nomad
Join Date: Nov 2005
Location: US
Profession: R/Mo
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I proposed a +2 AL increase on the armor cap per point in strength over at GWO, but it doesn't really seem necessary. I'd honestly rather just have it do +1 damage per rank on attack skill use, so it doesn't suck so bad on swords and axes.
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Jun 26, 2007, 06:14 AM // 06:14
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#5
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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1% on all attacks, just a minor damage boost. Or maybe +3 health per rank in addition to the 1% on attack skills that is super amazing.
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Jun 26, 2007, 06:02 PM // 18:02
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#6
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Jungle Guide
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I would go with +1 armour per point in strength.
Lets not forget how they made our shields reduce only physical damage ..Its about time we got even lol
Last edited by farmpig; Jun 26, 2007 at 06:12 PM // 18:12..
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Jun 26, 2007, 07:54 PM // 19:54
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#7
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Banned
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-1 Damage for every 2 points of Strength?
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Jun 26, 2007, 10:15 PM // 22:15
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#8
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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warriors don't need buffs.
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Jun 26, 2007, 10:32 PM // 22:32
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#9
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Wilds Pathfinder
Join Date: Dec 2005
Profession: Mo/
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for each point in strength, you have an aditional 2% chance to gain double adrenaline on a hit.
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Jun 26, 2007, 11:18 PM // 23:18
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#10
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Banned
Join Date: Apr 2007
Location: Anywhere but Guild Wars now, sadly.
Guild: It's a shame, this game had so much potential, but is ruined due to stale gameplay and lame updates
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Quote:
Originally Posted by -.-
-1 Damage for every 2 points of Strength?
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Way to imbalanced.
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