Fury Restorer
Fury Restorer
Ritualist/Mesmer
Level: 20
Spawning Power: 9 (8+1)
Channeling Magic: 11 (10+1)
Restoration Magic: 16 (12+4)
- Weapon of Fury [Elite] (Channeling Magic) <-- cast on adrenaline users
- Splinter Weapon (Channeling Magic) <-- cast on Dervishes and assassins
- Life (Restoration Magic) <-- spirit for triggers, doubles as a spike heal when it dies
- Wielder's Boon (Restoration Magic) <-- 1/4 second 100ish heal on 4 recharge
- Spirit Transfer (Restoration Magic) <-- 1/4 second 250ish heal on 5 recharge if your spirit is up
- Mend Body and Soul (Restoration Magic) <-- 121 heal on 3 recharge
- Wielder's Remedy (Spawning Power) <-- when your spirit is down, you still have condition removal
- Flesh of my Flesh (Restoration Magic) <-- res
Alternative configuration
- Destruction (Channeling Magic) for a 15 recharge spirit instead of a 20 recharge spirit. It helps with Spirit Transfer since the duration is 30 seconds.
Considerations:
- Spirit Light (Restoration Magic) instead of Spirit Transfer was not put in
I thought about Vampirism instead of Life, but then the level is lower meaning it has less armor and health.
Some specs:
367HP Life at lvl 11, 9 Spawning --> 6 casts of Spirit Transfer on 5 cooldown is doable
20 recharge
286HP Destruction at lvl 8, 9 Spawning --> 5 casts of Spirit Transfer on 5 cooldown is doable
15 recharge
That's why Life is used: The armor benefit helps.
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