Jun 11, 2007, 05:56 PM // 17:56
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#1
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Pre-Searing Cadet
Join Date: Apr 2007
Profession: R/W
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Opinion - Which specialization do you prefer?
Currently, I'm a fire specialist, but I was wondering which area you folks think is best. Air, Water, Earth, or Fire and why?
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Jun 11, 2007, 07:12 PM // 19:12
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#2
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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None of them are 'best' overall.
They all have there uses, each has a selection of skills that would make it better than the others at a certain role...
So, tell me... what is this 'best' element answer for?
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Jun 12, 2007, 02:53 AM // 02:53
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#3
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Frost Gate Guardian
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He just wants to know which one is our favorite.
Personally, I like Earth. It is one of the most versatile elements, with AoE, spiking, and tanking skills.
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Jun 12, 2007, 11:38 AM // 11:38
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#4
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Oh... If that's the case...
Fire. Mind Blast is sex.
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Jun 12, 2007, 01:17 PM // 13:17
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#5
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Vote Earth.
Air and Fire are sort of tied in 2nd place.
Water Last. (although that doesn't mean I dislike it at all)
Not that there's much between them for me tbh.
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Jun 12, 2007, 01:25 PM // 13:25
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#6
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Desert Nomad
Join Date: Nov 2005
Guild: Dragon Slayer Guild [DSG]
Profession: R/
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I like all of them but id say Earth is my Fav. Kinetic Armor ftw
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Jun 12, 2007, 03:33 PM // 15:33
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#7
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Ascalonian Squire
Join Date: Mar 2006
Location: California
Guild: Scars Meadows [SMS]
Profession: E/
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Definite vote for earth for the versatility. Fire is is last. I'm not saying it isn't any good, I've just never liked to play it.
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Jun 12, 2007, 04:09 PM // 16:09
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#8
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Frost Gate Guardian
Join Date: May 2007
Location: Sector ZZ9 Plural Z Alpha
Guild: Rogue Clan [Rg]
Profession: Mo/N
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I run Fire in ABs, for fast AoE damage and speed buffs, and Air in GvG, for blinding and spike assist.
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Jun 12, 2007, 04:18 PM // 16:18
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#9
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Awaken from hiatus.
Join Date: Apr 2006
Location: Riding the spiral.
Guild: No Fun Allowed [Vdya]
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Fire in PvE, tied fire and water for PvP. There's just something satisfying about snaring that warrior charging towards you then calmly walking away.
__________________
Retired Campfire/Ventari's Moderator
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Jun 12, 2007, 04:18 PM // 16:18
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#10
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Jungle Guide
Join Date: Jan 2007
Guild: Lotus Branca[Lbr]
Profession: Mo/Me
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Fire kills mobs
Water slows stuff down
Earth allows tanking/soloing
Air Spikes a single target
Choose one.
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Jun 12, 2007, 07:45 PM // 19:45
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#11
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Frost Gate Guardian
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water's definitely the most satisfying in pvp. frozen burst, mind freeze, icy shackles, deep freeze. Fire wins pve.
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Jun 13, 2007, 08:08 AM // 08:08
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#12
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Wilds Pathfinder
Join Date: Dec 2005
Location: Belgium
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Quote:
Originally Posted by Nkah Sennyt
Fire in PvE, tied fire and water for PvP. There's just something satisfying about snaring that warrior charging towards you then calmly walking away.
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²
nowilljustsayrandomwordssothatmypostislongenough.
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Jun 13, 2007, 12:27 PM // 12:27
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#13
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Krytan Explorer
Join Date: Apr 2007
Location: Hong Kong, all the way in Asia :O
Guild: Officer of United Jedi [UJ]
Profession: E/
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In PvE Fire would be my favorite, and in PvP Air and Water would be tied first.
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Jun 13, 2007, 01:01 PM // 13:01
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#14
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Ascalonian Squire
Join Date: Mar 2007
Location: Pale Blue Dot
Guild: The Royal Phoenix
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PvE:
1. Fire
2. Air
3. Water
4. Earth
PvP
1. Air
2. Water
3. Fire
4. Earth
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Jun 23, 2007, 11:27 AM // 11:27
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#15
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Jungle Guide
Join Date: Jan 2006
Location: NYC
Guild: The Circle Of Nine[NINE]
Profession: E/N
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In this case, let's really compare. Fire is, by far, the supreme in brute force damage. Earth is less for damage,save for a few spells, and more for defense.
Air is notoriously built for single opponent combat with ,moderate defensive ability(though it is mostly used as defense against melee), and water has the least offense, yet its snares are top notch.
In PvE, how much snaring do you do? And besides farming, how much earth defense does your team want you to bring, or do the monks do that job? Aegis vs Wards? Do you kill individuals in PvE, or mobs? We can all see the PvE front runner, and why,eh?
While, in PvP, Air/Water mixed builds are prominent due to snaring and spiking through armor penetration.
I personally have grown fond of [skill=card]Sandstorm[/skill], but it doesn't do the immediate damage that [skill=card]Searing Flames[/skill] does. It being more akin to [skill=card]Savannah Heat[/skill], it would need a snare to make it ultimately more effective while not doing as much damage as SF. That would take more action and skill, thus bringing up the learning curve to effectively use it. yet, favorites tend to be decided by ease of use or effect of use. I have little use of favorites, but more for what causes mass damage and histeria. That would be either SF+GG+LF or Sandstorm and [skill=card]Churning Earth[/skill]+ [skill=card]Grasping Earth[/skill]. I'm about effectiveness, not whim or pretty frills.
Last edited by Darkpower Alchemist; Jun 23, 2007 at 11:33 AM // 11:33..
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Jun 23, 2007, 04:15 PM // 16:15
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#16
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Jungle Guide
Join Date: Jan 2006
Profession: Me/
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Water in PvP, none in PvE. Snaring in PvP is oh so fun and frustrating for the enemy, especially in FA and alike arenas where there might not be hex removal at all.
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Jun 23, 2007, 04:28 PM // 16:28
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#17
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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earth and air baby!
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Jun 25, 2007, 09:01 AM // 09:01
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#18
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Ascalonian Squire
Join Date: Feb 2007
Profession: E/
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I always play fire ..
I don't play for long and I didn't have the time
too test it out , being a newb has so many oppertunities xD
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Jun 25, 2007, 12:30 PM // 12:30
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#19
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Krytan Explorer
Join Date: Jun 2005
Guild: Black Death Knights
Profession: E/
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in PvE at start of game fire is always good. personally i prefer earth now.
in PvP i like my Iceman build (water) simply because of its dmg potential but mainly because it messes with the enemies head as they are constantly snared got that irritating touche feely noob ranger hassling you? np quick snare then walk away laughing while hitting him with your ranged attacks
air is probably 2nd fave in PvP but i generally go with whatever i feel i need at the time or what the team requires.
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Jun 26, 2007, 07:07 AM // 07:07
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#20
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Krytan Explorer
Join Date: Oct 2005
Guild: Blinkie Ponie Armie
Profession: R/Me
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Fire in PvE; Air and Water for the only kind of PvP I do regularly -- ABs. Blinding and snaring people is just too much fun, and Fire doesn't have a whole lot to offer in the way of defense, so I don't usually play that unless I have a monk on my team.
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