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Old Sep 04, 2010, 12:38 AM // 00:38   #1
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Default Underworld -Balance

Ok, i have searched, searched and even searched some more all over the web looking for the answer to this question: how in the hell do you defeat UW with a balanced team?

My friends and myself have never been friends to hyped quick fixes such as speed clears and what not. We enjoy playing the game as an entire group of different professions and skills (not based on one skill such as ursan). However, since the complete rape of UW anet did a few back, it has become nearly impossible for us to progress past Servants of Grenth.

So i am asking for some sort of guide or suggestion - heck even a video showing us what to do- for our problem.

Thanks
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Old Sep 04, 2010, 02:03 AM // 02:03   #2
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Join a SC group or something and observe what they do in those situations, then adapt that to what u and your friends are running. Cant really say much more then that.
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Old Sep 04, 2010, 02:56 AM // 02:56   #3
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OP said "balanced team."

Physway is the answer. Of course, that means that 2 of your friends will have to learn how to ER halfway decent.
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Old Sep 04, 2010, 03:02 AM // 03:02   #4
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2 ERs? We only use one:
3-4 frontline
ER
SoS Rit
Monk
Necro

And we do not pack a SF anywhere in the group.
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Old Sep 04, 2010, 03:04 AM // 03:04   #5
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I always did UW with a balanced team. heres what we used. 1 Tank sin, 1 HB, 1 UA, 1 SoS with earthbind, Necro SS support, 2 Searing flames eles. Then its your choise of eather splinter barrager or imbagon. Eles need to bring PI. Its a long run but i enjoy it way more then the Sc's people do these days
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Old Sep 04, 2010, 03:56 AM // 03:56   #6
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UW Balanced is easy as pie on NM or HM.

First get an Imba. Cake.

Now get 2 Melee profs. Scythe Sin, War, or Ranger works well. Earthshaker, Eviscerate, or 100B works well on warrior. Ranger/pet thumper is good too. Dag sin is good. Avoid Dervs b/c they suck! For now...

Get a Spirit Spammer.

Get a Nuker. Searing Flames, Assassin's Promise Mesmer/Ele/Necro/Rit, Ray of Judgment, Mark of Pain/Barbs if using 100B. DWG. Splinter Barrage. Get creative.

Get another Nuker. It is preferable to have only 1 AP mesmer. Avoid 2 because they will not help much on Dhuum.

E/Mo Heal Party Prot Spammer.

1 UA monk.

Easy w/ or w/o cons. 2 hours or less easily. My guild's best run is 1:30-1:40 on HM.


This is a good basic layout for a balanced team.
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Old Sep 04, 2010, 04:58 AM // 04:58   #7
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Sad to say UW has been reduced to OP builds...SF, ER, and SoS....really sad that some dungeons are a lot harder than UW *cough*vloxen*cough*
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Old Sep 04, 2010, 10:01 AM // 10:01   #8
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Most SC groups will hate you if you dont have summoning stones from the end chest and thats pretty stupid imo of course they want experienced players but when someone sc's the underworld like 50 times in a week (lot of free time) but doesnt like the stones so doesnt keep them they shouldent be removed from group and really i was SoS not a high stress possision really
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Old Sep 04, 2010, 10:03 AM // 10:03   #9
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Quote:
Sad to say UW has been reduced to OP builds...SF, ER, and SoS....really sad that some dungeons are a lot harder than UW *cough*vloxen*cough*
Lol, UW is supposed to be hard, not a "you can take whatever you want and be ok" area.

I'd much rather you need strong builds than any fool and his cat being able to clear it with sub-standard bars.
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Old Sep 04, 2010, 11:00 AM // 11:00   #10
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hey guys just wondering does UW take like 2+hours to do now? or was that just the little pug group i was in that told me that?
Quote:
Sad to say UW has been reduced to OP builds...SF, ER, and SoS....really sad that some dungeons are a lot harder than UW *cough*vloxen*cough*
not vloxen excavations nm honey %D. but yeah ritus can solo quite a bit of UW, i only need the party of OP builds for the rest of it.
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Lol, UW is supposed to be hard, not a "you can take whatever you want and be ok" area
that doesn't seem to be that true for FoW <_>
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Old Sep 04, 2010, 12:45 PM // 12:45   #11
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Quote:
Originally Posted by Benderama View Post
...that doesn't seem to be that true for FoW <_>
Yeah... If you bring enough Vanguard assassin spammers, you don't even need a healer for fow in hm.
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Old Sep 04, 2010, 01:27 PM // 13:27   #12
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Quote:
Originally Posted by Essence Snow View Post
really sad that some dungeons are a lot harder than UW *cough*vloxen*cough*

Frozen Soil+Dual Discord>Vloxen HM (Just spike the monks first :O)
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Old Sep 04, 2010, 05:17 PM // 17:17   #13
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I think ya'll misunderstood me.....I was referring to not being able to SF run through vloxen......one actually needs to fight it now. Unlike UW where a SF/ER can still solo many areas. Anet, in trying to disrupt the UWSCers f'd balanced groups. Vloxen is one area where all the "nerfs" worked.
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Old Sep 04, 2010, 07:19 PM // 19:19   #14
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Yes and yet u can henchie and hero Vloxen in NM while UW u cannot...
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Old Sep 04, 2010, 09:22 PM // 21:22   #15
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Me and my co-leader host balanced team parties for this. We bring a Tank (Defy Pain, Obsidian, whatever ), an SS/BR Necro, 4 damage dealers (any sort of damage dealers, we tweak our bars depending on what these are), and two healers (never an HB, seldom a UA, not saying these aren't useful, we just don't use them). Takes us 2-3 hours but that's how we do it. We'd be glad to help you if you would like. Shoot me a PM if you wish.
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Old Sep 07, 2010, 07:34 AM // 07:34   #16
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Tanks sadden me. They hardly seem balanced, although I believe ERs are balanced... Perhaps my perception of "balanced" is twisted, but it's still a two-"keep alive" backline, with your two midline support and frontline. Pretend you're in a HA WotAsway team and it'll look balanced.

Physway can be run with one ER and a UA, but you'd have to drop half your bonds in Mountains. There's a poor guide (due to heavy edits) on PvX. Take any physicals you want, as long as they can deal damage.
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Old Sep 07, 2010, 06:22 PM // 18:22   #17
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Quote:
Originally Posted by HigherMinion View Post
Tanks sadden me. They hardly seem balanced, although I believe ERs are balanced... Perhaps my perception of "balanced" is twisted, but it's still a two-"keep alive" backline, with your two midline support and frontline. Pretend you're in a HA WotAsway team and it'll look balanced.

Physway can be run with one ER and a UA, but you'd have to drop half your bonds in Mountains. There's a poor guide (due to heavy edits) on PvX. Take any physicals you want, as long as they can deal damage.
You did all the edits so I guess its just your build that sucks.
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Old Sep 07, 2010, 06:30 PM // 18:30   #18
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We just completed a UW run. 1 tank, 2 rangers with barrage, 2 100b warriors, 1 rit/barrager, 2 monks, one LoD UA mimic, and a UA monk with Mop......beat it. 2 hours 45 minutes. There are no required professions for this area.

This coincides with warcryoftruth with what he said, since we co-lead the same guild.
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Old Sep 08, 2010, 06:29 AM // 06:29   #19
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Originally Posted by Arrogant Bastard View Post
You did all the edits so I guess its just your build that sucks.
Not true; loads of PvXfags edited it after I laid it out first off. Then our tactics changed and I stopped updating it, so it's a little outdated and slow. What's annoying is everyone who added to it, didn't remove anything either; so it repeats itself alot and isn't exactly coherent and well-thought out.
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Old Sep 08, 2010, 04:22 PM // 16:22   #20
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Quote:
Originally Posted by HigherMinion View Post
Not true; loads of PvXfags edited it after I laid it out first off. Then our tactics changed and I stopped updating it, so it's a little outdated and slow. What's annoying is everyone who added to it, didn't remove anything either; so it repeats itself alot and isn't exactly coherent and well-thought out.
screen shot of sub-30 min run or gtfo
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