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Old Dec 11, 2007, 10:06 PM // 22:06   #21
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conclusion
The Power of yours is a just okay skill if your an adrenaline paragon.
Its not a bad skill, its just not good >.>
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Old Dec 12, 2007, 03:22 AM // 03:22   #22
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the point of it is - to fail miserably
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Old Dec 16, 2007, 01:40 AM // 01:40   #23
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I think the point of failing is on the skill itself.

Give the other guys energy.

Unless they are running a energy heavy intensive build for a very particular reason ever class should be able to manage their energy by themself.

For example :

if a monk need enegy that mean 2 thing in pve.

1) his skillbar just suck.
2) clearly the fight lasted more then it should. Not enough damage or aggroed 2 group of mobs.

In pvp imo is far better take yourself support skill for healing the party / reducing damage then take a skill who give energy to the monk for the same thing.
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Old Dec 18, 2007, 11:24 PM // 23:24   #24
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Quote:
Originally Posted by Racthoh
What kind of battery Necromancer are we talking about here? Those 1 health BiP necros that don't do anything useful, that you bring along for players who don't know how to manage their energy? Or the useful necromancer who specs a little into blood for a Blood Ritual for those occasions where things go sour?
[card]Blood Is Power[/card][card]Blood Renewal[/card][card]Well of Blood[/card][card]Well of the Profane[/card][card]Aria of Zeal[/card][card]Song of Power[/card][card]Leader's Zeal[/card][card]Signet of Return[/card]
^ for The Deep comes to mind.

Transferring insane amounts of energy to your offensive casters, corpse denial and enchantment removal is hardly useless in elite mission farming. Tho in most cases Prof isn't used.
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Old Dec 19, 2007, 08:25 AM // 08:25   #25
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Hmm if I remember correct they used 'fall back' in that bar to and 'mending refrain' to ah well could have just been me =-p

Well I think racthoh ment the game in total not those 4 areas where you actually need a bip(deep-urgoz-doa-topk that is).

Actually in deep (well HM atleast) it is better to use mending refrain instead of mending due to enchantement removal and fall back to counter that health loss when running/ running faster to counter the frigging warp to closest hostile thing. (All I canremember from my angelic bonder paragon days ^^).
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