Dec 18, 2007, 10:05 PM // 22:05
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#1
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Academy Page
Join Date: Aug 2007
Location: Other End Of Your Internet ^.^
Guild: United Aussie Warriors [AUS]
Profession: A/
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Horns Of The Ox...What Happened?
Im sorry if this has been posted before but i needa rant bout this,
What The Hell was A-Net thinking when they mad the max added damage +12????!!!
I mean,what the hell, come on you think thats balancing, man they murdered half my Skill chains
In my 47 cent opinion Trampling Ox takes too long to set up, i dont have time to make people a cripple before knocking there sorry carcas to the ground.
So fair thee well Horns Of The Ox, what you did wrong i dont know, when you'll be fixed i never know
Cheers Blacktail
P.S dont know how to put skills in posts lol
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Dec 18, 2007, 10:13 PM // 22:13
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#2
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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what horns of the ox "did wrong" was being essentially an unconditional knockdown that does around a hundred damage on a soft target.
and yes, that was skill balancing. figure out a new imba combo, or just accept that assassins are a lot weaker now (they shouldn't have been that strong to begin with).
is this the best way to about this? probably not. but it did solve a whole bunch of problems.
Last edited by moriz; Dec 18, 2007 at 10:15 PM // 22:15..
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Dec 18, 2007, 10:16 PM // 22:16
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#3
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Forge Runner
Join Date: Nov 2005
Location: Character selection screen figuring what I want to play...
Guild: Purple Lingerie - :D
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[skill]mark of instability[/skill][skill]black spider strike[/skill][skill]shattering assault[/skill] there is your hoto with 2 enchants removed, poison, and a kd. lol
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Dec 18, 2007, 11:42 PM // 23:42
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#4
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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HoTO got nerfed because it was /cough too powerful.
It was ok since Factions until now.
Funny thing, really, because our 'experts' know that HoTO was overpowered long time ago.
But they didn't know it until it got nerfed!
I know, funny.
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Dec 18, 2007, 11:46 PM // 23:46
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#5
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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The Ox has his balls cut off...
Quote:
Originally Posted by Moriz
what horns of the ox "did wrong" was being essentially an unconditional knockdown that does around a hundred damage on a soft target.
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You are fully entitled to put what you believe, or your opinions or what you know.
But thats melodramatic hyperbole >.>
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Dec 19, 2007, 01:21 AM // 01:21
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#6
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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hoto was fine in factions, because blades of steel and impale did not do a combined 240 damage + deep wound back then.
and hoto did 100 damage is no exaggeration. it hits twice. without the damage nerf, that's at least around 45-50ish damage on each hit. add it together and you get close to 100 damage.
it doesn't really matter whether if it was overpowered before. in the environment prior to the huge assassin buffs a while back and before NF came about, horns was not overpowered because the skills that made it overpowered werent there. it was the same deal with back lotus strike.
Last edited by moriz; Dec 19, 2007 at 01:25 AM // 01:25..
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Dec 19, 2007, 01:23 AM // 01:23
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#7
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Quote:
Originally Posted by moriz
hoto was fine in factions, because blades of steel and impale did not do a combined 240 damage + deep wound back then.
and hoto did 100 damage is no exaggeration. it hits twice. without the damage nerf, that's at least around 45-50ish damage on each hit. add it together and you get close 100 damage.
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See I generally see it to hit around 80 damage back then
about 40 and 40 or so damage.
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Dec 19, 2007, 02:47 AM // 02:47
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#8
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Krytan Explorer
Join Date: Mar 2007
Location: in my house
Guild: The Arctic Maruarders [TAM]
Profession: A/
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assassins can never be fully balanced =/
i dont know what anet was thinking when they made a 123 class.
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Dec 19, 2007, 06:17 AM // 06:17
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#9
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Academy Page
Join Date: Aug 2007
Location: Other End Of Your Internet ^.^
Guild: United Aussie Warriors [AUS]
Profession: A/
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Well,
Unconditional KD no, If it had an adjacent ally couldnt be Knocked Down which alot of the time that was how it was, unless in AB where spilits are highly regular.
100 damage....no, at max like 70 - 80 damage now days because people are indeed getting smarter *gasp* its true...
Im still unhappy that it only does a max combined damage of about 40 damage now >.<
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Dec 19, 2007, 06:25 AM // 06:25
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#10
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Wilds Pathfinder
Join Date: Aug 2006
Location: Melbourne
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Assassins are horridly designed because their sole function as an insta kill class is hugley flawed for a competative environment. Because of this the assassin as a class will never be truly balanced, either being exceptionally overpowered or pathetically weak.
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Dec 19, 2007, 03:53 PM // 15:53
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#11
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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Honestly I have had more trouble with the HotO than Tampling Ox. The crip KD I find so much easier to set up than trying to get the horns.
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Dec 19, 2007, 03:57 PM // 15:57
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#12
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Lion's Arch Merchant
Join Date: Jan 2007
Location: The frozen north
Guild: Ambassadors Of Enlightenment [Sage]
Profession: A/
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horns was too conditional for me even back when it was more powerful.. trampling is my favorite one now, grenths grasp sin ftw.
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Dec 19, 2007, 09:23 PM // 21:23
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#13
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Why bother with GG if BMT is available/in the same attribute line/applies a longer Cripple? Soooo many good hexes available
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Dec 20, 2007, 03:34 AM // 03:34
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#14
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Forge Runner
Join Date: Aug 2006
Profession: R/
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Because hexes just give away the spike, and spiking while there's a Guardian on your target is damn near impossible?
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Dec 21, 2007, 03:34 PM // 15:34
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#15
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Banned
Join Date: Oct 2007
Guild: N/A
Profession: D/W
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Anet's doing a magnificent job of making assassins close to useless. They might as well just recall assassins as an optional profession. Pull them out of there, along with Paragons, Mesmers, Ritualists, Necromancers, Dervish and Rangers. Let's keep with the holy trinity going.
NERF: Never-Ending Reduction of Functionality FTW!
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Dec 21, 2007, 05:34 PM // 17:34
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#16
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Wilds Pathfinder
Join Date: Aug 2006
Location: Long Island, NY
Guild: Elite Knights [SWAT]
Profession: W/
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Quote:
Originally Posted by John Panda
assassins can never be fully balanced =/
i dont know what anet was thinking when they made a 123 class.
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Theres a bit more to it than just 123...
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Dec 21, 2007, 06:04 PM // 18:04
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#17
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Ascalonian Squire
Join Date: Sep 2007
Guild: Electronic Warfare
Profession: N/E
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Quote:
Originally Posted by Dutch Masterr
Theres a bit more to it than just 123...
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Yeah, he forgot the 4.
I use HotO on my Sin build and it works. I don't rely on a KD I do to win it for me as a Sin because usually someone walks near my target as a HotO so I've learned to just keep cripple and bleed up instead.
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