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Old Dec 14, 2007, 12:44 PM // 12:44   #21
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If you're a new player go W/N. I had so much fun with that when I started ;D But yeah, W/E with a Conjure is definitely the way to go for damage.
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Old Dec 14, 2007, 03:03 PM // 15:03   #22
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Quote:
Originally Posted by LightningHell
[skill]Dragon Slash[/skill][skill]Flail[/skill][skill]"Save Yourselves!"[/skill][skill]Enraging Charge[/skill][skill]Conjure Flame[/skill][skill]Enduring Harmony[/skill][skill]"For Great Justice!"[/skill][skill]Resurrection Signet[/skill]

What skill are you going to drop for a PBAoE? Also, PBAoEs have a terrible aftercast.



[skill]Whirlwind Attack[/skill][skill]Triple Chop[/skill]
Hehe, i was thinking of that same build too. But then, i would need to go W/E/P. :P
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Old Dec 14, 2007, 03:07 PM // 15:07   #23
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I am leeter than you. My monk is Mo/A/W for Shield Bash and Return uberness.

Dragon Slash
Sun and Moon Slash/Brawling Headbutt/etc
Flail
"Save Yourselves!"
Enraging Charge
Conjure Flame
"For Great Justice!"
Resurrection Signet
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Old Dec 16, 2007, 03:31 AM // 03:31   #24
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While W/E is the better choice in my opinion there are a few W/N builds that can be fun to play.

[skill]Sever Artery[/skill] + [skill]Virulence[/skill] + [skill]Well of Suffering[/skill] can be a very effective mass degen, add in somemore adren attacks and you can deal nice dmg to boot.
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Old Dec 17, 2007, 11:25 PM // 23:25   #25
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Quote:
Originally Posted by LightningHell
The only reason why you would spend points into Strength is if you have a few powerhouse skills there. And more often than not, you don't need an awful amount of strength, so you can spec decently into the element of your choice just for Conjure. A Warrior doesn't/can't use Elementalist spells effectively for damage.
I'd meant to say Weapon Mastery - I ran out of time when posting and didn't have time to proofread.

And I beg to disagree regarding using Elementalist skills for damage. Against single targets, yeah. If you have four or five around you and a decent spec into your element, though, the damage adds up. It's also useful as a means of bypassing block or miss chances.

On armour on Warriors: For experienced players, agreed. But I see nothing wrong with letting new players have some extra margin for error while learning the ropes. Which also means, incidentally, no Save Yourselves! until he's had time to grind the points to get the first level of the title.

Last edited by draxynnic; Dec 17, 2007 at 11:29 PM // 23:29..
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Old Dec 17, 2007, 11:50 PM // 23:50   #26
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Quote:
Originally Posted by draxynnic
I'd meant to say Weapon Mastery - I ran out of time when posting and didn't have time to proofread.

And I beg to disagree regarding using Elementalist skills for damage. Against single targets, yeah. If you have four or five around you and a decent spec into your element, though, the damage adds up. It's also useful as a means of bypassing block or miss chances.
There generally aren't many problems with block - this is largely negated by switching targets, and if your friendly monk isn't removing your blind, get a new one.

If you have four or five around you, and you know beforehand that you're going to have that many foes around you, you'd be dumb not to bring Triple Chop/Whirlwind Attack/whatever. Also, keep in mind that in areas where his build actually matters, attack skills are going to consistently outperform Elementalist spells due to armor.

Quote:
Originally Posted by draxynnic
On armour on Warriors: For experienced players, agreed. But I see nothing wrong with letting new players have some extra margin for error while learning the ropes. Which also means, incidentally, no Save Yourselves! until he's had time to grind the points to get the first level of the title.
"Save Yourselves!" is runnable at 0 spec. With Dragon Slash you can keep it up reasonably.

Giving newer players a crutch to lean on will only hamper their ability to comprehend the game.
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Old Dec 17, 2007, 11:59 PM // 23:59   #27
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Quote:
Originally Posted by draxynnic
On armour on Warriors: For experienced players, agreed. But I see nothing wrong with letting new players have some extra margin for error while learning the ropes. Which also means, incidentally, no Save Yourselves! until he's had time to grind the points to get the first level of the title.
I think your attribute points are much better spent on [skill=text]"Watch Yourself!"[/skill] than any self-armor only skill. Run WY until you can get SY.
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Old Dec 18, 2007, 12:57 AM // 00:57   #28
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Quote:
Originally Posted by LightningHell
"Save Yourselves!" is runnable at 0 spec.
I am curious as to how you are able to get SY at 0 spec.
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Old Dec 18, 2007, 12:28 PM // 12:28   #29
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Quote:
Originally Posted by LightningHell
There generally aren't many problems with block - this is largely negated by switching targets, and if your friendly monk isn't removing your blind, get a new one.
Unless everything you can target has blocking - it happens when you have numbers of the same type of opponent or when Protector's Strike or wards get involved. Unless you're sitting in an Eruption and for some reason you can't or don't want to get out.

If nothing else, it gives other options. Whirlwind Attack may not be available when you want it due to the adrenaline requirement... and, of course, if someone doesn't have Nightfall, they aren't going to have it.

Quote:
"Save Yourselves!" is runnable at 0 spec. With Dragon Slash you can keep it up reasonably.
Savio is correct. You can't get Kurzick or Luxon skills until you have at least the first rank in the title. Which requires collecting and disposing of at least fifty thousand faction.

And given that we have a new player, we can't assume that they have all three campaigns, let alone that they have access to every skill in every campaign.

Last edited by draxynnic; Dec 18, 2007 at 12:31 PM // 12:31..
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Old Dec 19, 2007, 04:06 AM // 04:06   #30
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Quote:
Savio is correct. You can't get Kurzick or Luxon skills until you have at least the first rank in the title. Which requires collecting and disposing of at least fifty thousand faction.

And given that we have a new player, we can't assume that they have all three campaigns, let alone that they have access to every skill in every campaign.
Go kill me now.

Quote:
Originally Posted by draxynnic
Unless everything you can target has blocking - it happens when you have numbers of the same type of opponent or when Protector's Strike or wards get involved. Unless you're sitting in an Eruption and for some reason you can't or don't want to get out.

If nothing else, it gives other options. Whirlwind Attack may not be available when you want it due to the adrenaline requirement... and, of course, if someone doesn't have Nightfall, they aren't going to have it.
Let's do a small recap.

-Elementalist spell damage is more conditional than normal Warrior damage.
-PBAoEs have a horrible 1.75 aftercast.
-Elementalist spell damage sucks in high level PvE due to armor, while Warrior damage does not due to attack skill added damage.
-PBAoEs go through blind and block, while attacks do not.

In a high-level situation, PBAoEs simply do not do enough to warrant a skillslot on a bar.

In a lower level situation, however, it is debatable - however, my experience is that mobs that consistently have block/miss as a problem are rare, and my opinion is that even in such lower level situations, such PBAoE spells are not needed. You can do lower level situations either way, though, so it doesn't matter as much.
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Old Dec 19, 2007, 02:10 PM // 14:10   #31
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gogo /N for plague touch
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Old Dec 19, 2007, 02:13 PM // 14:13   #32
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Quote:
Originally Posted by Crom The Pale
While W/E is the better choice in my opinion there are a few W/N builds that can be fun to play.

[skill]Sever Artery[/skill] + [skill]Virulence[/skill] + [skill]Well of Suffering[/skill] can be a very effective mass degen, add in somemore adren attacks and you can deal nice dmg to boot.
Yea lets run a 15e well spell on a warrior.

EDIT with usefull stuff:
i think neither is good in pve, but i would pick w/e cause you can run conjure for some added damage

Last edited by PyrAnkh; Dec 19, 2007 at 02:17 PM // 14:17..
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Old Dec 19, 2007, 02:21 PM // 14:21   #33
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Quote:
Originally Posted by LightningHell
[skill]Dragon Slash[/skill][skill]Flail[/skill][skill]"Save Yourselves!"[/skill][skill]Enraging Charge[/skill][skill]Conjure Flame[/skill][skill]Enduring Harmony[/skill][skill]"For Great Justice!"[/skill][skill]Resurrection Signet[/skill]

What skill are you going to drop for a PBAoE? Also, PBAoEs have a terrible aftercast.



[skill]Whirlwind Attack[/skill][skill]Triple Chop[/skill]
Interesting thought, having a w/e/p.
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Old Dec 19, 2007, 06:41 PM // 18:41   #34
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Quote:
Originally Posted by PyrAnkh
Yea lets run a 15e well spell on a warrior.

EDIT with usefull stuff:
i think neither is good in pve, but i would pick w/e cause you can run conjure for some added damage
Btw its 10 energy and a 1 second cast time, the icon is not up to date.

~A Leprechaun~
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Old Dec 19, 2007, 07:44 PM // 19:44   #35
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Quote:
Originally Posted by A Leprechaun
Btw its 10 energy and a 1 second cast time, the icon is not up to date.

~A Leprechaun~

still extremely baed on a warrior though
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Old Dec 20, 2007, 12:36 AM // 00:36   #36
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Quote:
Originally Posted by tyla salanari
still extremely baed on a warrior though
Never said it was the best, infact I said W/E was the better choice.

What I said is its fun, and it is fun
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Old Dec 20, 2007, 07:54 AM // 07:54   #37
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w/e with glyph of sac and meteor shower
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Old Dec 20, 2007, 03:54 PM // 15:54   #38
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Quote:
Originally Posted by ghostlyfenix
w/e with glyph of sac and meteor shower
I actually run this build, though I went with Glyph of Essence, and it really does work well for crowd control and some extra knockdowns.

Just remeber to bring an all adren bar with this build
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