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Old Dec 17, 2007, 03:00 PM // 15:00   #1
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Default Viable water build for PVP? You be the judge

[skill]Mind Freeze[/skill] [skill]Maelstrom[/skill] [skill]steam[/skill] [skill]glyph of immolation[/skill] [skill]rust[/skill] (only in the mix to piss off people in RA) [skill]life siphon[/skill] [skill]water attunement[/skill] [skill]resurrection signet[/skill]

Ran this build this weekend and won many matches. Burning hits before steam so you can blind them straight away as long as glyph is active. It is always nice to hit someone with life siphon and get burning out of it as well. I personally use maelstrom when I get a ballad up group. Maelstrom followed by freeze is nasty to a caster.

Water Max
Fire enough to get 3 spells with 3 sec burning
Blood enough for 2 pips of regeneration
Energy balance

Tried the above build with Water Trident it was ok, but Mind freeze is cheap and slows target down great on warriors and sins

Comments Ideas Welcome
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Old Dec 17, 2007, 03:04 PM // 15:04   #2
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[skill]Icy Shackles[/skill] doesn't cause exhaustion, you only miss out the damage.

and why life siphon, glyph of restoration can heal.
Or use ranger secondary for natural stride. damage migitation > healing
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Old Dec 17, 2007, 03:08 PM // 15:08   #3
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Quote:
Originally Posted by Pyro maniac
[skill]Icy Shackles[/skill] doesn't cause exhaustion, you only miss out the damage.

and why life siphon, glyph of restoration can heal.
Or use ranger secondary for natural stride. damage migitation > healing
Life siphon is a spell that can heal you and burn a target at the same time. But you are correct I could switch it. Exhaustion really was not a problem for me.

Aslo could always switch to a monk and have [skill]Restful Breeze[/skill] and a rez spell

Last edited by Painbringer; Dec 17, 2007 at 03:19 PM // 15:19..
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Old Dec 17, 2007, 03:45 PM // 15:45   #4
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It was semidecent until I got to the rust. Then the life siphon. Take those two out for something like ice spikes and aura of restoration/mystic regeneration.
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Old Dec 17, 2007, 04:56 PM // 16:56   #5
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All you need is ice spear and you've got an Ice Imp build. :\ Anyways, you've got too much exaustion on that bar for me to want to use it.


If you are running this only for RA, just about any build can win there. I once ran the worse warrior joke build I could find on wiki and won a match or two.
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Old Dec 17, 2007, 05:05 PM // 17:05   #6
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Quote:
Originally Posted by holymasamune
It was semidecent until I got to the rust. Then the life siphon. Take those two out for something like ice spikes and aura of restoration/mystic regeneration.
Rust was just put in to slow rez skills / healing signet or signet monks. Healing skill can certainly be changed. In your opinion would [skill]Ice Spear[/skill] since you could spam it with burning condition attached?


Or better yet Slippery Ground=If target foe is Blind, that foe is knocked down.

Last edited by Painbringer; Dec 17, 2007 at 05:51 PM // 17:51..
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Old Dec 17, 2007, 06:43 PM // 18:43   #7
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I think Icy Shackles is a better choice for extended matches like the first poster sated I will have to unlock it.

Quote:
Originally Posted by Winterclaw
If you are running this only for RA, just about any build can win there. I once ran the worse warrior joke build I could find on wiki and won a match or two.

And I know what you mean my elementalist got 3 Glad points off of this

[skill]conjure flame[/skill] [skill]Heket's Rampage[/skill] Feral Aggression (For 5...17 seconds, your pet attacks 33% faster and deals 5...9 additional damage.) [skill]Heal as One[/skill] [skill]Poison Tip Signet[/skill] [skill]Edge of Extinction[/skill] [skill]comfort animal[/skill][skill]resurrection signet[/skill]

Should have seen the PM when I put out edge of extinction.

Last edited by Painbringer; Dec 17, 2007 at 06:49 PM // 18:49..
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Old Dec 17, 2007, 07:38 PM // 19:38   #8
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I would try going paragon secondary and using the signet of burning?
The one where you gain energy if they are burning.
But still too much exhaustion I still just like the classic
Shatterstone
Glowing ice combo best.
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Old Dec 17, 2007, 08:21 PM // 20:21   #9
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Quote:
Originally Posted by Sir Pandra Pierva
I would try going paragon secondary and using the signet of burning?
Glowing ice combo best.
spec into an extra attribute just for a mere energy return?
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Old Dec 17, 2007, 09:52 PM // 21:52   #10
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He is already specced into another attrib.

SO I dont think it would hurt him too much.
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Old Dec 17, 2007, 10:20 PM // 22:20   #11
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Signet of burning gives only a little energy every 20 seconds because it is a leadership skill. :\
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Old Dec 17, 2007, 11:47 PM // 23:47   #12
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glowing ice is far better you're already water hexing
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Old Dec 19, 2007, 10:31 AM // 10:31   #13
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If you're going to have glyph of imm and steam, why not throw in slippery ground for additional annoyance?
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Old Dec 19, 2007, 10:53 AM // 10:53   #14
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[skill]Shatterstone[/skill][skill]Frozen Burst[/skill][skill]Blurred Vision[/skill][skill]Freezing Gust[/skill][skill]Glyph of Lesser Energy[/skill][skill]Water Attunement[/skill]

Shatterstone + Frozen Gust = epic damage. Mind Freeze is okay, but you might want to do Shatterstone in RA just for some more damage since there's only 4 people you could be able to snare them with Gust and Burst. Then throw in some sort of a self heal or some sort of defense, not sure why you'd bring Life Siphon on a water ele.
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Old Dec 19, 2007, 02:41 PM // 14:41   #15
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I like the sound of this what do you think

[skill]Shatterstone[/skill] [skill]Freezing Gust[/skill] [skill]steam[/skill] [skill]glyph of immolation[/skill] [skill]Slippery Ground[/skill] [skill]Aura of Restoration[/skill] [skill]water attunement[/skill] [skill]resurrection signet[/skill]

Skills without tags

Glyph of Immolation
5 energy 1 casting 10 recharge
For 15 seconds, your next 1...3 Spells that target a foe also cause Burning for 1...3 seconds.

Slippery Ground
5 energy 1 casting 10 recharge
If target foe is Blind, that foe is knocked down.
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Old Dec 19, 2007, 03:49 PM // 15:49   #16
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Drop Slippery Ground for glowing ice.
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Old Dec 19, 2007, 06:45 PM // 18:45   #17
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If that bar is for RA, then it'll do fine.
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Old Dec 20, 2007, 05:43 AM // 05:43   #18
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Quote:
Originally Posted by Sir Pandra Pierva
Drop Slippery Ground for glowing ice.
Why glowing ice? All you need to manage energy is glyph and your attunement. Glowing ice seems a bit overkill.

Personally I'd throw some points into air and bring gale instead of slippery ground, the KD is longer and it's not conditional and the exhaustion shouldn't be a problem if you're smart with it.
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Old Dec 20, 2007, 06:36 AM // 06:36   #19
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The KD is the same.
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Old Dec 20, 2007, 03:17 PM // 15:17   #20
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Gale = 2 seconds
Slippery = 1 second?

Unless the descriptions are wrong.
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