Dec 14, 2007, 03:53 PM // 15:53
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#21
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Frost Gate Guardian
Join Date: Dec 2006
Location: In my lair...
Profession: R/Mo
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Quote:
Originally Posted by n2t
I have been running this build for a while and doing ok. I have tried variations on it but seem to come back to the basic concept. secondary profession is paragon for reusable rez without energy cost.
Armor
full radient
mask has dagger mastery, 1 superior dagger mastery rune, 1 major shadow arts rune, 1 superior rune +50 life, and two runes of attunement (+2 energy)
Vampiric plagueborn daggers of fortitude (+30life)
16dm, 14sa, 3cs.
The idea is break points for cs is 3/8/13. So I'm using the low setting to gain some energy but not dropping alot of pts into it. My skillbar is:
golden fox strike/wild strike/repeating strike/9 tail strike/aura of displacement/feigned neutrality/shadow refuge/signet of return.
I run this as I can self heal well (ten regen on refuge), can heal and res safely with feigned, and can get off a damaging, quick recharge combo that is very hard to block and get out fast. Strategy is find the healer or caster, shadow step in, get off first two attacks, if low hit my dual attack if not low enough, spam repeating strike then dual, jump out, pop one of my healing skills and continue. If I miss or my target dies the 4 second recharge of my first attack lets me get to a second target fast, if the target blocks my repeating strike I can just spam the unblockable part of the attack.
I have used death blossom in the past but am trying 9 tail instead as to keep myself unblockable and not aggro everything in the group on my dual. I also tried a way of the fox/golden pheonix/death blossom build but found the 8 second recharge made things frustrating especialy if I didn't have an enchantment up at times (hit my shadow step, get disenchanted, hit shadow refuge, run in and strike just after refuge ends=8 seconds worth of standing around) Anyway sorry for such a long post, input welcome.
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Mmm, let's see aside from the big problems arising from runes a few skills should be taken out.
Damage: Repeating Strike is rather meh unless you use a conjure to boost damage but even then it's rather meh. You should instead use that skillslot for the much more cost effective Impale. 6-8 points into DA without runes will do the trick. If you want to have decent DoT take a conjure and let double strikes with 12-13 DM take care of that instead of Repeating Strike. Death Blossom hits harder than Nine Tails, recharges in sync with your chain and shouldn't have a problem getting through thanks to WS. If wanted a chain completely unblockable it would be possible but the Fox line lacks damage.
Healing: Shadow Refuge and FN AND AoD are redundant. AoD makes you king of movement in the battle use it as DEFENCE and not just a [email protected]!11 shadowstep. If you take my advice on Impale you should also take Siphon Speed which you should use on your nearest target regardless of whether or not you're going to hit him. Snare frontlines so your mid/backline has an easier time in keeping you alive once you get out of the hornet's nest. You should learn how to kite with it or Dash because if that dumb wammo can't touch you he's not building adrenaline to spike your face in. As for Shadow Refuge vs FN I'd pick Shadow Refuge because of its recharge. If I wanted to be useless in a fight for any amount of time between spikes I'd invest 1 point into Healing Prayers and take Restful breeze and a Shield/Axe set with health and armor mods on them. If you want to be able to have a fully unblockable combo take Assassin's Remedy, you'll love it if you run into an ele blindbot.
E-Management: CS your means of gaining enough energy throughout the fight to remain active in it. It should almost always be at 13/8 CS. If you run a daggers sin run it with decent Critical Strikes.
If you do these you'll end up with something like this:
AoD Dark Arts
Assassin/Monk
Level: 20
Critical Strikes: 13 (10+3)
Dagger Mastery: 12 (11+1)
Deadly Arts: 11 (10+1)
Healing Prayers: 1
Aura of Displacement [Elite] (Assassin None)
When you cast Aura of Displacement, Shadow Step to target foe. When you stop maintaining Aura of Displacement, you return to your original location.
Energy:10 Cast:0.25 Recharge:20
Dancing Daggers (Deadly Arts)
Send out 3 Dancing Daggers at target foe, each striking for 27 earth damage if they hit. Dancing Daggers has half the normal range. This skill counts as a lead attack.
Energy:5 Cast:1 Recharge:5
Wild Strike (Dagger Mastery)
Must follow a lead attack. If it hits, this attack strikes for +30 damage and any Stance being used by target foe ends. This skill cannot be blocked.
Energy:5 Cast:0 Recharge:4
Death Blossom (Dagger Mastery)
Must follow an off-hand attack. If it hits, Death Blossom strikes target foe for +40 damage and all adjacent foes take 40 damage.
Energy:5 Cast:0 Recharge:2
Impale (Deadly Arts)
Must follow a dual attack. Target foe is struck for 80 earth damage and suffers from a Deep Wound for 16 seconds.
Energy:5 Cast:0.25 Recharge:15
Deadly Haste (Critical Strikes)
For 32 seconds, half-ranged Spells cast 44% faster and recharge 44% faster.
Energy:10 Cast:1 Recharge:20
Siphon Speed (Deadly Arts)
For 16 seconds, target foe moves 33% slower and you move 33% faster. This Spell has half the normal range.
Energy:5 Cast:1 Recharge:5
Restful Breeze (Healing Prayers)
For 9 seconds, target ally has +10 Health regeneration. This Enchantment ends if that ally attacks or uses a Skill.
Energy:5 Cast:1 Recharge:8
And no, there's no rez sig but it's so hard to make a perfect build that pleases everyone. Used Deadly Haste because having 2 halfrange spells justifies it. Makes a half-decent build for PvE, might work in PvP but haven't tried it yet (college finals make life tough )
Last edited by Celeborn10; Dec 14, 2007 at 04:47 PM // 16:47..
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Dec 14, 2007, 11:30 PM // 23:30
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#22
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Best use of repeating strike ever....
20% enchant mod
A/W
13 dagger
13 DA
Flurry
Way of the empty Palm
repeating strike >.<
with a paragon and a necro on your team casting crap!
I didn't say it was the most awe inspiring =P
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Dec 15, 2007, 01:49 PM // 13:49
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#23
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Emo Goth Italics
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critstrikes should at least be 8 unless using zealous daggs
it was incredibly hard to read
O_____O
critstrikes = sin energy management
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Dec 15, 2007, 02:43 PM // 14:43
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#24
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Don't use deadly haste.
Its just not that great a skill.
Partially because its 10 energy >.< partially because spamming a 5 energy spell is bad for you when you have only 25 base energy and have A chain you need to use.
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Dec 15, 2007, 03:37 PM // 15:37
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#25
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Hell's Protector
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
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Quote:
Originally Posted by n2t
It's an online forum, not a term paper. As long as I don't use leet speak I'm sure you can overlook some punctuation, spelling and general layout errors.
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You've got it backwards - the purpose of the term paper is so that you'll learn how to use Punctuation, spelling and general layout so that people don't have to "overlook it" and can understand what the hell you're trying to say - in an on-line forum or anywhere else.
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Dec 16, 2007, 07:51 AM // 07:51
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#26
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Pre-Searing Cadet
Join Date: Dec 2007
Guild: n/a
Profession: A/P
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I think we're way past that point in the conversation. I upped my crits to 13, dropped my major shadow arts to a minor critical strikes, but kept my superior dagger mastery, dropped radient armor for full + life armor, and got some zealous daggers. I tried the rt hard rez, and found two people dieing at the same time sucked and went back to the paragon rez. I find I can rez right after I jump out to heal and then shadow step back in after my energy picks up.
My skillbar is now using:
golden fox strike/wild strike/death blossom/aura of displacement/critical perfection/feigned neutrality/shadow refuge/sig of return.
16 dm, 13crits, 3 shadow arts.
I am doing fairly well but I don't think I need feigned anymore. I find that I can spike, release my aura of dissplacement and heal regularly and with the added life and lack of vampiric life drain I have alot more energy and life and don't die as easily. so..I have a free skill slot any decent snares I could use or other skills for that area?
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