Dec 14, 2007, 09:08 AM // 09:08
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#1
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Pre-Searing Cadet
Join Date: Dec 2007
Guild: n/a
Profession: A/P
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is this build viable?
I have been running this build for a while and doing ok. I have tried variations on it but seem to come back to the basic concept. secondary profession is paragon for reusable rez without energy cost.
Armor
full radient
mask has dagger mastery, 1 superior dagger mastery rune, 1 major shadow arts rune, 1 superior rune +50 life, and two runes of attunement (+2 energy)
Vampiric plagueborn daggers of fortitude (+30life)
16dm, 14sa, 3cs.
The idea is break points for cs is 3/8/13. So I'm using the low setting to gain some energy but not dropping alot of pts into it. My skillbar is:
golden fox strike/wild strike/repeating strike/9 tail strike/aura of displacement/feigned neutrality/shadow refuge/signet of return.
I run this as I can self heal well (ten regen on refuge), can heal and res safely with feigned, and can get off a damaging, quick recharge combo that is very hard to block and get out fast. Strategy is find the healer or caster, shadow step in, get off first two attacks, if low hit my dual attack if not low enough, spam repeating strike then dual, jump out, pop one of my healing skills and continue. If I miss or my target dies the 4 second recharge of my first attack lets me get to a second target fast, if the target blocks my repeating strike I can just spam the unblockable part of the attack.
I have used death blossom in the past but am trying 9 tail instead as to keep myself unblockable and not aggro everything in the group on my dual. I also tried a way of the fox/golden pheonix/death blossom build but found the 8 second recharge made things frustrating especialy if I didn't have an enchantment up at times (hit my shadow step, get disenchanted, hit shadow refuge, run in and strike just after refuge ends=8 seconds worth of standing around) Anyway sorry for such a long post, input welcome.
Last edited by n2t; Dec 14, 2007 at 10:08 AM // 10:08..
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Dec 14, 2007, 09:11 AM // 09:11
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#2
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Forge Runner
Join Date: Dec 2006
Profession: D/
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So hard to read that dam post.
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Dec 14, 2007, 09:28 AM // 09:28
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#3
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Pre-Searing Cadet
Join Date: Dec 2007
Guild: n/a
Profession: A/P
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Why is it so hard to read?
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Dec 14, 2007, 09:45 AM // 09:45
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#4
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Lion's Arch Merchant
Join Date: Jan 2007
Location: The frozen north
Guild: Ambassadors Of Enlightenment [Sage]
Profession: A/
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is the build viable.. yes.. could it have improvements.. yes
for 1.. that major shadow rune is making me cringe sooooo bad. drop it to a minor and then reduce the ranks in shadow.. and up crit to 8.. i prefer 13 crit, but thats just me. also with the spamability of repeating strike, you should be using zealous daggers.
i also personaly think that you will have better results if you use
[skill]golden fox strike[/skill][skill]wild strike[/skill][skill]death blossom[/skill][skill]moebius strike[/skill]
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Dec 14, 2007, 09:57 AM // 09:57
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#5
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Krytan Explorer
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Did you just ask if something was viable?
The henchmen could finish the game without you, with only a 7 person team. You can take 8 cap sigs, and run around with zero attribute points spent, and still be viable.
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Dec 14, 2007, 10:00 AM // 10:00
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#6
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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Would it fail in PvP? Yes.
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Dec 14, 2007, 10:03 AM // 10:03
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#7
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Forge Runner
Join Date: Dec 2006
Profession: D/
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Quote:
Originally Posted by n2t
Why is it so hard to read?
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Because it's not separated into paragraphs, it's hard to even see where the skill bar is
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Dec 14, 2007, 10:07 AM // 10:07
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#8
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Pre-Searing Cadet
Join Date: Dec 2007
Guild: n/a
Profession: A/P
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why would it fail in pvp? I would think it's ability to get off a quick spike is good as well as it's ability to sustain preasure with repeating strike. It gets around some blocks and stances, has 2 self heals and the ability to rez an ally while keeping a bit safer with feigned neutrality. It can hit the monk, get off a combo and get out with it's shadow step or run away and shodow back to draw off other chars. I would think that even though the build is fairly simple it's versatile enough to be able to do well in PvP.
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Dec 14, 2007, 10:13 AM // 10:13
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#10
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Pre-Searing Cadet
Join Date: Dec 2007
Guild: n/a
Profession: A/P
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My spelling has never been the greatest, but then again the post after mine misspelled damn so you'll forgive me if I don't take you very seriously. It's an online forum, not a term paper. As long as I don't use leet speak I'm sure you can overlook some punctuation, spelling and general layout errors.
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Dec 14, 2007, 10:15 AM // 10:15
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#11
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The Greatest
Join Date: Feb 2006
Profession: W/
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Full radiant, 2 sups and a major. You need to change that before you start asking why you can't stay alive.
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Dec 14, 2007, 10:19 AM // 10:19
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#12
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Pre-Searing Cadet
Join Date: Dec 2007
Guild: n/a
Profession: A/P
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the 2nd sup grants 50 life. Sofar I have done ok I'm just looking for suggestions/ideas. Though I hope it's not all db/ms that does get a bit old I've found.
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Dec 14, 2007, 10:23 AM // 10:23
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#13
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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Signet of return is used either by paragons that can take some profit out of it, or mesmers that get the fast casting. And you even don't meet them very often...because that skill sucks
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Dec 14, 2007, 10:25 AM // 10:25
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#14
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The Greatest
Join Date: Feb 2006
Profession: W/
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Read the sup wrong. Even with 1 sup and 1 major, you're going overboard with -hp runes. It's not hard for a sin to die with no majors/sups and full survivor runes, you'll be getting killed alot with a sup, a major and full radiant.
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Dec 14, 2007, 10:31 AM // 10:31
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#15
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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All minors or use Shadow Form.
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Dec 14, 2007, 10:34 AM // 10:34
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#16
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Pre-Searing Cadet
Join Date: Dec 2007
Guild: n/a
Profession: A/P
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Hm I though sig of return was decent because it was a hard res that didn't sap energy. It brings the person back at a low lvl though not to bid if you have a full party around but you don't need a moral boost to use it again. I've found it usefull when I am in a fight and notice a more needed group member go down. I will end my aura of displacement, hit the neutrality heal, and use the res then get back to the fight. I like it better than /mo because I rarely have 15 energy to use their res, and often I'm wandering around with a dead res sig if I just use that. The other one that makes me die if my party member dies again in 120 seconds hurts as 2 party members go down at once, and the /rt spirit one can be hard because you have to cast then end the spirit which takes either time or a second skill and a bit of energy. Other options if sig of return is bad? I have noticed that my 450 life count is rather low but I don't die that often, lol.
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Dec 14, 2007, 10:43 AM // 10:43
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#17
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Frost Gate Guardian
Join Date: Jun 2007
Guild: What A Mess
Profession: W/N
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Quote:
Originally Posted by Turbobusa
Signet of return is used either by paragons that can take some profit out of it, or mesmers that get the fast casting. And you even don't meet them very often...because that skill sucks
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Are you RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing crazy?! Paragon's have high Leadership, typically 10, and rarely have the attention of the mob, so it's safe to cast Signet of Return. You save your party members the time spent using a hard rez or a costly rez, AND while they focus on keeping them selves alive rather than stopping to rez, the more people alive the more benefit from Signet of Return.
Signet of Return on anything but a Paragon sucks, but the skill does not suck.
The above poster is right; Signet of Return is a good skill.
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Dec 14, 2007, 11:19 AM // 11:19
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#18
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Pre-Searing Cadet
Join Date: Dec 2007
Guild: n/a
Profession: A/P
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so I'm a bit confused signet or return is a good skill for my sin, or bad for sin but good in general.
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Dec 14, 2007, 02:27 PM // 14:27
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#19
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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bad4sin, semi-ok in general
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Dec 14, 2007, 03:16 PM // 15:16
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#20
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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gogo [skill]death pact signet[/skill] if you want a hard rez. And he's talking about signet of return ON AN ASSASSIN. See what's wrong? he'll never get leadership's benefit, thus rezing at low health and energy, spending 5 bloody second for a mediocre effect. I don't really call that a good skill.
the lest time spent, the better. take a +30/-2 set to rez at max energy.
Last edited by Turbobusa; Dec 14, 2007 at 03:19 PM // 15:19..
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