Dec 14, 2007, 11:45 AM // 11:45
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#21
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Jungle Guide
Join Date: Nov 2005
Profession: W/Mo
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In PVE, I use featherfoot grace with Avatar of Dwayna when fighting big hexes/conds applying mobs.
Use this combo also in RA, so I'm hex and condition free (bye blind, bye necro/clumsiness mesmer). But that's RA.
Some running skills are worth the spot. And Grenth grasp is used on trampling Ox sins.
All in all, this Skill tree does exactly what it needs to do: add nice utility skills to many builds. Attributes don't need to be powerful by their own.
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Dec 14, 2007, 12:05 PM // 12:05
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#22
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Krytan Explorer
Join Date: May 2007
Location: Australia
Guild: [Lawl]
Profession: Mo/
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Quote:
Originally Posted by Coloneh
Its a great PvP and running skill line, but its useless in PvE.
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[skill]Rending Aura[/skill]
O rly? This is useless?
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Dec 14, 2007, 12:12 PM // 12:12
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#23
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Forge Runner
Join Date: Dec 2006
Profession: D/
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Quote:
Originally Posted by Solus Spartan
[skill]Rending Aura[/skill]
O rly? This is useless?
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..........
Pretty much.
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Dec 14, 2007, 01:45 PM // 13:45
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#24
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Wilds Pathfinder
Join Date: Oct 2007
Location: Bellevue, WA (I know ... but I moved out of NZ)
Guild: Xen of Onslaught
Profession: D/
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It isn't useless against assassins with particularly annoying enchantments (i.e. raptor packs), but in most cases it isn't worth taking.
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Dec 14, 2007, 01:52 PM // 13:52
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#25
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Quote:
Originally Posted by Turbobusa
QFT.
I like harrier's haste also. Featherfoot grace is OK.
whirling charge is a little costy but also a 2in1 skill...
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I 'd go with harriers, rush and good 'ole frenzy. Whirling is too inflexible imho and too heavy on the ene indeed.
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Dec 14, 2007, 01:53 PM // 13:53
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#26
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Quote:
Originally Posted by Turbobusa
QFT.
I like harrier's haste also. Featherfoot grace is OK.
whirling charge is a little costy but also a 2in1 skill...
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I 'd go with harriers, rush and good 'ole frenzy. Whirling is too inflexible imho and too heavy on the ene indeed. When baddies run, bull's strike them ^^.
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Dec 14, 2007, 02:04 PM // 14:04
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#27
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Krytan Explorer
Join Date: Oct 2006
Profession: R/W
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Please buff this baby [skill]Onslaught[/skill]. I remembered how many deaths I have to go through in order kill this boss who uses this skill.
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Dec 14, 2007, 02:07 PM // 14:07
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#28
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Wilds Pathfinder
Join Date: Oct 2007
Location: Bellevue, WA (I know ... but I moved out of NZ)
Guild: Xen of Onslaught
Profession: D/
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Would be nice - 25% doesn't really justify the elite slot. Except for a Ranger, since it ties in with Expertise pretty nicely.
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Dec 14, 2007, 03:04 PM // 15:04
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#29
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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Quote:
Originally Posted by bungusmaximus
I 'd go with harriers, rush and good 'ole frenzy. Whirling is too inflexible imho and too heavy on the ene indeed. When baddies run, bull's strike them ^^.
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Well i'd never take whirling on a war of course, it just needs too much invetment and cost a lot of energy.
Rush+harriers+frenzy = win
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Dec 14, 2007, 08:00 PM // 20:00
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#30
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Frost Gate Guardian
Join Date: Jan 2007
Location: Cracow, Poland.
Profession: D/
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Attacker's Insight synergies very well with Lyssa's Assualt. And usually you have spare att points so you can pump WP to 3 to get a decent effect of this enchantment.
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Dec 15, 2007, 03:14 AM // 03:14
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#31
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Desert Nomad
Join Date: Dec 2006
Location: Domain of Broken Game Mechanics
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Onslaught should be 50/50 and last twice its recharge. Alternatively, you could add a +33% IAS component to it.
With the loss of LoD, self-healing on frontliners begins to make more sense. However, given that the Dervish is primarily a damage machine I still don't see the point of sacrificing significant offense for defense. If I really wanted to play defensively-on-offense, I'd take a W/P with SY and WY ... not a D. If you're running a bar with EDA, Armor of Sanctity, and Mystic Regen, you're doing a lot less damage than, say, a Lyssa build.
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Dec 15, 2007, 04:48 AM // 04:48
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#32
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Krytan Explorer
Join Date: Oct 2006
Profession: R/W
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Not if you combine your EDA with Unseen Fury. EDA + Unseen Fury has seen its uses against those nasty scarabs in Vabbi who always like to use Escape.
And Avatar of Grenth's duration should be increased for god's sake. It is useful to have somebody to remove those nasty enchantments but the duration is too short.
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Dec 15, 2007, 05:13 AM // 05:13
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#33
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Krytan Explorer
Join Date: May 2007
Location: Australia
Guild: [Lawl]
Profession: Mo/
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Quote:
Originally Posted by dan-the-noob
..........
Pretty much.
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/sigh.
Dervish Smite solos use this.
/sigh.
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Dec 15, 2007, 08:21 AM // 08:21
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#34
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Krytan Explorer
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Quote:
Originally Posted by Burst Cancel
If you're running a bar with EDA, Armor of Sanctity, and Mystic Regen, you're doing a lot less damage than, say, a Lyssa build.
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Obviously a Damage/Support build is going to do less damage than a Pure Damage build.
For most of NM PvE, a pure damage build is OK. The two monks and probably deal with most incoming damage. However, when the enemies start getting stronger, like in HM, the extra little bit of defense is better than that extra little bit of offense, at least IMO.
I prefer every character to add some sort of support to the team, maybe that is just me though, don't know.
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Dec 15, 2007, 08:22 AM // 08:22
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#35
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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Quote:
Originally Posted by Solus Spartan
/sigh.
Dervish Smite solos use this.
/sigh.
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thats farming. I dont know how you think that is an example of wind prayers being useful in PvE.
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Dec 15, 2007, 12:11 PM // 12:11
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#36
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by Solus Spartan
/sigh.
Dervish Smite solos use this.
/sigh.
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55s use Healing Breeze.
Does that make Healing Breeze good?
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Dec 15, 2007, 01:44 PM // 13:44
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#37
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Forge Runner
Join Date: Dec 2006
Profession: D/
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The 2 above posters beat me to it
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Dec 15, 2007, 01:53 PM // 13:53
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#38
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Desert Nomad
Join Date: Dec 2006
Location: Domain of Broken Game Mechanics
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Quote:
Originally Posted by Stormlord Alex
55s use Healing Breeze.
Does that make Healing Breeze good?
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Breeze is good for a totally different reason. This is the Dervish forum; ergo, regen is l33t, remember?
@Terra: You can run pure damage in HM also. I know a lot of you like to run around screaming, "BUT WE ONLY HAVE 70 ARMOR"; my answer to that is: you do have midliners, right? Standard builds for paragons, necros, etc. all have offense+defense components. An SS necro with Reckless and Enfeebling Blood will match, if not exceed, the utility of your single-target defenses and EDA. Hell, you could even take a warder/blindbot if you really wanted to.
My problem here is that balanced offense/defense builds typically have significantly reduced damage output compared to full damage builds, and EDA even replaces the elite. Again, If I absolutely need that kind of bar on a frontliner, I'm taking a warrior with omgwtfh4x shouts, not a Dervish.
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Dec 15, 2007, 01:57 PM // 13:57
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#39
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Forge Runner
Join Date: Dec 2006
Profession: D/
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Quote:
Originally Posted by Burst Cancel
Breeze is good for a totally different reason. This is the Dervish forum; ergo, regen is l33t, remember?
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Funny guy..
You miss interpret. [skill]Mystic Regeneration[/skill] = good. [skill]Healing Breeze[/skill] = bad. So they do the same thing - difference is 1 does it a hell of alot better.
All your counter arguments to self-heal got blown out the window when LoD got raped. So.. you think the viable dervish self heal would be stopping for 2 secs to do boon --> sig of pious? No, thought not. I'll just stop for 1/4 sec (and gain what is it, 20 health/sec?) for 20 seconds tyvm.
Offense / defense builds do not "significantly" reduce damage. We're talking 7+1 in earth prayers for regen that is fuelled by offensive enchants. That is more than enough to mop up excess damage whilst not stopping us from killing things at the same time.
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Dec 15, 2007, 02:15 PM // 14:15
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#40
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Desert Nomad
Join Date: Dec 2006
Location: Domain of Broken Game Mechanics
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No, they're really not that different. Doing regen "a hell of a lot better" doesn't mean much. A pile of shit is still a pile of shit no matter how high you pile it.
The problem with breeze was always the way it healed, not the maximum healing efficiency. If you think about it, at 14 stat, Breeze heals for a potential 18*15 = 270+DF for 10e. This is actually pretty good if you compare against other non-elite heals. So why the bad rap?
If Mystic is the only defense you're taking, I don't have much problem with that. That's not what I'm seeing here though - EDA? Armor of Sanctity? Combined with Res Sig that's half of your skill bar devoted to just keeping shit alive. You're a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing frontliner.
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