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Old Dec 17, 2007, 12:43 AM // 00:43   #1
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Default Barrage Boost....

Im currently using fav winds to boost my barrage att dmg, but do any of you know of other good skills that can be used at the same time in order to boost it even more.

Currently Facts, Prophs only.

TY
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Old Dec 17, 2007, 12:45 AM // 00:45   #2
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Splinter weapon. Conjure Lightning,frost,fire. Hitting a low AL target.
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Old Dec 17, 2007, 01:39 AM // 01:39   #3
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WINNOWINGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG...........
vamp mod brutal weapon
mark of pain
barbs
order of pain
order of the vampire
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Old Dec 17, 2007, 01:51 AM // 01:51   #4
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which would be better

Mark of pain or splinter. This post is for UW mainly.
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Old Dec 17, 2007, 01:57 AM // 01:57   #5
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[skill]splinter weapon[/skill]

Ftw.

Say barrage hits 3 targets.

Each arrow that hits will hit 3 adjacent target, hitting each 3 targets 3 times with the splinter weapon if I'm correct.


[skill]mark of pain[/skill] has a great advantage of lasting long though.

But for creatures with anti hex, it might be annoying.

Interrupts also.

Last edited by Moonlit Azure; Dec 17, 2007 at 02:49 AM // 02:49..
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Old Dec 17, 2007, 03:04 AM // 03:04   #6
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Conjures reduce your damage against elementals and rangers

Mark of Pain causes scatter last time I used it (a long time ago)
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Old Dec 17, 2007, 03:52 AM // 03:52   #7
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Quote:
Originally Posted by Pure Trex
Currently Facts, Prophs only.
Cuts out splinter really...
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Old Dec 17, 2007, 04:39 AM // 04:39   #8
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splinter is a factions skill
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Old Dec 17, 2007, 10:16 AM // 10:16   #9
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[skill]judge's insight[/skill] is a very nice skill if energy allows it 20% AP and holy damage are very nice
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Old Dec 17, 2007, 11:07 AM // 11:07   #10
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Oh.. facts = factions, i read it wrong lol (current facts) oops nvm
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Old Dec 17, 2007, 08:45 PM // 20:45   #11
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[skill=text]Mark of Pain[/skill] is really useless, 20s recharge prohibits frequent usage of it and it requires your target to remain near the mob. Whereas with [skill=text]Splinter Weapon[/skill] you can fire it off every 6 seconds and target anywhere you want. You really shouldn't be running Barrage without Splinter Weapon.
Also [skill=text]Winnowing[/skill] can increase the damage of Splinter Weapon noticeably since each hit of it deals physical damage.
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Old Dec 17, 2007, 08:53 PM // 20:53   #12
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I like using this in Barrage builds when I have nothing else to put in:



Edit: Sorry, just noticed you have only Factions and Prophecies. Oh well, maybe it will help someone else.
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Old Dec 17, 2007, 09:18 PM // 21:18   #13
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Well i currently have a set of 1k armour just for UW/FoW

Marksmanship 10 + 1 + 3

Expertise 11 + 3

Channeling 10 - so it target 4 adjacent foes (splinter weapon)

Does tht seem about right to you lot?

The rest of my armour hosts Runes of vitae, Sup vigor and survivor insignias so health is at 470 and with the Tank holding the aggro am i right in thinking this is plenty?
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Old Dec 17, 2007, 09:21 PM // 21:21   #14
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Ehm...no 470 health is nowhere near enough.. dual superiors is just suicide, there's no way you'll get your tank to hold aggro if you run with that little health.

Go 11 Channeling, 10+2+1 Expertise, 10+2 Marksmanship.
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Old Dec 17, 2007, 09:52 PM // 21:52   #15
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Quote:
Originally Posted by Marverick
Ehm...no 470 health is nowhere near enough.. dual superiors is just suicide, there's no way you'll get your tank to hold aggro if you run with that little health.

Go 11 Channeling, 10+2+1 Expertise, 10+2 Marksmanship.
Im not tanking though im staying away from danger while the obsi tank or w.e holds the aggro, or do u meen aggro will break because the enemys go for the weak ones?

Last edited by Pure Trex; Dec 17, 2007 at 09:56 PM // 21:56..
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Old Dec 17, 2007, 10:02 PM // 22:02   #16
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Quote:
Originally Posted by Pure Trex
Im not tanking though im staying away from danger while the obsi tank or w.e holds the aggro, or do u meen aggro will break because the enemys go for the weak ones?
Having lower HP and lower armor makes you a higher priority target. Having all Minors or Minors + 1 Major gives you all the attribute points you need.
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Old Dec 17, 2007, 10:15 PM // 22:15   #17
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Quote:
Originally Posted by iridescentfyre
Having lower HP and lower armor makes you a higher priority target. Having all Minors or Minors + 1 Major gives you all the attribute points you need.
Ok so does

Expertise 8 + 2

Marks 12 + 1 + 1

Channeling 10

Sound right

health is 585 now.
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Old Dec 18, 2007, 01:16 AM // 01:16   #18
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Ok...

10 expertise is a breakpoint for nothing. Why would you run it?
9 is the 6e breakpoint for 10e skills, 8 is the 3e breakpoint for 5e skills, your next breakpoint is at 12 for 5e for 10e skills. 10 expertise does nothing that 9 expertise doesn't do apart from giving you -35 health.

Also swap the Channeling and Marksmanship attributes around, Splinter Weapon gives you a lot more damage than Barrage does.

All minors in PvE is kinda pointless though... running a major is perfectly fine on casters, and one superior or two majors on a Ranger won't hurt you either.
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Old Dec 18, 2007, 01:42 AM // 01:42   #19
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Quote:
Originally Posted by Marverick
Ok...

10 expertise is a breakpoint for nothing. Why would you run it?
9 is the 6e breakpoint for 10e skills, 8 is the 3e breakpoint for 5e skills, your next breakpoint is at 12 for 5e for 10e skills. 10 expertise does nothing that 9 expertise doesn't do apart from giving you -35 health.

Also swap the Channeling and Marksmanship attributes around, Splinter Weapon gives you a lot more damage than Barrage does.

All minors in PvE is kinda pointless though... running a major is perfectly fine on casters, and one superior or two majors on a Ranger won't hurt you either.
On this note sum1 lay it down to me strate and simple what att points shud go where.....

and what runes shud be used.

Example

exp - 10 + 2
Marks - 12 + 2
channeling 10

Last edited by Pure Trex; Dec 18, 2007 at 01:53 AM // 01:53..
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