Dec 15, 2007, 03:31 PM // 15:31
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#1
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Pre-Searing Cadet
Join Date: Dec 2007
Profession: W/Mo
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R/Mo or R/Me?
R/Mo Skills
Burning Arrow (Elite)
Distracting Shot
Savage Shot
Apply Poison
Mending Touch
Natural Stride
Troll Unguent
Res Sig
If I choose Mesmer secondary, I would replace Mending Touch with Epidemic. Which is the better build?
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Dec 15, 2007, 03:32 PM // 15:32
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#2
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Emo Goth Italics
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R/Mo, for survivability
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Dec 15, 2007, 04:21 PM // 16:21
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#3
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Jungle Guide
Join Date: Sep 2006
Location: Northern Ireland
Profession: R/
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Well it depends what your onna be doing mate tbh.
If your main aim is too PvE, then Epidemic is probably your better choice as you dont really have to worry about survivability as much as you would in PvP (you should still bring Troll and Stride, but condition removal can be handled by your monks).
This build was orginially created for killing NPCs in GvG, and Mending Touch was only really in there to remove conditions as you would be doing it solo so its not really that necessary if you have a team with monks.
I would suggest bringing it if your going to play your Ranger in RA though as god knows what you'll get
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Dec 15, 2007, 04:23 PM // 16:23
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#4
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Pre-Searing Cadet
Join Date: Dec 2007
Profession: W/Mo
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Quote:
Originally Posted by Wakka
Well it depends what your onna be doing mate tbh.
If your main aim is too PvE, then Epidemic is probably your better choice as you dont really have to worry about survivability as much as you would in PvP (you should still bring Troll and Stride, but condition removal can be handled by your monks).
This build was orginially created for killing NPCs in GvG, and Mending Touch was only really in there to remove conditions as you would be doing it solo so its not really that necessary if you have a team with monks.
I would suggest bringing it if your going to play your Ranger in RA though as god knows what you'll get
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Yeah, this build is strictly PvE
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Dec 15, 2007, 04:32 PM // 16:32
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#5
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by serpentdragon
Yeah, this build is strictly PvE
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Go /Me then, letting Epidemic do something.
I've found few areas as a ranger where I needed MTouch in PvE, condition removal on the monks does fine.
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Dec 15, 2007, 04:54 PM // 16:54
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#7
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Pre-Searing Cadet
Join Date: Dec 2007
Profession: W/Mo
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Ok, thanks all!
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Dec 15, 2007, 05:00 PM // 17:00
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#8
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Jungle Guide
Join Date: Sep 2006
Location: Northern Ireland
Profession: R/
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Quote:
I've found few areas as a ranger where I needed MTouch in PvE, condition removal on the monks does fine.
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Yea, i find in Condition heavy areas that firing some points into Restoration magic and bringing Pure Was Mi Ling really helps the entire team
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Dec 16, 2007, 04:58 PM // 16:58
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#9
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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R/Mo end of story.
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Dec 16, 2007, 05:04 PM // 17:04
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#10
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Wilds Pathfinder
Join Date: Feb 2006
Guild: TW
Profession: W/
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Quote:
Originally Posted by MasterSasori
R/Mo end of story.
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Assuming you're ignorant and didn't read the thread rather than stupid, this is a thread about PvE, there's no reason to bring Mending Touch over Epidemic in PvE.
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Dec 16, 2007, 10:31 PM // 22:31
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#11
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Desert Nomad
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r/mo for rebirth, rangers are usually one of the last to be targeted by the enemies so if things go bad you can run and rebirth everyone.
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Dec 16, 2007, 10:49 PM // 22:49
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#12
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Krytan Explorer
Join Date: Apr 2007
Location: Arizona
Guild: Clanless Fraggers
Profession: R/Mo
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you don't need res in a party of 8...most likely with some h/h involved.
Condition spreading ftw in pve!
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Dec 17, 2007, 12:01 AM // 00:01
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#13
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Krytan Explorer
Join Date: Nov 2007
Profession: R/
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If you want for pve, go /Me.
My favorite in pve though is [skill]barrage[/skill] and [skill]splinter weapon[/skill]
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Dec 17, 2007, 02:45 AM // 02:45
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#14
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Desert Nomad
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Quote:
Originally Posted by MBP
you don't need res in a party of 8...most likely with some h/h involved.
Condition spreading ftw in pve!
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you always need a rez, even in the best of situations someone will die, especially if you are h/h things.
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Dec 17, 2007, 04:37 AM // 04:37
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#15
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Krytan Explorer
Join Date: Apr 2007
Location: Arizona
Guild: Clanless Fraggers
Profession: R/Mo
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If you h/h (which is a prime example of when res isn't needed) the 3 heroes you have can res as you see fit with simple micromanaging and all 4 henchies you take have res as well. Taking res when H/Hing is just a waste of a skill slot.
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Dec 17, 2007, 09:20 AM // 09:20
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#16
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Jungle Guide
Join Date: Sep 2006
Location: Northern Ireland
Profession: R/
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Quote:
If you h/h (which is a prime example of when res isn't needed) the 3 heroes you have can res as you see fit with simple micromanaging and all 4 henchies you take have res as well. Taking res when H/Hing is just a waste of a skill slot.
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Nothing wrong with an extra res sig Only wish they could prot you when you call FomF lol
I would take a bar on any bar. If I were to drop a res I would do so on my heros as they can be idiots ^_^
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Dec 17, 2007, 10:40 AM // 10:40
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#17
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Forge Runner
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i have to admit back in the old days when the tomb of primeval kings was quite new i ressed the whole team with [skill]rebirth[/skill] many times lol
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