Dec 27, 2007, 01:23 AM // 01:23
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#21
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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Quote:
Originally Posted by Marverick
And what if you get an opportunity to spike something dead and you don't have adrenaline?
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then you are going against bad players that do not require your deep wound to spike down.
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Dec 27, 2007, 11:38 AM // 11:38
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#22
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Wilds Pathfinder
Join Date: Oct 2007
Location: Bellevue, WA (I know ... but I moved out of NZ)
Guild: Xen of Onslaught
Profession: D/
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...well, I usually prefer to kill someone first and then cycle... unless they get a prot enchant on them, in which case yeah I cycle right away...
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Dec 27, 2007, 05:45 PM // 17:45
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#23
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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Quote:
Originally Posted by Sirius-NZ
...well, I usually prefer to kill someone first and then cycle... unless they get a prot enchant on them, in which case yeah I cycle right away...
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adrenaline spikes do not kill anything right away, and dont tell me shock axe is bead now.
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Dec 27, 2007, 09:52 PM // 21:52
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#24
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Wilds Pathfinder
Join Date: Oct 2007
Location: Bellevue, WA (I know ... but I moved out of NZ)
Guild: Xen of Onslaught
Profession: D/
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Well, no they don't, but you can keep attacking, wait for your skills to recharge, and hit again!
It's just that to me forcing them to resurrect someone > forcing a heal. You do have to kill targets eventually anyway.
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Dec 27, 2007, 10:11 PM // 22:11
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#25
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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same thing with adrenaline. really the only difference is the timing of the spike
energy skills: spike>pressure>spike>pressure
adren skills: pressure>spike>pressure>spike
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Dec 28, 2007, 07:15 AM // 07:15
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#26
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Wilds Pathfinder
Join Date: Oct 2007
Location: Bellevue, WA (I know ... but I moved out of NZ)
Guild: Xen of Onslaught
Profession: D/
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So you're basically suggesting running around dumping conditions and moderate damage on people until someone gets low, then moving in for the kill on that one?
Should work I guess. Would annoy all the RA guys who want you to concentrate on x target though.
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Dec 28, 2007, 08:10 PM // 20:10
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#27
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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because RA is where all the 1337 players are...
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Dec 28, 2007, 10:43 PM // 22:43
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#28
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Desert Nomad
Join Date: Mar 2006
Profession: W/
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Quote:
Originally Posted by dan-the-noob
Because ya know, you really can just spam a 5 adren skill on the other team can't you? Do you even play warrior?
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Under IAS, you can gain 5 strikes of adrenaline for Dismember in roughly 4 seconds, 2 if you're using FGJ! (if you're using Dismember instead of Eviscerate, god knows what the rest of your bar is), both of which compare favorably to Wounding Strike's 3-second recharge. Aside from the Deep Wound, Dismember is little more than an auto-attack. We like Dismember though, because its an easy way to squeeze in a Deep Wound to a bar that otherwise wouldn't have it.
That's not true of Wounding Strike. Wounding Strike is also essentially an auto-attack that causes Deep Wound.. except its elite. Personally I'd rather knock their HP down with the +38 damage of Reaper's Sweep, and wait to apply the DW at the critical moment that they desperately need a heal, and follow it with Mystic, Eremite's, or Distracting Strike.
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Dec 28, 2007, 10:46 PM // 22:46
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#29
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Jungle Guide
Join Date: Oct 2006
Location: Under a bridge
Guild: Team Quitter [QQ]
Profession: Mo/
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In reality you don't gain adrenaline at anywhere near that speed due to blocks/misses/kiting.
Wounding Strike's unconditional DW on 3r would be amazing if it werent for Wearying Strike.
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Dec 28, 2007, 10:58 PM // 22:58
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#30
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Forge Runner
Join Date: Aug 2006
Profession: R/
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Quote:
Originally Posted by iridescentfyre
Under IAS, you can gain 5 strikes of adrenaline for Dismember in roughly 4 seconds, 2 if you're using FGJ! (if you're using Dismember instead of Eviscerate, god knows what the rest of your bar is), both of which compare favorably to Wounding Strike's 3-second recharge. Aside from the Deep Wound, Dismember is little more than an auto-attack. We like Dismember though, because its an easy way to squeeze in a Deep Wound to a bar that otherwise wouldn't have it.
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Because everyone just stands still for you to whack on them, you know... and no one uses blind or snares on Warriors... and you can keep your perma-Frenzy up because no one attacks you...
A Dervish spike can recharge while he's incapacitated from attacking so he can deliver a payload right after it. A Warrior has to whack something [successfully] for 8 times before he can spike again.
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