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Old Dec 27, 2007, 01:23 AM // 01:23   #21
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Quote:
Originally Posted by Marverick
And what if you get an opportunity to spike something dead and you don't have adrenaline?
then you are going against bad players that do not require your deep wound to spike down.
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Old Dec 27, 2007, 11:38 AM // 11:38   #22
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...well, I usually prefer to kill someone first and then cycle... unless they get a prot enchant on them, in which case yeah I cycle right away...
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Old Dec 27, 2007, 05:45 PM // 17:45   #23
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Originally Posted by Sirius-NZ
...well, I usually prefer to kill someone first and then cycle... unless they get a prot enchant on them, in which case yeah I cycle right away...
adrenaline spikes do not kill anything right away, and dont tell me shock axe is bead now.
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Old Dec 27, 2007, 09:52 PM // 21:52   #24
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Well, no they don't, but you can keep attacking, wait for your skills to recharge, and hit again!

It's just that to me forcing them to resurrect someone > forcing a heal. You do have to kill targets eventually anyway.
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Old Dec 27, 2007, 10:11 PM // 22:11   #25
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same thing with adrenaline. really the only difference is the timing of the spike

energy skills: spike>pressure>spike>pressure
adren skills: pressure>spike>pressure>spike
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Old Dec 28, 2007, 07:15 AM // 07:15   #26
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So you're basically suggesting running around dumping conditions and moderate damage on people until someone gets low, then moving in for the kill on that one?

Should work I guess. Would annoy all the RA guys who want you to concentrate on x target though.
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Old Dec 28, 2007, 08:10 PM // 20:10   #27
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because RA is where all the 1337 players are...
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Old Dec 28, 2007, 10:43 PM // 22:43   #28
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Originally Posted by dan-the-noob
Because ya know, you really can just spam a 5 adren skill on the other team can't you? Do you even play warrior?
Under IAS, you can gain 5 strikes of adrenaline for Dismember in roughly 4 seconds, 2 if you're using FGJ! (if you're using Dismember instead of Eviscerate, god knows what the rest of your bar is), both of which compare favorably to Wounding Strike's 3-second recharge. Aside from the Deep Wound, Dismember is little more than an auto-attack. We like Dismember though, because its an easy way to squeeze in a Deep Wound to a bar that otherwise wouldn't have it.

That's not true of Wounding Strike. Wounding Strike is also essentially an auto-attack that causes Deep Wound.. except its elite. Personally I'd rather knock their HP down with the +38 damage of Reaper's Sweep, and wait to apply the DW at the critical moment that they desperately need a heal, and follow it with Mystic, Eremite's, or Distracting Strike.
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Old Dec 28, 2007, 10:46 PM // 22:46   #29
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In reality you don't gain adrenaline at anywhere near that speed due to blocks/misses/kiting.
Wounding Strike's unconditional DW on 3r would be amazing if it werent for Wearying Strike.
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Old Dec 28, 2007, 10:58 PM // 22:58   #30
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Quote:
Originally Posted by iridescentfyre
Under IAS, you can gain 5 strikes of adrenaline for Dismember in roughly 4 seconds, 2 if you're using FGJ! (if you're using Dismember instead of Eviscerate, god knows what the rest of your bar is), both of which compare favorably to Wounding Strike's 3-second recharge. Aside from the Deep Wound, Dismember is little more than an auto-attack. We like Dismember though, because its an easy way to squeeze in a Deep Wound to a bar that otherwise wouldn't have it.
Because everyone just stands still for you to whack on them, you know... and no one uses blind or snares on Warriors... and you can keep your perma-Frenzy up because no one attacks you...

A Dervish spike can recharge while he's incapacitated from attacking so he can deliver a payload right after it. A Warrior has to whack something [successfully] for 8 times before he can spike again.
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