Dec 22, 2007, 11:39 PM // 23:39
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#1
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Wilds Pathfinder
Join Date: Oct 2007
Location: Bellevue, WA (I know ... but I moved out of NZ)
Guild: Xen of Onslaught
Profession: D/
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Suggestions for Reaper's Sweep build? (PvP)
Been playing AoM in PvP quite a bit, and while it is effective, I would like to try out something different.
Since I haven't used the skill before though, I'm not sure what works well with it... Heart of Fury obviously, and I'm picking Eremite's would be a good 3/4 skill... what else? I may still look at Imbue Health since especially in RA teammates need bailing out occasionally, but other than that... speed boost and a snare perhaps?
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Dec 23, 2007, 12:25 AM // 00:25
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#2
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Tbh... I'm really not a fan of Reaper's Sweep.
The condition on it is actually pretty poor, tbh, if I'm wanting to spike something as a Derv chances are I want to comfortably kill something with more than 50% health
If you want to run Reaper's... Save your elite and throw Augury of Death on them instead. When it procs, you can just whack 'em with Chilling Victory or something and they die.
However... I am a huge fan of Wounding Strike. The condition on it is much better, imo.
For RA, I'd be looking at something like this...
[skill]wounding strike[/skill][skill]mystic sweep[/skill][skill]eremite's attack[/skill][skill]shock[/skill][skill]conjure lightning[/skill][skill]storm djinn's haste[/skill][skill]watchful intervention[/skill][skill]resurrection signet[/skill]
11+1+1 Scythe Mastery
11+1 Mysticism
8 Air Magic
Shock is on there because... I've played a Shockaxe for two years and I love the skill.
Also worth considering is Shell Shock + Aura Slicer, in you feel the need to strip enchants.
I've not found HoF to be too vital, you rely on hitting timed attacks for the kill and you fire them off fast enough to slaughter RA scrubs.
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Dec 23, 2007, 07:59 AM // 07:59
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#3
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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harrier's haste + harrier's grasp + a wind prayers heal (Natural Healing) + res sig + bull's strike
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Dec 23, 2007, 11:28 AM // 11:28
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#4
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Wilds Pathfinder
Join Date: Oct 2007
Location: Bellevue, WA (I know ... but I moved out of NZ)
Guild: Xen of Onslaught
Profession: D/
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Double timed attacks (well, three if you count Shock) does tend to make up for the lack of HoF a bit. I'm not really sold on Wounding Strike though, since it doesn't do any bonus damage at all... Reaper's will act as a (fairly powerful) normal attack in addition to causing DW, even if you have to fire it off a little bit later to get DW to hit.
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Dec 24, 2007, 12:29 AM // 00:29
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#5
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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Im not a fan of wounding either. I suppose if your playing on a team without a warrior you might want the unconditional deep wound, but evis and dismember just outclass wounding strike. plus the bonus damage on reaper's is intense.
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Dec 24, 2007, 11:27 AM // 11:27
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#6
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Forge Runner
Join Date: Dec 2006
Profession: D/
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Quote:
Originally Posted by Coloneh
but evis and dismember just outclass wounding strike.
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Does Wounding Strike need 6-8 adren?
I'd take wounding over reaper's anyday.
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Dec 24, 2007, 04:56 PM // 16:56
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#7
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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Quote:
Originally Posted by dan-the-noob
Does Wounding Strike need 6-8 adren?
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no, but if you are ready to spike a target you should have plenty of adrenaline already.
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Dec 25, 2007, 10:00 AM // 10:00
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#8
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Wilds Pathfinder
Join Date: Oct 2007
Location: Bellevue, WA (I know ... but I moved out of NZ)
Guild: Xen of Onslaught
Profession: D/
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Ok, uh... that begs the question; is DW so important you want to use an elite for the sole purpose of applying it?
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Dec 25, 2007, 10:05 AM // 10:05
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#9
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Zookeeper
Join Date: Jul 2005
Location: Australian Discussion Posse HQ - Glorious leader
Guild: ҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#
Profession: N/E
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Reaper's Sweep is a nice elite, it's pretty much [skill]Eviscerate[/skill]. Deep Wound adds around 100 damage to your spike, so it is very useful.
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Dec 25, 2007, 10:28 AM // 10:28
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#10
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Wilds Pathfinder
Join Date: Oct 2007
Location: Bellevue, WA (I know ... but I moved out of NZ)
Guild: Xen of Onslaught
Profession: D/
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Upon thinking about it, I suspect the deal is you want DW to be applied as early as possible - preferably first hit - to do the most damage. That would make Wounding Strike significant (as long as 10% hp is more than ~30 hp anyway, otherwise Reaper's Sweep would pip it regardless). It would lie useless after the first hit though.
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Dec 25, 2007, 01:49 PM // 13:49
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#11
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Forge Runner
Join Date: Dec 2006
Profession: D/
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Quote:
Originally Posted by Sirius-NZ
Upon thinking about it, I suspect the deal is you want DW to be applied as early as possible - preferably first hit - to do the most damage. That would make Wounding Strike significant (as long as 10% hp is more than ~30 hp anyway, otherwise Reaper's Sweep would pip it regardless). It would lie useless after the first hit though.
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Well isn't it nice to know that nearly all the other team has reduced benefit from healing?
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Dec 25, 2007, 07:48 PM // 19:48
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#12
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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If you want DW at the begining of taking down a target dismember just seems better than wounding. then you can grab a different elite. but if you really want your DW on a target fast using inly a dervish you could just switch back to melandru and keep spamming evis.
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Dec 25, 2007, 09:27 PM // 21:27
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#13
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Forge Runner
Join Date: Dec 2006
Profession: D/
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Quote:
Originally Posted by Coloneh
If you want DW at the begining of taking down a target dismember just seems better than wounding. then you can grab a different elite. but if you really want your DW on a target fast using inly a dervish you could just switch back to melandru and keep spamming evis.
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Because ya know, you really can just spam a 5 adren skill on the other team can't you? Do you even play warrior?
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Dec 25, 2007, 10:30 PM // 22:30
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#14
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Forge Runner
Join Date: Nov 2005
Location: Character selection screen figuring what I want to play...
Guild: Purple Lingerie - :D
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Quote:
Originally Posted by Stormlord Alex
[skill]wounding strike[/skill][skill]mystic sweep[/skill][skill]eremite's attack[/skill][skill]shock[/skill][skill]conjure lightning[/skill][skill]storm djinn's haste[/skill][skill]watchful intervention[/skill][skill]resurrection signet[/skill]
11+1+1 Scythe Mastery
11+1 Mysticism
8 Air Magic
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That build is close to what I run in RA on my derv Reapers Sweep.
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Dec 26, 2007, 09:49 AM // 09:49
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#15
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Desert Nomad
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[skill]Reaper's Sweep[/skill][skill]Eremite's Attack[/skill][skill]Wild Blow[/skill][skill]Distracting Blow[/skill][skill]Bull's Strike[/skill][skill]Heart of Fury[/skill][skill]Rush[/skill][skill]Resurrection Signet[/skill]
I used to run this a while back in RA, though now I'd use Distracting Strike instead of D-Blow. It plays like an axe warrior with Wild Blow, but it's still a little...bleh...not quite as good as Searing Fury (which was so good it got removed).
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Dec 26, 2007, 04:09 PM // 16:09
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#16
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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Quote:
Originally Posted by dan-the-noob
Because ya know, you really can just spam a 5 adren skill on the other team can't you? Do you even play warrior?
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5 really isnt that much..... and when you target switch as much as most warriors are forced to you could easily have that much adrenaline before hitting a target.
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Dec 26, 2007, 04:09 PM // 16:09
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#17
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Forge Runner
Join Date: Aug 2006
Profession: R/
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Quote:
Originally Posted by Coloneh
no, but if you are ready to spike a target you should have plenty of adrenaline already.
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And what if you get an opportunity to spike something dead and you don't have adrenaline?
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Dec 26, 2007, 09:21 PM // 21:21
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#18
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Wilds Pathfinder
Join Date: Oct 2007
Location: Bellevue, WA (I know ... but I moved out of NZ)
Guild: Xen of Onslaught
Profession: D/
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Actually, there are two things I missed about Deep Wound that do affect its usefulness - firstly, I didn't notice the reduced effect of healing, I merely assumed it was a reduced HP cap (lol), and secondly I expected that HP loss would be proportional to the amount remaining - i.e. reduced by 20%... and if GuildWiki is right it's actually 20% of maximum HP.
That being the case, I'm not really sure if there's any downside to Reaper's Sweep if you can spike the target fast enough... and 50% isn't a big ask.
I'm assuming a Wounding Strike build should cycle targets as much as possible?
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Dec 26, 2007, 10:19 PM // 22:19
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#19
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Forge Runner
Join Date: Dec 2006
Profession: D/
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Quote:
Originally Posted by Sirius-NZ
I'm assuming a Wounding Strike build should cycle targets as much as possible?
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That's a pretty standard thing to do on any melee char.
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Dec 26, 2007, 10:26 PM // 22:26
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#20
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by Sirius-NZ
I'm assuming a Wounding Strike build should cycle targets as much as possible?
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You should pretty much always be doing this as a melee, otherwise you'll be wailing on a wall of prots before long and doing nothing.
Unless of course, you're fighting terrible players, in which case you can win as though it was PvE - C-space, and go masturbate for a minute.
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