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Old Dec 29, 2007, 11:15 PM // 23:15   #41
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i didn't say it was an AB build, I said that MR is only good for tanking in AB, and isn't useful at all in a warrior pvp build.

distracting blow doesn't rely on adrenaline so I prefer it....always great to interrupt that kiter even though your have no adren at all.

I usually have IAS in 6 slot, but the OP is suggesting a W/R build so I thought I'd throw it in. If you see my join date, im no nub 0_0

Edit: poison tip signet works well in Hero Battles on a Hero, the degen is a great spammable pressure skill. Not sure if the recharge or duration as nerfed since I haven't played in the recent months, but I prefer pressure over a pure spike build, especially for those prot monks in RA.

Last edited by Xiaxhou of Trinity; Dec 29, 2007 at 11:17 PM // 23:17..
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Old Dec 29, 2007, 11:28 PM // 23:28   #42
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Meh. OP mentioned AB, so I figured that's what he wanted. My bad for being confusing.

Anyway - IAS should be a staple on a war's bar. Your job's damage, and using an IAS greatly increases your damage. I'd sooner take out my own selfheal than my IAS.

Dblow works I guess, I just prefer Shock or Dchop (shock for the KD/interrupt, Dchop for the interrupt + little bit of damage). Of course, on a W/R Shock's not an option. u.u

Oh, and join dates have nothing to do with skill/experience.
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Old Dec 29, 2007, 11:42 PM // 23:42   #43
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2 years.....1=PvE, 2=PvP

yeah I'd say time=experience/skill.

I have to say that Shock and Dchop fall short to Dblow because Dblow doesn't have the drawback of exhaustion or the condition of adren strikes. Unless you're a sword war using savage, dblow is best.

I also have to disagree that IAS should be a staple on a warrior's bar. For the classic hundred blade+conjure warrior, sun and moon>IAS. I think that IAS is overrated because an extra utility skill can make all the difference in PvP.
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Old Dec 30, 2007, 12:01 AM // 00:01   #44
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No way. Some people have played GvG for two years and never broken top 500. Some will never make it past RA scrubbery. Time != Skill.

Shock basically renders your target helpless for the duration of the KD, often allowing you to push a spike through. Dchop deals damage and interrupts, Dblow only interrupts. Not dealing damage as a war in PvP = fail. If you try to argue that the activation speed of Dblow makes it more viable, I think I'm done here.

IAS increases your damage by ~50%, and the rate of adrenaline gain. Why wouldn't you bring one on a damage-based char? You've still got room on your bar for utility in the form of Bull's/Shock/whatever, a speed boost, a res, and attack skills.
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Old Dec 30, 2007, 12:18 AM // 00:18   #45
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Originally Posted by Xiaxhou of Trinity
I also have to disagree that IAS should be a staple on a warrior's bar. For the classic hundred blade+conjure warrior, sun and moon>IAS. I think that IAS is overrated because an extra utility skill can make all the difference in PvP.
33% IAS = 50% more damage and adrenaline gain.

Not one skill will make you do more damage then Frenzy.
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Old Dec 30, 2007, 12:21 AM // 00:21   #46
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breaking top 500 doesn't just rely on your own skill but on teh skill of your team's cooperation and efficiency.

I said I prefer dblow to shock and dchop because of activation time, I didn't say it was better than shock in a spike. IAS is not the foundation of a dmg based character, but it works very well with a hammer/axe spike build.

saying that IAS is a staple of any warrior's build is a general statement that is wrong. Apparently, a warrior running a build without IAS has a crappy build?

No matter what your rank is or where you are on the ladder, you have to take into account that rank doesn't matter because half the people are running cookie cutter builds. Just because you don't run a cookie cutter build doesn't mean you're a noob. Half the people on the ladder are saying oh look that looks great I'm going to use that build. Giving credit to these people for using shock because of the many reasons it becomes the ideal choice for a spike and utility skill is just wtf.

on a last note, the OP is probably talking about AB/RA, where dblow is as good as shock and IAS is nothing special.

Edit: do your math but even with frenzy, half of your hits will not come close to a kiting target. I would rather have a crip and another utility skill in.
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Old Dec 30, 2007, 12:30 AM // 00:30   #47
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Originally Posted by Xiaxhou of Trinity
saying that IAS is a staple of any warrior's build is a general statement that is wrong. Apparently, a warrior running a build without IAS has a crappy build?
There's two almost-decent builds that have no IAS.

Steady Stance warriors, because... they use Steady Stance.

And Warrior's Endurance hammer guys, who fake an IAS with timed attacks.

Pretty much any other warrior build will be stronger if you slap Flail/Frenzy on there.

And to the comment about it being AB/RA - bad opponents in a scrub format isn't a reason to run a bad build.
A Mending/HH Wammo works in RA (I know, I've got glad points with one), but I'd be ever so much more effective as a conjure Cripslash or Shockaxe.
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Old Dec 30, 2007, 12:35 AM // 00:35   #48
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Quote:
Originally Posted by Xiaxhou of Trinity
IAS is not the foundation of a dmg based character, but it works very well with a hammer/axe spike build.
Actually, it's a pillar for almost all damage-based warriors.

Quote:
saying that IAS is a staple of any warrior's build is a general statement that is wrong. Apparently, a warrior running a build without IAS has a crappy build?
Yes, yes he does, unless running something gimmicky like Steady Stance/"Fear Me!".

Quote:
No matter what your rank is or where you are on the ladder, you have to take into account that rank doesn't matter because half the people are running cookie cutter builds. Just because you don't run a cookie cutter build doesn't mean you're a noob. Half the people on the ladder are saying oh look that looks great I'm going to use that build. Giving credit to these people for using shock because of the many reasons it becomes the ideal choice for a spike and utility skill is just wtf.
No idea what you're going on about here. Cookie cutter builds only become popular because they're effective. Play to win, run what wins, etc. Shock's great, there's no denying it. You can use it to give your monks a breather when they're under heavy pressure, to harass a flagger, to keep that overextended warrior from escaping, etc...

Quote:
on a last note, the OP is probably talking about AB/RA, where dblow is as good as shock and IAS is nothing special.
Sorry, but you're wrong. Can't use Dblow for anywhere near as many uses as Shock, no matter the arena. IAS owns face anywhere, not just HA/GvG.

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Edit: do your math but even with frenzy, half of your hits will not come close to a kiting target. I would rather have a crip and another utility skill in.
Where'd this come from? So kiting makes having an IAS useless somehow? S'what Bull's Strike is for. Or building adren on someone who isn't kiting as much, then target swapping. Having your cripshot stop the person from kiting. Etc etc.
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Old Dec 30, 2007, 03:01 AM // 03:01   #49
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Quote:
Originally Posted by Xiaxhou of Trinity
I also have to disagree that IAS should be a staple on a warrior's bar. For the classic hundred blade+conjure warrior, sun and moon>IAS. I think that IAS is overrated because an extra utility skill can make all the difference in PvP.
No. Even a lackluster bar like Hundred Blades + Conjure does better damage if attacking 33% faster. Good damage x 50% always = better damage.
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Old Dec 30, 2007, 05:02 PM // 17:02   #50
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I also have to disagree that IAS should be a staple on a warrior's bar. For the classic hundred blade+conjure warrior, sun and moon>IAS. I think that IAS is overrated because an extra utility skill can make all the difference in PvP.
1) Hundred Blades + Conjure is hardly classic.
2) Having an IAS lets you make lots more plays than if you hadn't.
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