Dec 20, 2007, 04:06 PM // 16:06
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#22
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Jungle Guide
Join Date: Sep 2006
Location: Northern Ireland
Profession: R/
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You shouldn need GoLE to be honest, Prepared Shot should be enough.
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Dec 20, 2007, 08:03 PM // 20:03
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#23
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Desert Nomad
Join Date: Mar 2006
Profession: W/
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Quote:
Originally Posted by Lourens
could this work ?
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Well, of course it would work, but no one would ever want to use it because of this:
[skill]Burning Arrow[/skill]
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Dec 21, 2007, 06:12 AM // 06:12
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#24
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Wilds Pathfinder
Join Date: Sep 2007
Location: In a donut hole
Profession: Rt/A
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Four skills for a bit 'o spikyness and burning?
I'd prefer [skill]Burning Arrow[/skill] with [skill]Apply Poison[/skill]
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Dec 24, 2007, 08:21 PM // 20:21
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#25
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Pre-Searing Cadet
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Call your targets that should stop the ai from switching while you tab through enemies.
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Dec 24, 2007, 10:15 PM // 22:15
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#26
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Academy Page
Join Date: Apr 2006
Guild: Happy Fun Rainbow Adventure
Profession: Rt/
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So I was playing around with builds some more, testing them out on the Master of Damage for around 2 minutes each. Using a typical Burning Arrow/Apply Poison recurve bow build (with Lightning Reflexes and Crossfire tossed in, damage-wise) I was getting only 36 DPS D: Got pretty low on energy even with 14 expertise too if I used crossfire much at all.
Using this next build (plus some other crap that doesn't affect damage) and a flatbow (since RtW negates the recurve's advantage), I was maintaining 47 DPS.
[skill]Heket's Rampage[/skill][skill]Vow of Strength[/skill][skill]Read The Wind[/skill][skill]Charm Animal[/skill] (Animal was only level 12 btw >.>)
Master of Damage only has 60 AL though, yeah? Seems like the first build is better simply because it still hurts armored targets. Damn. Although I guess one advantage to the second one is that it doesn't give enemies max degen, making other teammate's degen skills useless. Maybe the second one can pull ahead once I get enough faction to make "I am the Strongest!" and "Dodge This!" useful. But I'm not keen on the thought of grinding that just to see if maybe it's an ok build only to find that it isn't and the class isn't for me.
Meanwhile I jump on my moebius blossom assassin and do 78 DPS with more durability. Lulz? Maybe rangers just aren't cut out for this "damage" thing, which is unfortunate. I don't really want to play it as an interrupter, especially considering a hero can do that far better than my human reflexes and average 450-ish ping could ever hope to accomplish.
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Dec 24, 2007, 10:35 PM // 22:35
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#27
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Desert Nomad
Join Date: Mar 2006
Profession: W/
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Quote:
Originally Posted by Vargs
Meanwhile I jump on my moebius blossom assassin and do 78 DPS with more durability. Lulz? Maybe rangers just aren't cut out for this "damage" thing, which is unfortunate. I don't really want to play it as an interrupter, especially considering a hero can do that far better than my human reflexes and average 450-ish ping could ever hope to accomplish.
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No one on this forum has ever claimed rangers were cut out for a direct DPS comparison with a Death Blossom-spamming assassin. Rangers have terrible DPS... and trying to concentrate on increasing their DPS usually ends up with a bad build that another class could do better.
If what rangers are good at is not your thing, stick to your assassin. Though I should point out that while hero AI has better reflexes, they have no rhyme or reason to what they choose to interrupt or ignore. They'll hit a 1/4-second Reversal of Fortune, but miss a Fireball from a HM Elem that nearly wipes your group.
However what I do not agree with is that your assassin has better durability. I think I speak for all experienced rangers here when I ask: "Wtf?"
Btw: anyone know if the Master of Damage considers degen when calculating DPS?
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Dec 24, 2007, 10:42 PM // 22:42
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#28
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Academy Page
Join Date: Apr 2006
Guild: Happy Fun Rainbow Adventure
Profession: Rt/
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Quote:
Originally Posted by iridescentfyre
Btw: anyone know if the Master of Damage considers degen when calculating DPS?
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He does.
And assassins are hardly squishy.
[skill]critical defenses[/skill][skill]critical agility[/skill]
Easily beats natural stride imho.
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Dec 25, 2007, 12:26 AM // 00:26
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#29
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Jungle Guide
Join Date: Sep 2006
Location: Northern Ireland
Profession: R/
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Quote:
Although I guess one advantage to the second one is that it doesn't give enemies max degen, making other teammate's degen skills useless
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How is that even an advantage lol your basically saying that a Ranger is so good at achieving max degen that its making your other degen skills obsolete? THATS A GOOD THING! Infact its an amazing thing. Although 2 things to remember here.
1. If your Ranger is infact makin your other degen skills useless, TAKE THE DEGEN SKILLS OUT OF THE BUILD, NOT THE RANGER.
2. The actual chances of a Ranger achieveing max degen on an entire mob at once is very slim (ignoring Epidemic and Fevered Dreams). So even if you have additional degen in your build its probably not entirly useless as it will sort of fill in the gaps of where the Ranger isnt.
The entire idea behind the Burning Arrow/Apply Posion build that everyone one runs isnt DPS! It was designed to max out degen on NPCs and the Guild Lord in GvG solo, it just had such a great survivability factor and lots of degen which is why its popular in other areas of PvP and also PvE.
As for the 2 Assassin skills you posted, The first does not beat Natural Stride as it doesnt provide a speed buff, only a block, and the second has no relevance at all as NS doesnt even offer IAS :s
[skill=text]Natural Stride[/skill]
Also Merry Xmas
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Dec 25, 2007, 01:26 AM // 01:26
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#30
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Krytan Explorer
Join Date: Nov 2007
Profession: R/
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[skill]natural stride[/skill]=win.
Ranger's were never cut out for dps. The Ranger shines in its ability to consistently shut down the enemy as far as pvp goes and mostly pve.
My view on apply poison, burining is not of all degen, but it is to coax out heals and other spells, you eventually can predict when certian spells are cast.
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Dec 25, 2007, 04:32 PM // 16:32
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#31
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Krytan Explorer
Join Date: Nov 2007
Guild: Fighters of the Shiverpeaks
Profession: Me/Mo
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personally, I prefer [skill]poison arrow[/skill] / [skill]kindle arrows[/skill], as the e-cost of kindle makes it more maintainable than apply, and I can always spread the poison degen better. Of course, I prefer Nundak's Recurve Bow, which adds that 33% degen time. Throw that on with the usual suspects(DS, Savage, NS, TU) and you pretty much have all areas covered.
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Dec 25, 2007, 06:38 PM // 18:38
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#32
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Wilds Pathfinder
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16 expertise
10 marks
9 air/fire/water
Glass Arrows
Point Blank
Zojuns Shot
Concussion Shot
Lightning Reflexes
Whirling Defense
Conjure whatever
anything really
Plenty of damage, I don't like degen builds they don't do as much damage as I want to. Lightning reflexes I use mainly as an IAS, but the blocking is nice and I can use whirling after for a long period of block if I get a few enemies on me.
About 75 dps with Lightning, about 60 without, compared to about 40 dps of a burning arrow build. I find the build good for what I do, which is h/h.
Last edited by anonymous; Dec 25, 2007 at 07:01 PM // 19:01..
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