Dec 03, 2007, 05:37 AM // 05:37
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#21
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Frost Gate Guardian
Join Date: Aug 2007
Guild: Writhe in Pain
Profession: Mo/
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Don't Give Up!!!!!!!!
Don't give up! Practice, Practice, Practice!!!!!! You need to analyze your build and yourself, what is killing you, or why the person your trying to kill isn't dying. You need to learn from your matches and learn from your mistakes.
Its easy for sit back, give up, and ask for help here. However it's easy for everyone here reading to just say you need Nightfall or you suck in PvP. Arena.net developed all the Guild Wars skills so players even if they're missing a campaign can do reasonably well in PvP and PvE. If a missing Nightfall seriously screwed players I'm sure they would do something to fix it. Bottom Line keep trying.
For now from what I see you builds need more work, and You need outfit your character better. Its seems all you have is one rune for your elemenalist. Your going to need more then 1 minor rune in your armor if your hope to do well. Don't be scared about lowering your health, I generally find 400-470HP normal for elemenalist unless your a Warrior HP isn't as Important as your Attribute Strength.
I generally run with 2 Major Runes or 1 Superior Rune+ 1 Minor Rune, Insignias in Armor, and a Major or Sup Vigor rune. Extra runes make your skills stronger, also it allows you to free up some points to spend on other attributes to diversify your build. (ie: add 8 points into Healing Prayers so you can use Healing Breeze allowing you to heal yourself in battle)
Consider making a PvP only character its easy to set one up, You can instantly generate Max level Armor and Runes once unlocked so you don't have to spend any Gold outfitting your character, and they are easily disposed of once your finished so you can start another one quickly.
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Dec 03, 2007, 05:57 AM // 05:57
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#22
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Frost Gate Guardian
Join Date: Aug 2007
Guild: Writhe in Pain
Profession: Mo/
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oh BTW a quick fix to your Fire and Air builds you posted would be to take out Flame Burst and Whirlwind and replace it with Aura or Restoration that should help keep your health full. Forget those close up spells if a Warrior,Assassin, or Dervish gets into Melee range run away! Don't stand there and let them hit you or your gonna die! Keep Moving!!!! Also for your Fire Build maybe replace Elemental Attunement for Mind Burn as long as you use it on Non-Eles You should cause some decent damage plus inflict some decent burn degen.
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Dec 03, 2007, 12:49 PM // 12:49
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#23
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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You builds have no reliable way of healing yourself and/or teammates, thats not good for obvious reasons. You also say you like 4vs4, RA is an awesome place to learn the ropes, TA, however might be a bit too much to chew on, it's hard mode 4vs4 ^^. If you want to test 4vs4 builds with friends I suggest you try AB.
Quote:
Originally Posted by Vanchatron
I ALWAYS go for the monk or ritualist first but can NEVER seem to kill them. After around 2 mins of trying endlessly to kill the monk.
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Because the poor bastard probably sees you coming miles away, you need to be creative, a simple trick is to bash a teammate of the monk and when the monk is really busy, attack him. Don't play too predictable, try to fool the monk. And learn what monk skills do so yo can react appropriately. Good example = you attack monk-monk puts 3 prot enchantments on hiim-monk takes no damage-basic logic: attack someone else till the prot enchants wear off, switch back to monk. Anxiously trying to kill healers while one of your teammates is in serious trouble isn't going to help you much either in the long run. When you play a bit longer you will develop an instinct for making the right choices though, don't give up. GW pvp is hard and many people have a huge headstart.
Quote:
Originally Posted by Vanchatron
I keep thinking to myself aswell "it's OK, you just need some practice" but I've been trying for the past 3 weeks and I haven't improved AT ALL.
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Try to make friends, more people know more things. 3 weeks isn't awfully long to begin with.
About builds, elementalists aren't too hot in arenas since they easily break under pressure (a little too much enchantment removal and interrupts flying around). When people use eles in PvP they use him for helping killing stuff and team support. An ele with [wiki]blinding flash[/wiki] and dual attunements could do reasonably well, it's fun as hell too watching sins attack through thin air, so you got that part pretty right. An extra hex removal skill or condition remove also helps a great deal, and not just for yourself. Too bad you don't have nightfall though.
Still, if you wanna stick to ele and get good at PvP, AB is better, they actually NEED eles there to pan fry shrines or blind all the assassins and rangers running around there.
And one thing about RA is just sneaky, most people there are beginners but it's often used by top-level players to kill time a bit before they have to do something else. Don't feel humiliated because you're no match anyway, try and learn from them and how they mess you up so you can pass it on to other victims.
Oh and read the gladiator's section on these forums, theyre well moderated and there's good info in them.
Last edited by bungusmaximus; Dec 03, 2007 at 12:59 PM // 12:59..
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Dec 04, 2007, 05:18 AM // 05:18
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#24
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Frost Gate Guardian
Join Date: Mar 2007
Guild: SNOW
Profession: E/Me
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What?? Shatter stone is awesome incarnate (exaggeration).
But seriously
A basic decent water build would be
Shatterstone
Vapor Blade
Ice Spike
Water Utility spell of preference
Arcane Echo
Water Attunement
GoLE
Res Sig
Use echo one Shatterstone to get 3 +100 damages in a short period and another in 3 seconds.
Not the best spike but the utility makes up for it's short comings. Use only in RA or AB.
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Dec 04, 2007, 07:44 PM // 19:44
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#25
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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Nukers should stay out of PvP yes
Spiking is always good.
I was running a mindblaster rogorts spam and got about 8 glad points pretty quickly. Eles can put out high dps and Ihave found trying to stay more offensive in RA is more effective on an ele that running wards epicially since most players there are leeroys or narutards.
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Dec 04, 2007, 09:18 PM // 21:18
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#26
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Furnace Stoker
Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
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Never rely on anyone else in RA. Because you never know what type of group you are going to get. You have no condition removal and no self healing and last no run skill. Although a run skill is minor I personally like to have one on my bar. Lately, I have seen the Searing Flame and mark rodgort flame builds, some air builds and a few exploding grenade builds Ele/Rit skills like mix
[skill]Burning Speed[/skill] [skill]Star Burst[/skill] [skill]Phoenix[/skill] [skill]ancestors' rage[/skill] [skill]Cruel Was Daoshen[/skill]
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Dec 04, 2007, 10:57 PM // 22:57
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#27
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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When i was running my mindblaster rodgorts build. I ran into about 16 eles runnign starburst or some varient of it and a lot of earth tanks. Then generally dont like to work. Why people use burning speed is kinda beyond me sometimes. In PvP...In PvE I use it for running alot on my ele.
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Dec 05, 2007, 03:10 PM // 15:10
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#28
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Furnace Stoker
Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
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Quote:
Originally Posted by Sir Pandra Pierva
Why people use burning speed is kinda beyond me sometimes. In PvP...In PvE I use it for running alot on my ele.
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The only thing I can think of is they use it to run to target it burns them as you explode. Personally Flame Djinn's Haste is better option since after you explode if they do not die you can still get out. I actually ran factions with a E/R grenade build (of course had to change for a couple missions like the dragon) Something different and they sure like to ball up
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Dec 05, 2007, 07:33 PM // 19:33
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#29
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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Quote:
Originally Posted by Vanchatron
I ALWAYS go for the monk or ritualist first but can NEVER seem to kill them. After around 2 mins of trying endlessly to kill the monk, I switch to something else and the same thing happens. I can't get anybody down past around 75% health and IF I do, they're back up & running with full health within a matter of seconds. By then I'm either at around 10% health, 10% energy or dead.
I keep thinking to myself aswell "it's OK, you just need some practice" but I've been trying for the past 3 weeks and I haven't improved AT ALL.
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Air spikers are TERRIBLE when dealing against a Prot monk. If you want PvP ele, go support using Blind and KD.
You should consider going Dervish as your second class so you can use Earth lvl 8 Mystic Regeneration. I would also add Aura of Restoration instead of Lightning Stike and Whirlwind. Your damage output won't be as good, but survivability should be off the chart if you have the 4 enchantments on and constantly spamming Lightning Hammer, Lightning Orb, and Blinding Flash.
I do NOT recommend in many situations, but this has worked fabulous in AB.
In terms of healing:
+12 Health regen per second (max is 10) when 4 enchant active, useful against heavy degen.
Level 12 Aura of restoration should net about 80 health per Hammer, 50 health for Flash and Orb EACH time you cast.
If you still die easily, you might want to practice a little more (This should not be difficult to play) and pay more attention to your surroundings (Don't tank). Also stay away from Rangers and enchant removing Necros if possible.
I'd suggest using a +2 or +3 air rune, +1 energy storage, and Superior Rune of Vigor. Radiant or Survivor (Dual attunement should help alot), Attunement or Vitae.
Last edited by MasterSasori; Dec 05, 2007 at 07:36 PM // 19:36..
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Dec 05, 2007, 07:37 PM // 19:37
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#30
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Frost Gate Guardian
Join Date: Aug 2007
Guild: Writhe in Pain
Profession: Mo/
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Quote:
Originally Posted by MasterSasori
You should consider going Dervish as your second class so you can use Earth lvl 8 Mystic Regeneration.
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Great Idea except he doesn't have Nightfall.
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Dec 05, 2007, 07:42 PM // 19:42
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#31
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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Quote:
Originally Posted by Kwan Xi
Great Idea except he doesn't have Nightfall.
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Aura of Restoration alone shouldn't change. If anything, he will have additional energy storage which will boost health gain from Aura.
Additional Advice: get NF. Seriously.
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Dec 05, 2007, 10:02 PM // 22:02
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#32
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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Quote:
Originally Posted by MasterSasori
Additional Advice: get NF. Seriously.
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Could you put that in a memo and title it shit son he already knows. J/K
DoT eles should stay out of RA nothing will stay in there long enough for any real dmg to be dealt. Though it annoying to run archane echo sandstorm and have those going off everywhere.
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