Nov 14, 2007, 11:59 PM // 23:59
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#1
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Krytan Explorer
Join Date: Apr 2007
Location: Arizona
Guild: Clanless Fraggers
Profession: R/Mo
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bad news for b/p groups?
ok in the newest update it says player pets no longer leave exploitable corpses...will this be a big problem for your standard b/p tombs and sorrow's furnace groups or not?
It's definately going to slow groups down.
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Nov 15, 2007, 12:06 AM // 00:06
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#2
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Frost Gate Guardian
Join Date: Aug 2006
Profession: R/
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Wow... pet corpses were a nice perk and a a nice way to get MMs started in PvE but I would have hardly considered that overpowered.
So... what's the PvP unbalance that prompted this...?
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Nov 15, 2007, 12:08 AM // 00:08
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#3
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Krytan Explorer
Join Date: Apr 2007
Location: Arizona
Guild: Clanless Fraggers
Profession: R/Mo
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I guess too easy to get a golem up perhaps?
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Nov 15, 2007, 03:41 AM // 03:41
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#4
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Lion's Arch Merchant
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it is stupid, pet is living animal and leave no courpse when it die ?
golen isn't that power other than its reusability. this is NOT enough excuse to nerf.
ANet leave us alone and put more effort in making GW2 better. stop nerfing for the sake of nerfing
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Nov 15, 2007, 04:42 AM // 04:42
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#5
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ǝuoʞoɯ
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Quote:
Originally Posted by pve-er
stop nerfing for the sake of nerfing
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stop crying for the sake of crying maybe?
edit: it really isn't that bad, and it hurt in some aspects of the game, i doubt anyone will be in serious problems due to it. -_-
__________________
Burning for your life
Some day it will burn out
Ready to sacrifice my life
For the perfect dream
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Nov 15, 2007, 04:55 AM // 04:55
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#6
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Wilds Pathfinder
Join Date: Oct 2006
Guild: Ruthless Mafia [RM]
Profession: Mo/
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In PvP, don't be an idiot and kill the pet. Voilà. How did we make it so long with exploitable corpses!
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Nov 15, 2007, 09:02 AM // 09:02
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#7
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Krytan Explorer
Join Date: Sep 2007
Profession: Rt/
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I don't think it will be a big problem. However, it will probably slow groups down. And the nerf itself: Pets leaving no exploitable corpses? Come on, that is idiotic.
If people want to use a build to go through the area with ease, I don't have a problem with that. You can always choose not to use that build. I think however that imposing restrictions like nerfs is a bad way of stimulating creativity like coming up with certain builds.
But then again, we all know they don't care about PvE and most updates aren't meant to target PvE. That the updates actually in fact do have an effect on overal PvE gameplay is known to them, but just doesn't bother them at all.
Last edited by Lhim; Nov 16, 2007 at 01:27 AM // 01:27..
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Nov 15, 2007, 09:34 AM // 09:34
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#8
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Ascalonian Squire
Join Date: Feb 2007
Guild: Free Collars Kingdom
Profession: N/Mo
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Quote:
Originally Posted by Mokone
stop crying for the sake of crying maybe?
edit: it really isn't that bad, and it hurt in some aspects of the game, i doubt anyone will be in serious problems due to it. -_-
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Before flaming others, maybe you should add a reason why the nerf is supposed to bring a balance or some good anyhow.It just hurts PvE Necros a little bit that's true but I see no reason why to do it.Spirits don't give energy anymore,pets leave no corpses,Soul reaping been nerfed...what is gonna come next?So I simply don't accept a nerf without any need for balance and just to push me into using skills and builds I don't want to use.
But I guess it's cool when the nerfs hit others and not you,right?
Stop Flaming for the sake of flaming,maybe?
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Nov 15, 2007, 07:17 PM // 19:17
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#9
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Krytan Explorer
Join Date: May 2005
Location: Floating amongst the ethereal seas of placating breezes.
Guild: Like A [Boss]
Profession: Mo/
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This nerf (in my eyes) targets s-way teams. Since most teams pack aoe damage (works great on clumped up people and spirits), aoe will unfortunately kill the pets. The pets dying mean that you get more corpses for low level minions to trigger barbs, soul reaping, and become walking bombs.
It makes enough sense to me to stop it. It's just one way of nerfing s-way, although it does probably hurt b/p teams pretty hard as well.
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Nov 15, 2007, 10:51 PM // 22:51
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#10
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Krytan Explorer
Join Date: Apr 2007
Location: Arizona
Guild: Clanless Fraggers
Profession: R/Mo
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I forget wasn't there a doa tactic using the pet body for a monk to [skill]necrotic traversal[/skill] to?
There's another annoyance...unnecessary nerf imo..then again..I hardly pvp to see a reason for it.
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Nov 18, 2007, 02:27 PM // 14:27
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#11
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Jungle Guide
Join Date: Jan 2006
Location: NYC
Guild: The Circle Of Nine[NINE]
Profession: E/N
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The biggest problem I see in the whole "pet doesn't leave a corpse" thing is that it might as well be that players don't leave a corpse either. Don't pets suffer from DP as well? They have all the same problems that players have so they should leave a corpse.
It's a silly nerf, imo. B/P takes a build killing hit here, and for what? An insignificant team build that gets PvPers no where. Sad.
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Nov 18, 2007, 02:45 PM // 14:45
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#12
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by Darkpower Alchemist
It's a silly nerf, imo. B/P takes a build killing hit here, and for what? An insignificant team build that gets PvPers no where. Sad.
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B/P dying is good.
Unless you're an idiot and can't run anything else.
Btw, spiritway was hardly 'insignificant'
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Nov 18, 2007, 05:51 PM // 17:51
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#13
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Jungle Guide
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Quote:
Originally Posted by Darkpower Alchemist
Don't pets suffer from DP as well?
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Not in PvE..
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Nov 19, 2007, 10:35 AM // 10:35
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#14
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Wilds Pathfinder
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People cry about some stupid gimmick builds getting nerfed... Try playing ballanced maybe? Oh forgot its to hard...
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Nov 19, 2007, 11:03 AM // 11:03
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#15
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Krytan Explorer
Join Date: May 2006
Guild: Team Asshat [Hat] leader - [GR] Alliance
Profession: Mo/
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Quote:
Originally Posted by Plissken
Before flaming others, maybe you should add a reason why the nerf is supposed to bring a balance or some good anyhow.It just hurts PvE Necros a little bit that's true but I see no reason why to do it.Spirits don't give energy anymore,pets leave no corpses,Soul reaping been nerfed...what is gonna come next?So I simply don't accept a nerf without any need for balance and just to push me into using skills and builds I don't want to use.
But I guess it's cool when the nerfs hit others and not you,right?
Stop Flaming for the sake of flaming,maybe?
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Just because you don't see how it was balanced, doesn't mean that it wasn't. I'm with him; less crying, more adapting.
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Nov 19, 2007, 12:09 PM // 12:09
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#16
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Forge Runner
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
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Its not a big problem, the pet corpse was only really a small part of the B/P run, and with the new skills such as Great Dwarf Weapon and "I Am The Strongest!" and the recent buff to Barrage, B/Ping has become even easier.
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Nov 19, 2007, 12:18 PM // 12:18
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#17
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Wilds Pathfinder
Join Date: Oct 2005
Location: Germany
Guild: PaRe
Profession: W/
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nerf barrage pet groups! i always wanted to beat Urgoz with my warrior
No i don't like the change, i used to play a R/N with wells and stuff since the first days of GW.
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Nov 20, 2007, 08:48 PM // 20:48
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#18
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Krytan Explorer
Join Date: May 2006
Location: Michigan, USA
Guild: Us Are Not [leet]
Profession: E/
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Quote:
Originally Posted by tekDragon
Wow... pet corpses were a nice perk and a a nice way to get MMs started in PvE but I would have hardly considered that overpowered.
So... what's the PvP unbalance that prompted this...?
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The PvP unbalance that prompted this was Hero-way becoming overpowered after the nerf of LoD.
Hero-way was good to begin with but when LoD got nerfed, there was very little that could be done to stop it. The pressure was very hard to compensate without the LoD bringing up the red bars and now that it is gone in the current meta, Hero-way just rolled over a lot of teams.
Basically, the way the build worked, is that the R/W thumpers had pets. When the pets die, the Tainted flesh/minion master would raise minions out of them. The minions caused a lot of pressure to build up on the opposing teams monks. Also, the minions would die which fed the N/Rt healers energy. Now that the R/W thumper's pets no longer leave exploitable corpses, the minion master cant raise minions and therefor, the N/Rt wont have infinite energy.
It is a cycle that can be a bit confusing but overall, the nerf of ranger pets cripple Hero-way a lot and made it much more balanced in the current meta.
I hope that explains it...
Quote:
Originally Posted by distilledwill
Its not a big problem, the pet corpse was only really a small part of the B/P run, and with the new skills such as Great Dwarf Weapon and "I Am The Strongest!" and the recent buff to Barrage, B/Ping has become even easier.
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I assume that is why they buffed Barrage. They did it so that B/P groups will still function but Hero-way will be less powerful. I am glad that A-net is finally starting to look at the repercussions of nerfing PvP stuff on PvE players
Last edited by Brian the Gladiator; Nov 20, 2007 at 08:53 PM // 20:53..
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Nov 21, 2007, 01:25 AM // 01:25
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#19
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Ascalonian Squire
Join Date: Nov 2007
Profession: R/
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Quote:
Originally Posted by Brian the Gladiator
The PvP unbalance that prompted this was Hero-way becoming overpowered after the nerf of LoD.
Hero-way was good to begin with but when LoD got nerfed, there was very little that could be done to stop it. The pressure was very hard to compensate without the LoD bringing up the red bars and now that it is gone in the current meta, Hero-way just rolled over a lot of teams.
Basically, the way the build worked, is that the R/W thumpers had pets. When the pets die, the Tainted flesh/minion master would raise minions out of them. The minions caused a lot of pressure to build up on the opposing teams monks. Also, the minions would die which fed the N/Rt healers energy. Now that the R/W thumper's pets no longer leave exploitable corpses, the minion master cant raise minions and therefor, the N/Rt wont have infinite energy.
It is a cycle that can be a bit confusing but overall, the nerf of ranger pets cripple Hero-way a lot and made it much more balanced in the current meta.
I hope that explains it...
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Necros still get energy when a pet dies, as far as I'm aware. Chains of pet ressing will still give necros lots of energy.
Why can't they just kill the skills blackout for Beastmasters and then have pets and players SHARE DP in PvP? I bet you that thumpers with suicidal pets will vanish verrry quickly if this happened.
At least that change would still leave the rule of fleshy creatures leaving corpses intact.
(Though ideally this DP wouldn't also apply in PvE games. Comfort animal might also need a bit of a buff... at least for PvP, too.)
Quote:
I assume that is why they buffed Barrage. They did it so that B/P groups will still function but Hero-way will be less powerful. I am glad that A-net is finally starting to look at the repercussions of nerfing PvP stuff on PvE players
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I'd much rather assume that they buffed barrage because they nerfed SW to only apply to 3 targets at once. It's no longer possible for a ranger to spike large groups at once. As soon as the 12 mob threshold hits, mobs get left unharmed.
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Nov 22, 2007, 10:16 AM // 10:16
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#20
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Ascalonian Squire
Join Date: Feb 2007
Guild: Free Collars Kingdom
Profession: N/Mo
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Quote:
Originally Posted by Alex Morningstar
Just because you don't see how it was balanced, doesn't mean that it wasn't. I'm with him; less crying, more adapting.
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Hmmm, I thought this was the PvE corner.Your arguments again are about PvP Balance.Maybe you perhaps posted on the wrong section of the forums? I don't like my class to be nerfed again and again because someone is getting owned in PvP,wich is meaningless to me.I can understand the skills needed a balance.But what I care about is PvE.Call it crying if you want, if you can't understand anything outside PvP (wich sadly, seems so) but if you got nothing to add about PvE Balance...
<Shows the way to PvP Forums>
Be my guest.
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