Nov 28, 2007, 05:46 AM // 05:46
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#21
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Frost Gate Guardian
Join Date: Dec 2006
Location: In my lair...
Profession: R/Mo
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Quote:
Originally Posted by Hyprodimus Prime
Make it 2 second cast time?
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Do Warriors or Ele's have knockdown skills that have a 2 second cast time? The point of a knockdown is to temporarily disable your opponent. Knockdown is currently the most effective way of shutting a healer down asides from killing them. If sins are supposed to have any utility at all knocking healers on their assets and preventing them from healing others (similar to how Gale is used) should be one of them. The only problem with that is that while DD is halfrange EA is full range and can knock down a healer too easily from anywhere in the aggro bubble too easily removing positioning considerations.
EA also has limited viability as a skill outside of Dark Arts builds because it doesn't count as an offhand. Add to that the long recharge and it's only effective with DP and Signet of Toxic Shock. The best solution to curing several Dark Arts skills is to make them halfrange and maybe decrease energy costs on some to make them actually useful as support in a battle. Halfrange eliminates most of the concerns people have over positioning; to cast on a backliner you must at least go up to the frontline.
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Nov 28, 2007, 07:56 PM // 19:56
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#22
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Lion's Arch Merchant
Join Date: Dec 2006
Location: Behind you...
Profession: A/
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Before any discussion of Deadly Arts skill changes can take place, Deadly Paradox needs to be murdered.
Deadly Paradox
Stance. For 30 seconds, all your skills are disabled. You run 50% slower. After 30 seconds, you gain 1 health.
Seriously. I want that skill dead. Once that skill is dead, its corpse has been burned, and the ashes spread to the four corners of the known universe, we can start talking about how skills can be changed.
Until then, it just can't happen.
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Nov 28, 2007, 09:20 PM // 21:20
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#23
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Krytan Explorer
Join Date: Oct 2007
Guild: IGN Eat Scythes
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The problem is Sqube, if they nerf DP, they won't be buffing other skills. I know that's what you want, but A-net has never, and will never actually nerf a skill and buff another. That would just be too nice and too balanced, y'know?
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Nov 28, 2007, 09:22 PM // 21:22
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#24
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Wilds Pathfinder
Join Date: Jul 2007
Profession: N/
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remove poison to entangling, ad bleeding
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Nov 28, 2007, 09:25 PM // 21:25
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#25
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Krytan Explorer
Join Date: Oct 2007
Guild: IGN Eat Scythes
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Quote:
Originally Posted by Tamuril elansar
remove poison to entangling, ad bleeding
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Which would make it balanced......... how?
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Nov 28, 2007, 10:47 PM // 22:47
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#26
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Listen stfu..PLEASE about entangling asp nerfs.
Because if you think entangling needs a nerfs its clear you don't know wtf your saying >.>. Bill gates will tell you...and I doubt think he's ever played guild wars.
Why don't we leave the poor crappy skill alone.
Lets go focus on Deadly paradox >.>
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Nov 28, 2007, 10:51 PM // 22:51
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#27
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Krytan Explorer
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Its no overpowered. Monks just run mo/w bring Balanced Stance and SoA right when he uses dancing daggers. The Spike it ruined. Simple and easy.
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Nov 29, 2007, 12:33 AM // 00:33
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#28
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Emo Goth Italics
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Quote:
Originally Posted by mikeydj99
Its no overpowered. Monks just run mo/w bring Balanced Stance and SoA right when he uses dancing daggers. The Spike it ruined. Simple and easy.
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yeah - and SoA has that fast of a cast time?
you must have REALLY good reflexes.
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Nov 29, 2007, 03:37 AM // 03:37
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#29
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Wilds Pathfinder
Join Date: Sep 2007
Profession: W/E
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Quote:
Originally Posted by mikeydj99
Its no overpowered. Monks just run mo/w bring Balanced Stance and SoA right when he uses dancing daggers. The Spike it ruined. Simple and easy.
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Idk how u monk but I use RoF to couter DD then dodge
But if really like half-arse counter to DD and every kd at the same time I suggest running doyl signet
edit: i mean RoF, srry it was 11PM
Last edited by yum; Nov 29, 2007 at 07:39 PM // 19:39..
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Nov 29, 2007, 07:37 PM // 19:37
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#30
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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SoF?
[skill]Shadow of fear[/skill] or [skill]Spirit of Failure[/skill]? Unless I am missing something neither of those worked.
I did see some monks using balths pendulem to counter the KD.
To counter DD I like to use[skill]Guilt[/skill]
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Nov 29, 2007, 10:38 PM // 22:38
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#31
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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only thing over powered in Deadly arts.
IS Deadly paradox, possibly Shadow Prison.
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Nov 30, 2007, 02:48 PM // 14:48
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#32
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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Shadow prison is not really over powered....
[skill]Shadow Prison[/skill]
[skill]Dark Prison[/skill]
It's slightly improved dark prison for 5 less energy and slightly longer duration....I can see your point though
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Nov 30, 2007, 03:01 PM // 15:01
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#33
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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SP is 10e. Longer duration and better snare though.
Adding 5 to recharge won't change anything though. Adding another 5 won't, too.
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Nov 30, 2007, 03:10 PM // 15:10
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#34
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Wilds Pathfinder
Join Date: Feb 2006
Profession: A/Mo
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incorrect. it means more useless running around and waiting, which is bad
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Nov 30, 2007, 04:05 PM // 16:05
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#35
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Krytan Explorer
Join Date: Jun 2006
Guild: None
Profession: Rt/
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Quote:
Originally Posted by Jaigoda
The problem is Sqube, if they nerf DP, they won't be buffing other skills. I know that's what you want, but A-net has never, and will never actually nerf a skill and buff another. That would just be too nice and too balanced, y'know?
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Kill Deadly Paradox in one patch, buff deadly arts as a whole in the next.
Just RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing kill that stupid skill.
PS: Do not touch entangling asp. No one cared about it until Deadly Paradox, and for good reason.
Last edited by Made In Ascalon; Nov 30, 2007 at 04:11 PM // 16:11..
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Nov 30, 2007, 04:08 PM // 16:08
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#36
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Krytan Explorer
Join Date: Jun 2006
Guild: None
Profession: Rt/
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Quote:
Originally Posted by mikeydj99
Its no overpowered. Monks just run mo/w bring Balanced Stance and SoA right when he uses dancing daggers. The Spike it ruined. Simple and easy.
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You are bad. Monks shouldn't have to start going mo/w just to counter retarded deadly paradox assassins. That is not balanced.
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Nov 30, 2007, 07:19 PM // 19:19
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#37
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Furnace Stoker
Join Date: Oct 2006
Location: Jawsome!!!!!!!!!!!
Guild: looking for one :p
Profession: A/D
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Quote:
Originally Posted by Jaigoda
Which would make it balanced......... how?
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[skill]signet of toxic shock[/skill]
this is what i think he is getting at
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Nov 30, 2007, 10:51 PM // 22:51
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#39
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Krytan Explorer
Join Date: Oct 2007
Guild: IGN Eat Scythes
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You played a DA Sin in PvE? They didn't really nerf any skills that were used commonly in PvE (besides MAYBE Black Lotus Strike in Assassin's Promise builds).
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Dec 01, 2007, 12:28 AM // 00:28
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#40
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Krytan Explorer
Join Date: Jun 2006
Guild: None
Profession: Rt/
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Quote:
Originally Posted by Dryndalyn
I can’t believe you people who come on here and ask for something to get nerfed! You are the bane of my existence – my nightmare! You are the destroyers of PvE fun.
Thanks for the nerf on Deadly Paradox. I hope you’re happy.
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Extremely.
You should be running Ursanway in PvE anyway, right?
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