it's hard ..
warriors got heal sig and savage slash, rangers got troll unguent, necromancers strip enchantments and steal health, mesmers got degen and there are some monks
outside of droks there is a group w/o necro's and monks. But you still have to deal with self-heal.
Isn't worth the effort imo, the tundra giants next to it are alot easier. (fleeting stability on and they'll go down in one SoJ)
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