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Old Dec 03, 2007, 06:22 AM // 06:22   #21
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I say change the name back to Shameful Waste. I have an Assassin named that, haha.

Created my Assassin between NF beta and NF release -.-
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Old Dec 03, 2007, 08:56 AM // 08:56   #22
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Thumbs up /agree w/ teh Coloneh

Quote:
Originally Posted by Coloneh
"elite hex spell: for 0...6 seconds if target foe uses a skill, that foe is knocked down"


if the foe waits it out nothing bad happens.
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.. and certainly not to remain unlinked:
~ question is, what attribute .. from the description, most likely Deadly Arts (meh, like DA needed a boost)
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Old Dec 03, 2007, 09:02 AM // 09:02   #23
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Quote:
Originally Posted by Smilin' Assassin
/signed
.. and certainly not to remain unlinked:
~ question is, what attribute .. from the description, most likely Deadly Arts (meh, like DA needed a boost)
i sort of agree but i think it needs to be:

Elite hex spell: for 0...6...8 seconds if target foe uses a skill, that skill fails and target foe is knocked down.
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Old Dec 03, 2007, 09:30 AM // 09:30   #24
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Err, no? Keep the 3 second thing, but make it KD when a skill is used. Wastrel's WOrry, but with a kd instead of damage.

This doesn't have to be like the old Clumsiness: 'put it on someone and that guy is shut down for up to 8 seconds' It has to be more active. Then again, I think it'd be imbalanced if people would keep this up on a healer (unless they bring Balanced Stance/Ward of Stability/Steadfast Soul/...)
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Old Dec 03, 2007, 09:53 AM // 09:53   #25
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Much as I'd like to see Wastrel's Collapse pulled from the Total Garbage pile, Anet's already shown a trend towards nerfing the tuna outta Assassin KDs. I can't foresee them doing anything to the skill as it stands, unless Anet decides to actually give us a break for once...
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Old Dec 03, 2007, 10:59 AM // 10:59   #26
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[skill]Wastrel's Collapse[/skill] + [skill]Blackout[/skill] imo.

Limited usefulness, fun for 2 mins.


Perhaps combine it with Backfire for a Caster dilemma. Seems more useful on a Mesmer tbh.
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Old Dec 03, 2007, 11:40 AM // 11:40   #27
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in that 1 second i takes you to use black out.
I've removed wastrels.

Wastrels = Full range, if your not using it from touch range well by the time you run up to them TO black out >.> not worth it.
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Old Dec 03, 2007, 11:44 AM // 11:44   #28
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knockdown regardless of using skill
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Old Dec 03, 2007, 11:54 AM // 11:54   #29
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Quote:
Originally Posted by ensoriki
in that 1 second i takes you to use black out.
I've removed wastrels.

Wastrels = Full range, if your not using it from touch range well by the time you run up to them TO black out >.> not worth it.
Forgot to mention, was using it in AB...Hence how easy it was to pull off the combination.

I think I used it with a Shadowstep as well, but was a long time ago, and it's fun-factor dominished greatly.
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Old Dec 03, 2007, 04:57 PM // 16:57   #30
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Quote:
Originally Posted by Smilin' Assassin
/signed
.. and certainly not to remain unlinked:
~ question is, what attribute .. from the description, most likely Deadly Arts (meh, like DA needed a boost)
could also do with a lil recharge change then,too:P
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Old Dec 03, 2007, 06:38 PM // 18:38   #31
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Combo of what was just said >.>

For 3 seconds if target foe uses a skill that skill fails and target foe is knocked down.
If target foe is using a skill or attacking (when you cast this spell) lose 10...5..4 energy.
1/4 cast 8 recharge (stays the same)
Deadly Arts.


The sin would have to be smart about using this skill to preserve his energy.
With this energy clause the recharge can stay the same.
This also keeps it from being a retarded skill because the enemy can simple not use a skill for 3 seconds.
or they can constantly keep attacking so that when it is cast on them the assassin starts dropping energy.

Last edited by ensoriki; Dec 03, 2007 at 06:41 PM // 18:41..
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Old Dec 03, 2007, 06:51 PM // 18:51   #32
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For 3...7 seconds target foe is hexed with Wastrel's Collapse. If that foe uses a skill that foe is interupted. If that skill was an elite that foe is knocked down for 1...4 seconds.

^seems more conditional to me, but still usable.

For 15 seconds target foe is hexed with Wastrel's Collapse. If foe is a target of another hex while hexed with Wastrel's Collapse, Wastrel's Collapse ends. If Wastrel's Collapse end prematurly foe is knocked down for 0...3 seconds.

^again conditional, but easy to meet and still affects foe if they remove it.

For 10...60 seconds target foe is hexed with Wastrel's Collapse. Every 10 seconds the foe is affected by Wastrel's Collapse the foe is knocked down.

^I could see this being REALLY annoying if it isn't removed.

For 1...6 seconds target foe is hexed with Wastrel's Collapse. If foe uses an atack skill the foe is knocked down for 3 seconds. If foe uses a non-attack skill that skill fails and the recharge time is doubled.

^I dunno about this one, kinda odd use.

For 1...6 seconds target foe is hexed with Wastrel's Collapse. If foe uses an skill the foe is knocked down for 3 seconds.

^best fix out of the bunch.
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Old Dec 03, 2007, 08:28 PM // 20:28   #33
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Quote:
Originally Posted by Red_Dragon56
For 1...6 seconds target foe is hexed with Wastrel's Collapse. If foe uses an skill the foe is knocked down for 3 seconds.

^best fix out of the bunch.
It is overpowered that way, seriously. It needs a 2-5 second duration, and even with 5 you're likely pushing it. If you're forcing him to kd immediatly, or hanging a dagger of damocles over his/her head 3/4 of the time, there's not much of a balance... Has to be 10e cost and 10-12 recharge, much alike Blackout.
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Old Dec 03, 2007, 08:36 PM // 20:36   #34
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Arrow that's right, Beaver ..

Quote:
Originally Posted by Celestial Beaver
[skill]Wastrel's Collapse[/skill] + [skill]Blackout[/skill] imo.

Limited usefulness, fun for 2 mins.


Perhaps combine it with Backfire for a Caster dilemma. Seems more useful on a Mesmer tbh.
haha, yes it's really a Mesmer skill on the Sin bar, unlinked at that~!

[skill]Diversion[/skill] [skill]Clumsiness[/skill] [skill]Backfire[/skill]
~ all these complement [skill]Wastrel's Collapse[/skill], in its current incarnation .. it serves as a potentially nasty cover in those cases:}
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Old Dec 03, 2007, 09:26 PM // 21:26   #35
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Wastrels isn't taht great even if you have all those on.
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Old Dec 03, 2007, 10:04 PM // 22:04   #36
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Quote:
Originally Posted by ensoriki
Wastrels isn't taht great even if you have all those on.
wastrels aint great anyway - hence why i wanted more viable elites, for more variety and hence why i made this thread
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Old Dec 03, 2007, 10:20 PM // 22:20   #37
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I like my last idea the best =P
cus its my idea lulz.
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Old Dec 04, 2007, 02:19 AM // 02:19   #38
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where are these 3-second-knockdown suggestions coming from? overpowered much? you shouldnt be able to get knockdowns that long with out some sort of condition thats not easily met or exhaustion.
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Old Dec 04, 2007, 02:36 AM // 02:36   #39
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or very high withdrawl.

Anyways reposting current idea cus its just so awesome
for 3 seconds targets hexed with Wastrels collapse if they use a skill they are knocked down and wastrels collapse ends. If you cast this on a foe who is attacking or using a skill you lose 10....5...4 energy

That or

Wastrels collapse, Target foe is hexed with wastrels collapse for 5 seconds.
If that foe attacks target foe is knocked down. If target foe foe uses a skill that skill is interrupted and target foe is knocked down.

15 recharge
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Old Dec 04, 2007, 02:36 AM // 02:36   #40
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Quote:
Originally Posted by Arkantos
So it would pretty much be an elite Mark of Instability?
I suppose it would be, save for it works with leads/offhands over duals, but then again what duals benefit from a knocked down foe? None, thus it'd be better if it worked on lead attacks. Give more reason to use a lead...

It gives a KD when used with a lead and gives a KD when it lasts full duration; no KD if it's removed by skills/hex removal.

Probably not ideal as it favors one combo that comes to mind.

Lead Attack - [skill]Falling Spider[/skill] or [skill]Falling Lotus Strike[/skill]
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