Dec 03, 2007, 06:22 AM // 06:22
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#21
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Jungle Guide
Join Date: Jan 2007
Guild: The Elite Lords of Chaos [LoC]
Profession: R/
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I say change the name back to Shameful Waste. I have an Assassin named that, haha.
Created my Assassin between NF beta and NF release -.-
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Dec 03, 2007, 08:56 AM // 08:56
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#22
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Krytan Explorer
Join Date: Apr 2007
Location: Cantha
Guild: Pixies O Wickid Nawtyness [pixy]
Profession: A/Me
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/agree w/ teh Coloneh
Quote:
Originally Posted by Coloneh
"elite hex spell: for 0...6 seconds if target foe uses a skill, that foe is knocked down"
if the foe waits it out nothing bad happens.
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/signed
.. and certainly not to remain unlinked:
~ question is, what attribute .. from the description, most likely Deadly Arts (meh, like DA needed a boost)
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Dec 03, 2007, 09:02 AM // 09:02
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#23
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Academy Page
Join Date: Mar 2007
Profession: A/
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Quote:
Originally Posted by Smilin' Assassin
/signed
.. and certainly not to remain unlinked:
~ question is, what attribute .. from the description, most likely Deadly Arts (meh, like DA needed a boost)
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i sort of agree but i think it needs to be:
Elite hex spell: for 0...6...8 seconds if target foe uses a skill, that skill fails and target foe is knocked down.
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Dec 03, 2007, 09:30 AM // 09:30
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#24
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Wilds Pathfinder
Join Date: Dec 2005
Location: Belgium
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Err, no? Keep the 3 second thing, but make it KD when a skill is used. Wastrel's WOrry, but with a kd instead of damage.
This doesn't have to be like the old Clumsiness: 'put it on someone and that guy is shut down for up to 8 seconds' It has to be more active. Then again, I think it'd be imbalanced if people would keep this up on a healer (unless they bring Balanced Stance/Ward of Stability/Steadfast Soul/...)
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Dec 03, 2007, 09:53 AM // 09:53
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#25
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Wilds Pathfinder
Join Date: Nov 2005
Location: La La Land
Guild: [NOVA]
Profession: A/
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Much as I'd like to see Wastrel's Collapse pulled from the Total Garbage pile, Anet's already shown a trend towards nerfing the tuna outta Assassin KDs. I can't foresee them doing anything to the skill as it stands, unless Anet decides to actually give us a break for once...
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Dec 03, 2007, 10:59 AM // 10:59
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#26
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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[skill]Wastrel's Collapse[/skill] + [skill]Blackout[/skill] imo.
Limited usefulness, fun for 2 mins.
Perhaps combine it with Backfire for a Caster dilemma. Seems more useful on a Mesmer tbh.
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
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Dec 03, 2007, 11:40 AM // 11:40
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#27
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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in that 1 second i takes you to use black out.
I've removed wastrels.
Wastrels = Full range, if your not using it from touch range well by the time you run up to them TO black out >.> not worth it.
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Dec 03, 2007, 11:44 AM // 11:44
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#28
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Desert Nomad
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knockdown regardless of using skill
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Dec 03, 2007, 11:54 AM // 11:54
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#29
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by ensoriki
in that 1 second i takes you to use black out.
I've removed wastrels.
Wastrels = Full range, if your not using it from touch range well by the time you run up to them TO black out >.> not worth it.
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Forgot to mention, was using it in AB...Hence how easy it was to pull off the combination.
I think I used it with a Shadowstep as well, but was a long time ago, and it's fun-factor dominished greatly.
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
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Dec 03, 2007, 04:57 PM // 16:57
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#30
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Emo Goth Italics
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Quote:
Originally Posted by Smilin' Assassin
/signed
.. and certainly not to remain unlinked:
~ question is, what attribute .. from the description, most likely Deadly Arts (meh, like DA needed a boost)
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could also do with a lil recharge change then,too:P
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Dec 03, 2007, 06:38 PM // 18:38
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#31
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Combo of what was just said >.>
For 3 seconds if target foe uses a skill that skill fails and target foe is knocked down.
If target foe is using a skill or attacking (when you cast this spell) lose 10...5..4 energy.
1/4 cast 8 recharge (stays the same)
Deadly Arts.
The sin would have to be smart about using this skill to preserve his energy.
With this energy clause the recharge can stay the same.
This also keeps it from being a retarded skill because the enemy can simple not use a skill for 3 seconds.
or they can constantly keep attacking so that when it is cast on them the assassin starts dropping energy.
Last edited by ensoriki; Dec 03, 2007 at 06:41 PM // 18:41..
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Dec 03, 2007, 06:51 PM // 18:51
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#32
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Frost Gate Guardian
Join Date: Oct 2006
Profession: N/D
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For 3...7 seconds target foe is hexed with Wastrel's Collapse. If that foe uses a skill that foe is interupted. If that skill was an elite that foe is knocked down for 1...4 seconds.
^seems more conditional to me, but still usable.
For 15 seconds target foe is hexed with Wastrel's Collapse. If foe is a target of another hex while hexed with Wastrel's Collapse, Wastrel's Collapse ends. If Wastrel's Collapse end prematurly foe is knocked down for 0...3 seconds.
^again conditional, but easy to meet and still affects foe if they remove it.
For 10...60 seconds target foe is hexed with Wastrel's Collapse. Every 10 seconds the foe is affected by Wastrel's Collapse the foe is knocked down.
^I could see this being REALLY annoying if it isn't removed.
For 1...6 seconds target foe is hexed with Wastrel's Collapse. If foe uses an atack skill the foe is knocked down for 3 seconds. If foe uses a non-attack skill that skill fails and the recharge time is doubled.
^I dunno about this one, kinda odd use.
For 1...6 seconds target foe is hexed with Wastrel's Collapse. If foe uses an skill the foe is knocked down for 3 seconds.
^best fix out of the bunch.
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Dec 03, 2007, 08:28 PM // 20:28
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#33
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Wilds Pathfinder
Join Date: Dec 2005
Location: Belgium
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Quote:
Originally Posted by Red_Dragon56
For 1...6 seconds target foe is hexed with Wastrel's Collapse. If foe uses an skill the foe is knocked down for 3 seconds.
^best fix out of the bunch.
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It is overpowered that way, seriously. It needs a 2-5 second duration, and even with 5 you're likely pushing it. If you're forcing him to kd immediatly, or hanging a dagger of damocles over his/her head 3/4 of the time, there's not much of a balance... Has to be 10e cost and 10-12 recharge, much alike Blackout.
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Dec 03, 2007, 08:36 PM // 20:36
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#34
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Krytan Explorer
Join Date: Apr 2007
Location: Cantha
Guild: Pixies O Wickid Nawtyness [pixy]
Profession: A/Me
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that's right, Beaver ..
Quote:
Originally Posted by Celestial Beaver
[skill]Wastrel's Collapse[/skill] + [skill]Blackout[/skill] imo.
Limited usefulness, fun for 2 mins.
Perhaps combine it with Backfire for a Caster dilemma. Seems more useful on a Mesmer tbh.
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haha, yes it's really a Mesmer skill on the Sin bar, unlinked at that~!
[skill]Diversion[/skill] [skill]Clumsiness[/skill] [skill]Backfire[/skill]
~ all these complement [skill]Wastrel's Collapse[/skill], in its current incarnation .. it serves as a potentially nasty cover in those cases:}
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Dec 03, 2007, 09:26 PM // 21:26
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#35
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Wastrels isn't taht great even if you have all those on.
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Dec 03, 2007, 10:04 PM // 22:04
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#36
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Emo Goth Italics
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Quote:
Originally Posted by ensoriki
Wastrels isn't taht great even if you have all those on.
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wastrels aint great anyway - hence why i wanted more viable elites, for more variety and hence why i made this thread
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Dec 03, 2007, 10:20 PM // 22:20
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#37
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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I like my last idea the best =P
cus its my idea lulz.
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Dec 04, 2007, 02:19 AM // 02:19
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#38
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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where are these 3-second-knockdown suggestions coming from? overpowered much? you shouldnt be able to get knockdowns that long with out some sort of condition thats not easily met or exhaustion.
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Dec 04, 2007, 02:36 AM // 02:36
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#39
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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or very high withdrawl.
Anyways reposting current idea cus its just so awesome
for 3 seconds targets hexed with Wastrels collapse if they use a skill they are knocked down and wastrels collapse ends. If you cast this on a foe who is attacking or using a skill you lose 10....5...4 energy
That or
Wastrels collapse, Target foe is hexed with wastrels collapse for 5 seconds.
If that foe attacks target foe is knocked down. If target foe foe uses a skill that skill is interrupted and target foe is knocked down.
15 recharge
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Dec 04, 2007, 02:36 AM // 02:36
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#40
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Frost Gate Guardian
Join Date: Jun 2007
Guild: What A Mess
Profession: W/N
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Quote:
Originally Posted by Arkantos
So it would pretty much be an elite Mark of Instability?
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I suppose it would be, save for it works with leads/offhands over duals, but then again what duals benefit from a knocked down foe? None, thus it'd be better if it worked on lead attacks. Give more reason to use a lead...
It gives a KD when used with a lead and gives a KD when it lasts full duration; no KD if it's removed by skills/hex removal.
Probably not ideal as it favors one combo that comes to mind.
Lead Attack - [skill]Falling Spider[/skill] or [skill]Falling Lotus Strike[/skill]
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